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Uav Cost Should Be Reduced If You Lose


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#1 Moomtazz

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Posted 17 November 2014 - 09:41 AM

UAV at 40k a pop is a little too steep especially in a losing effort. I use UAVs in the hope of alerting my team to the position of the enemy main force when they may be looking the wrong way. This can turn the tide of a battle.

However at the cost of 40k per UAV I find myself hesitating to use it if my team is already losing the battle or if it could go either way. Of course that would be one of the most important times to use the UAV!

UAV priced at 40k also puts it out of reach of most FTP players. For instance, in my last match with premium time and hero mech bonus I earned 120k cbils in a loss. I used a UAV so my net was 80k. If the premium bonus (50%) and Hero mech bonus (30%) are additive (80% total bonus), then a FTP player in a non-hero mech would have made 66.7k cbils in the loss. Using one UAV would net them 26.7k for the match. I don't see how a FTP player could use a UAV in a match where there is a chance of losing. Hell at 40k I wouldn't use them in any match if I were FTP.

I realize that more UAVs would probably mean an increase in the use of LRMs and i might blow a gasket because of my intensified hate, but I think it is worth looking at. If they fix auto assist LRMs it wouldn't be a problem anyway.

Edit: I would support reduced UAV cost all around too, not just losses. I just feel they are needed the most in desperate situations which is exactly where I hesitate to use them because of the cost.

Edited by Moomtazz, 17 November 2014 - 09:42 AM.


#2 Joseph Mallan

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Posted 17 November 2014 - 09:42 AM

That is crazy talk sir!

#3 Quxudica

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Posted 17 November 2014 - 09:43 AM

View PostMoomtazz, on 17 November 2014 - 09:41 AM, said:

UAV at 40k a pop is a little too steep especially in a losing effort. I use UAVs in the hope of alerting my team to the position of the enemy main force when they may be looking the wrong way. This can turn the tide of a battle.

However at the cost of 40k per UAV I find myself hesitating to use it if my team is already losing the battle or if it could go either way. Of course that would be one of the most important times to use the UAV!

UAV priced at 40k also puts it out of reach of most FTP players. For instance, in my last match with premium time and hero mech bonus I earned 120k cbils in a loss. I used a UAV so my net was 80k. If the premium bonus (50%) and Hero mech bonus (30%) are additive (80% total bonus), then a FTP player in a non-hero mech would have made 66.7k cbils in the loss. Using one UAV would net them 26.7k for the match. I don't see how a FTP player could use a UAV in a match where there is a chance of losing. Hell at 40k I wouldn't use them in any match if I were FTP.

I realize that more UAVs would probably mean an increase in the use of LRMs and i might blow a gasket because of my intensified hate, but I think it is worth looking at. If they fix auto assist LRMs it wouldn't be a problem anyway.



UAV's shouldn't be some magic consumable card to begin with. It should be a piece of equipment we have to install in our mechs that takes weight and critical slots.

#4 DONTOR

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Posted 17 November 2014 - 09:44 AM

Well it makes sense in some ways, but at the same time consumables should be a bit of a gamble.

#5 Joseph Mallan

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Posted 17 November 2014 - 09:47 AM

View PostDONTOR, on 17 November 2014 - 09:44 AM, said:

Well it makes sense in some ways, but at the same time consumables should be a bit of a gamble.

Not really DON. Why Should it cost less to by the same drone when you lose? :huh:

#6 Bilbo

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Posted 17 November 2014 - 09:49 AM

A cheap c-bill sink isn't really a c-bill sink. They aren't a requirement so if the price is unbearable don't use them.

Edited by Bilbo, 17 November 2014 - 09:49 AM.


#7 Kodyn

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Posted 17 November 2014 - 09:52 AM

Consumables should not be new player content anyway, so...no.

I do get your points, but the way this game works, as much as I'd rather see no consumables, the price right now is pretty balanced in that it keeps them from being spammed even more than they already are. Play a COD game if you want more of that sort of mechanic.

#8 MeiSooHaityu

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Posted 17 November 2014 - 09:55 AM

View PostQuxudica, on 17 November 2014 - 09:43 AM, said:



UAV's shouldn't be some magic consumable card to begin with. It should be a piece of equipment we have to install in our mechs that takes weight and critical slots.


The problem with that is it hurts light mechs too much. People want light mechs to have more of a role and more of a presence as it is. Making a UAV have weight and take crit space hurts lights even more.

Actually, it wouldn't hurt to have light mechs be the only mechs to carry UAVs. People want lights to be scouts anyway, so let lights be the only mech to carry UAVs and maybe up the UAV bonuses a bit.

Ok, crazy talk now....

Since people don't like Arty/Air Strikes and many want nerfs, make it so only Light mechs can call in strikes. Since they are scouts, they have the distinction of scouting with UAVs and using that data to call in strikes :).

Gives the lights more of a unique roll. Just saying :)

#9 Moomtazz

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Posted 17 November 2014 - 10:02 AM

UAVs are extremely useful in the solo queue. The game has no built in voice comms, now real way of relaying intel, now real way of issuing commands. The ingame command thing is useless, can't even see commands on the radar or HUD as far as I can tell.

