Locust Pirate's Bane
#21
Posted 19 November 2014 - 03:31 AM
#22
Posted 19 November 2014 - 03:41 AM
DeRazer, on 19 November 2014 - 03:31 AM, said:
did you take note that players ping at all, I know hit reg goes up and down but it is AU prime time right now and some aussies have terrible rubberbanding pings, was noticing it on others while mine sat stable, even in the same city.
#23
Posted 19 November 2014 - 03:45 AM
Pezzer, on 16 November 2014 - 11:56 AM, said:
http://mwo.smurfy-ne...f6d90c26831800a
LRMs=ECM, 1/2 MG ammo=MGs. Pretend the lasers are in each torso
For a minute there i was all like... ...lolwut?
Then I was like...
#24
Posted 19 November 2014 - 05:16 AM
It's been pretty fun to play so far. I put Ferro on it at first, but took it off soon so I had more flexibility to mess around with stuff (cost is almost negligible on such a small mech like that anyway). Lack of JJ and torso only weaps can be tricky when climbing up the stairs and stuff on the new map (which I wish I could appreciate in full color, but I can't play on it well without using thermal vision).
Pretty good numbers for me so far after a small sample size of 23 games. W/L 2.29, K/D 2.09, 260 average damage. Better than all my other Locusts except for damage (1E gets nearly 100 more average). But that makes sense, this isn't a 5-6 SPL or ML wielding laser-canoe like the 1E or 3M. The ECM definitely helps, though BAP is everywhere now. I find myself eschewing machine guns most of the time, preferring to go with some mix of SL, SPL and ML.
#25
Posted 19 November 2014 - 05:49 AM
#26
Posted 19 November 2014 - 06:59 AM
The ML are more for range and a bit more of an alpha. The heat is pretty low, overall too.
I love that the PB is pretty much ready to play though out of the box - all I did was move 8 points of armour from the head to the arms, and slightly increase back armour (because I am so hit-and-fade)
#27
Posted 19 November 2014 - 07:47 AM
#28
Posted 19 November 2014 - 08:09 AM
http://mwo.smurfy-ne...92dd1d763bed7ce
the 1m works good at 700m but with only lrm5s and tag if i get caught by a fast mech it is all over. this setup should be able to defend it self better. also with the ecm i will get advance warning when a bap equipped mech is closing in.
#29
Posted 19 November 2014 - 08:25 AM
I love to play sneaky hit-and-run, and I feel that this is what Locusts excel at. For that reason I am extra disappointed in the PB. Ballistic slots are pointless. A mere two even more so, and the MG's are blinding me. Four energy hardpoints makes it worse at the job than than the 3M and 1E, while having MUCH weaker quirks than both.
ECM? It only gives me away as I try to sneak behind people, and LRM's are not a concern. Stay with group and provide ECM-cover? But I want to flank, scout, and backstab, that's why I'm in a Locust. If it had 2 or 3 AMS, at least you could be a fast little umbrella. Now, it doesn't seem to fit any role well.
I'm starting to wish I hadn't bought it.
#30
Posted 19 November 2014 - 08:40 AM
as mentioned BAP makes it near worthless without something resembling a weapon.
a 6mg build limited to 1.5 tons of ammo would be better than what i'm looking at in smurf.
OR the ability to carry three (insert any three in any combo) arty, air strike, uav
#31
Posted 19 November 2014 - 09:00 AM
MonkeyCheese, on 19 November 2014 - 03:41 AM, said:
So you are the blokes I play with every morning . I thought I detected an Australian accent over the in game chat. On topic now... I was a little surprised at the relatively small quirks the PB got considering how much ecm is nerfed now with BAP. I was just out in my commando 2d and I had a good round but the ecm was countered the entire match so I was not as useful to my team as I was in the past.
Edited by 3xnihilo, 19 November 2014 - 09:01 AM.
#32
Posted 19 November 2014 - 10:25 AM
Not as good as a Raven 3L or even a Spider 5D but still better than any of the other Locusts
#33
Posted 19 November 2014 - 10:31 AM
UrsusMorologus, on 19 November 2014 - 10:25 AM, said:
Not as good as a Raven 3L or even a Spider 5D but still better than any of the other Locusts
The 1V would make a better ERLL sniper, given its quirks.
#34
Posted 19 November 2014 - 02:12 PM
Not even a jesus box can save the Locust from being a Locust.
#35
Posted 19 November 2014 - 10:07 PM
Kassatsu, on 19 November 2014 - 02:12 PM, said:
Not even a jesus box can save the Locust from being a Locust.
Why would you want a Locust to be anything but? Expect it to be elevated to the 'lofty' status of Commando?
Jesus saves...everyone but Locust pilots. Nut up and deal.
#36
Posted 20 November 2014 - 01:17 AM
That Dawg, on 19 November 2014 - 08:40 AM, said:
as mentioned BAP makes it near worthless without something resembling a weapon.
a 6mg build limited to 1.5 tons of ammo would be better than what i'm looking at in smurf.
OR the ability to carry three (insert any three in any combo) arty, air strike, uav
6MG would be so fun and so terrible. I love the look of the "tusks" of the 2MG, but they are way too blinding to use frequently. I've gone down to a 1/2 ammo only. I'd love a piranha though and its 12 MG ...
#37
Posted 20 November 2014 - 11:09 AM
The MGs are okay...but blind my view too much. I can barely see where I'm going when firing. I think I may drop them and add 2 heat sinks. It does run a bit hot with all the sml cool downs.
I'm debating other builds with larger lasers, but with the cool downs and range on the smls now the damage per minute should be pretty good. I won't be able to do a more damaging alpha, but damage over time should be higher. And with the added heatsinks I should be able to keep firing longer.
Meh...we'll see.
After I get it mastered, I'll probably go back to working on the Ice Ferrets...was working on getting the module slot on all three before the Pirate's Bane came along. Finally the Locust Hero mech I was waiting for.
#38
Posted 20 November 2014 - 12:31 PM
Large Laser: Tiny Villain
Flamer: I CANT SEE
Med/Small: Standard Build's Build
And everyone's favorite!!!
Wubcust: MaximumWubParty
Any thoughts? Comments? Complaints?
Extra Bonus Edition:
Ubercust: UltrabeatPartyMax300
#39
Posted 20 November 2014 - 01:02 PM
GenJack, on 20 November 2014 - 12:31 PM, said:
Large Laser: Tiny Villain
Flamer: I CANT SEE
Med/Small: Standard Build's Build
And everyone's favorite!!!
Wubcust: MaximumWubParty
Any thoughts? Comments? Complaints?
Extra Bonus Edition:
Ubercust: UltrabeatPartyMax300
I suggest you take a few lessons in heat sink counting.
#40
Posted 20 November 2014 - 01:14 PM
Edited by Gabriel Sapphon, 20 November 2014 - 01:15 PM.
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