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Light Mech Incentives


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#41 Brody319

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Posted 17 November 2014 - 11:39 AM

View PostbuckX, on 17 November 2014 - 11:31 AM, said:


None of those strike me as remotely valid reasons. You're basically claiming that a mech that weighs 100 tons is more capable of preserving its speed than one 20% the size, despite that fact that the lumbering speed, lacking mobility, and stricter fall damage is already proof that it's closer to the maximum load of its legs. If it's anything other than a raw percentage, the lights should be preserving more of their speed, not less. I believe that covers the first 2 of your objections. The fact that lights are in need of buffs, rather than nerfs, addresses your third point about gameplay. As to your fourth, don't worry, lights will still have the weakness of fragility. As we're dispensing unique disadvantages to each weight class, do you really feel like "arbitrarily decreased mobility" is most appropriately assigned to the light mechs? I don't.


Law of conservation of motion. Light mech running 150kph does not just stop or slow down when one of its legs is crippled. You would be ******* flung and probably died on impact if your mech didn't explode from the sudden shock of impact.
In Table top rules if you lost a leg you got to move 1 tile=30 m, per turn, that mech might have been able to move 9 tiles per turn previously. You are lucky you can move at all with one leg.

Imagine an Olympic runner going as fast as he can, then one of his legs just shatters, how do you think that would go for him?

you are lucky that when you lose a leg running that fast you don't splatter your brains all over the inside of your skull


Lights Don't need a buff, the reward system needs to add some additional rewards for them. Reward ECM coverage, AMS coverage, Focusing fire, and you will see more lights assisting the teammate, thus staying alive longer, and being rewarded fairly for helping the team. As of now light mechs are under rewarded compared to heavies and mediums with their brawler bonus, and under rewarded compared to assaults because assaults can kill so fast and get most damage bonus easily.

#42 MeiSooHaityu

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Posted 17 November 2014 - 11:40 AM

Possible solution (it's a rather bold one though)...

Reassign UAV, Air Strike, and Artillery Strike (and possibly others) to a unique module type called "Battlefield Support" module.

Light mechs would be the only mech to carry those modules. This would help nerf the frequency of the strikes while helping to assign added roles for light mechs (a type of scouting and spotter type of roll).

Some additional c-bills could be tied to those modules such as an assist for every mech damaged in an artillery strike or a mech damaged while under a UAV.

Some other mechs could carry those modules, but only if lore specified (such as a medium scout, etc...).

Just an idea.

Edited by MeiSooHaityu, 17 November 2014 - 11:41 AM.


#43 Golden Vulf

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Posted 17 November 2014 - 11:51 AM

Light mechs should not be as common as mediums and heavies, I don't really see a problem. Mediums on the other hand could do with an incentive program....

Artillery strike modules should be replaced with the Long Tom artillery cannon, which is like a 20 ton gun. They could add the Hollander mech to the game.

Edited by Golden Vulf, 17 November 2014 - 11:57 AM.


#44 buckX

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Posted 17 November 2014 - 12:01 PM

View PostGolden Vulf, on 17 November 2014 - 11:51 AM, said:

Light mechs should not be as common as mediums and heavies

Mediums, yes, barely. There definitely aren't supposed to be as many heavies as lights from a lore perspective. 4/5/2/1 would be closer to right. IIRC, 30%/40%/20%/10% would be the canon numbers. To make the assault queue at least somewhat reasonable, and to just accept that lights aren't super popular, 3/5/2/2 might be better.

Edited by buckX, 17 November 2014 - 12:04 PM.


#45 Darian DelFord

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Posted 17 November 2014 - 05:18 PM

Medium and Lights are the core of most mech battles anywhere in the battletech franchise. A couple heavies and maybe an assault. Problem is in MWO that is completely reversed for many reasons.

I have said it since the get go and will say it again. You have to have better skill, absolute battlefield awareness and deceptive sneakiness to play lights. The heavy and assault mechs require less of all the above. Bluntly, light mechs take more skill than any other chassis currently in the game.

#46 Golden Vulf

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Posted 17 November 2014 - 07:22 PM

View PostDarian DelFord, on 17 November 2014 - 05:18 PM, said:

Medium and Lights are the core of most mech battles anywhere in the battletech franchise, excluding novels, tabletop games beyond the first few sessions, and video games. A couple heavies and maybe an assault. "Problem" is in MWO that is completely reversed for many reasons.

I have said it since the get go and will say it again. You have to have lag armor play lights. The heavy and assault mechs require less lag armor. Bluntly, light mechs take more lag armor than any other chassis currently in the game.


Fixed for perceived factual inaccuracies!

Edited by Golden Vulf, 17 November 2014 - 07:22 PM.






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