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The fine line that is "Pay to Win"


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#1 Blackfire1

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Posted 25 June 2012 - 05:07 PM

1. Welcome to the MWO fourms. The answer for everything is up at the top right corner. Tis called the search button. It will save you MASSIVE amounts of time. Also go read every sticky, dev post, and blog made on MWO. On top of that NGNG has a metric F ton of information for those who want to listen instead of read.

2.Micro-transaction is not an evil. It is a means to an end. Its Videogame socialism. The work of a few helps pay for the game of many. This is not WoT or anything done by Nexon.

3.

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I think if you guys were open and honest you'd inform people of your design philosophy before soliciting obscene amounts of money for these "perk packages"

Seeing as it seems you severely uninformed I would try not to make accusations like this till you've seen what I've seen.


Now to answer your question:
They've said it 1000 times. You will NOT be be able to buy power in MWO. This means special weapons, Gold Ammo, or any other power overwhelming kind of thing. Buying money, mechs, XP/c-bill boosts are not power. If they sell a mech/variant that doesn't mean anything. Because what is on their mech will be the same stuff that will be on other mechs. Its just a different config.

Just because you give someone a rocket launcher, doesn't mean they are going to be able to hit anything to make it count. You can't buy skill.

Edited by Blackfire1, 25 June 2012 - 05:16 PM.


#2 ManDaisy

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Posted 25 June 2012 - 05:07 PM

I think they allow "time advantages" however, you can rest easy knowing we won't have any "stat" or "build" advantages.

#3 Ranek Blackstone

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Posted 25 June 2012 - 05:13 PM

Paid players will get all the same toys as free players. They'll just get them first.

The flip side of this though is that often they'll lack the skill required to leverage the shiney new toy properly.

Ultimately, it all boils down to skill.

#4 xxx WreckinBallRaj xxx

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Posted 25 June 2012 - 05:13 PM

The only advantage a paid player will have over a non-paying player on this game will be that he will gain experience and C-Bills faster than you. But that doesn't help him beat you in a fight, now does it? It simply allows him to acquire his next Mech or ideal build sooner. They will also get access to custom paint jobs, but again, how does that help him in a fight? It's like with League of Legends; putting money into the machine just means you gain IP faster, buy heroes faster, or get unique skins. It doesn't actually help you win games. Simply reducing farm time and/or looking cool is enough for people to want to spend money on. Riot figured this out and it's why their F2P has thrived and become the biggest in the world. If you don't believe me, then take a look around at the number of "Legendary Founders" that you will see on this forum.

Edited by Bluten, 25 June 2012 - 05:15 PM.


#5 Sharde

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Posted 25 June 2012 - 05:17 PM

to make it clear:

buying experience boosts, weapons/mechs or "skins" for real mony is NOT pay to win.

they are just getting things faster and are at max lvl before others perhaps but after that it is obsolet.

if you could buy exclusive mechs, stronger weapons or other advantages over f2p players THEN it would be pay to win. as long as everything which is relevant in the actual fight is buyable by ingame currency by everyone it is totaly fine.

#6 RoyalWave

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Posted 25 June 2012 - 05:19 PM

It's a fine line and depends on definition. You can definitely pay for some kind of advantage, how impactful is what matters.

I would consider MW:O on par with league of legends in terms of "fairness" between paid and non paid. I personally don't like LoL style of unlocking/advancement/leveling up, but for MW:O it makes a lot of financial sense to go down this path. It's proven to be extremely effective at earning money. I do hope they focus on cosmetics more heavily going forward once they are secure financially on the initial investment.

A month to get an atlas?
A week to get an atlas?

what's "fair"? It's very hard to say and up to each player individually to decide. Right now we have a lack of information for one reason or another so you are jumping off the cliff buying the founders pack or getting hyped up for the game.

Right now we don't know, but philosophically they seem against "pay for battlefield advantages free can never get"

Edited by RoyalWave, 25 June 2012 - 05:22 PM.


#7 Mal

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Posted 25 June 2012 - 05:21 PM

The Devs have been very clear that the game will not be P2W... a brief search would have returned multiple threads where this has been discussed in depth.

#8 Mu

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Posted 25 June 2012 - 05:34 PM

I'm still not comfortable with the concept of paying real money for ANY kind of gameplay advantage in a video game. Yeah, I gave them 60 bucks, but I was gonna do that if it was a full release anyways.

MWO's model is pretty much on the borderline of what I'll tolerate, simply because it works on a common sense level. The kind of person who spends money on a game like this likely has less free time than the kind who doesn't. It evens the playing field a bit without giving the former an unobtainium laser gun that one shots people but costs 5 bucks to shoot each time. I still consider premium accounts/founder mechs to be a form of paying for advantages and I am still not 100% okay with it, but I recognize that people expect this kind of thing and the game might not be financially sustainable if all you could buy were flaming sombreros for your Atlas.

In the end it won't matter too much unless it takes years to cap out your pilot skill points or whatever. The skill trees don't give huge advantages and the stock variants of mechs are pretty damn capable.

#9 Paul Inouye

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Posted 25 June 2012 - 05:36 PM

Do we like or use P2W? No. Is this thread going to remain open? No.





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