buckX, on 17 November 2014 - 11:31 AM, said:
None of those strike me as remotely valid reasons. You're basically claiming that a mech that weighs 100 tons is more capable of preserving its speed than one 20% the size, despite that fact that the lumbering speed, lacking mobility, and stricter fall damage is already proof that it's closer to the maximum load of its legs. If it's anything other than a raw percentage, the lights should be preserving more of their speed, not less. I believe that covers the first 2 of your objections. The fact that lights are in need of buffs, rather than nerfs, addresses your third point about gameplay. As to your fourth, don't worry, lights will still have the weakness of fragility. As we're dispensing unique disadvantages to each weight class, do you really feel like "arbitrarily decreased mobility" is most appropriately assigned to the light mechs? I don't.
Law of conservation of motion. Light mech running 150kph does not just stop or slow down when one of its legs is crippled. You would be ******* flung and probably died on impact if your mech didn't explode from the sudden shock of impact.
In Table top rules if you lost a leg you got to move 1 tile=30 m, per turn, that mech might have been able to move 9 tiles per turn previously. You are lucky you can move at all with one leg.
Imagine an Olympic runner going as fast as he can, then one of his legs just shatters, how do you think that would go for him?
you are lucky that when you lose a leg running that fast you don't splatter your brains all over the inside of your skull
Lights Don't need a buff, the reward system needs to add some additional rewards for them. Reward ECM coverage, AMS coverage, Focusing fire, and you will see more lights assisting the teammate, thus staying alive longer, and being rewarded fairly for helping the team. As of now light mechs are under rewarded compared to heavies and mediums with their brawler bonus, and under rewarded compared to assaults because assaults can kill so fast and get most damage bonus easily.


