*shrug* Like I said I use premium time and 99% use a hero mech. I buy the mech packs with real money. I don't have a big need for cbills. At 40k I can still use them every match but a FTP player probably can't. Isn't that Pay2Win?

#10 Jacob Side

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Posted 17 November 2014 - 10:02 AM

LOL! that's all I have to say to this.

#11 kf envy

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Posted 17 November 2014 - 10:04 AM

View PostQuxudica, on 17 November 2014 - 09:43 AM, said:



UAV's shouldn't be some magic consumable card to begin with. It should be a piece of equipment we have to install in our mechs that takes weight and critical slots.


i kinda agree with you on this. an to add to it not all mech should be able to use UAVs unless they have an UAV hard point a have it be an UAV tube and UAV ammo. so say an light mech thats made for scouting is able to do its job as an scout lunching UAV

#12 PurpleNinja

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Posted 17 November 2014 - 10:05 AM

Nope.

#13 Cygone

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Posted 17 November 2014 - 10:07 AM

Umm just no.

1stly this games C-Bill income is NOT balanced around FTP players, it is balanced around Premium Time Players (as it should be, it's a business)

2ndly 120k is just laughable C-Bills, don't blame the cost of a consumable because you fail to earn C-Bills in a match, that is NOT the UAVs fault.

In contrast, I'm getting in a Hero Mech on Premium Time, about 200k for a loss and about 330k for a win (this varies depending on the state of the W/L of course.

#14 Moomtazz

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Posted 17 November 2014 - 10:08 AM

So can anyone give a reason why not? What about a type of UAV that only shows enemy positions and does not counter ECM and does not allow LRM lockons of those revealed mechs? Maybe it could be like a seismic module that gets relayed to friendly radar maps.

#15 Bilbo

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Posted 17 November 2014 - 10:11 AM

View PostMoomtazz, on 17 November 2014 - 10:08 AM, said:

So can anyone give a reason why not? What about a type of UAV that only shows enemy positions and does not counter ECM and does not allow LRM lockons of those revealed mechs? Maybe it could be like a seismic module that gets relayed to friendly radar maps.

The biggest reason is you pay for it up front and not after use. If you aren't getting the goody out of your consumables use them more sparingly or not at all.

#16 Moomtazz

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Posted 17 November 2014 - 10:14 AM

View PostCygone, on 17 November 2014 - 10:07 AM, said:

Umm just no.

1stly this games C-Bill income is NOT balanced around FTP players, it is balanced around Premium Time Players (as it should be, it's a business)

2ndly 120k is just laughable C-Bills, don't blame the cost of a consumable because you fail to earn C-Bills in a match, that is NOT the UAVs fault.

In contrast, I'm getting in a Hero Mech on Premium Time, about 200k for a loss and about 330k for a win (this varies depending on the state of the W/L of course.


Ok bud 1st: prove your avg loss earnings is 200k. You can't.

2nd: I have no idea what my average loss earnings is, that was one match. It's probably like 500k.

3rd: Regardless of the unprovable epeen measuring, the price of a UAV vs the earnings of a FTP player would seem to put the use of the majority of UAVs in the hands of Premium and/or Hero mech users.

I wonder if PGI would provide the numbers of UAV uses vs FTP or PT/Hero.

Edited by Moomtazz, 17 November 2014 - 10:14 AM.


#17 Prezimonto

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Posted 17 November 2014 - 10:17 AM

View PostQuxudica, on 17 November 2014 - 09:43 AM, said:



UAV's shouldn't be some magic consumable card to begin with. It should be a piece of equipment we have to install in our mechs that takes weight and critical slots.


I agree, I'd love to be able to toss one on my spiders and use it without paying every time.

Alternatively, I'd love mechs that are hard dedicated to a scouting role actually be given a free UAV to use every match through quirks. The quirk should just add an extra consumable slot fill with a UAV every match.

#18 Lefty Lucy

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Posted 17 November 2014 - 10:18 AM

View PostKodyn, on 17 November 2014 - 09:52 AM, said:

Consumables should not be new player content anyway, so...no.

I do get your points, but the way this game works, as much as I'd rather see no consumables, the price right now is pretty balanced in that it keeps them from being spammed even more than they already are. Play a COD game if you want more of that sort of mechanic.


The thing is that the team that can spam consumables has a really big advantage. The idea that "consumables should not be new player content" is part of what keeps the NPE in this game so daunting:

Experienced players have so many advantages beyond the simple map and weapon mechanics experience that most PVP shooters have that the new player in this game is facing even more of an uphill battle.

#19 Cygone

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Posted 17 November 2014 - 10:20 AM

Quote

Ok bud 1st: prove your avg loss earnings is 200k. You can't.

2nd: I have no idea what my average loss earnings is, that was one match. It's probably like 500k.

3rd: Regardless of the unprovable epeen measuring, the price of a UAV vs the earnings of a FTP player would seem to put the use of the majority of UAVs in the hands of Premium and/or Hero mech users.

I wonder if PGI would provide the numbers of UAV uses vs FTP or PT/Hero.


You need to take a step back.

This is a game that is a BUSINESS, to get the maximum from this game, you SHOULD have a premium account.

If you do not, then their are certain aspects of this game that would "seem" expensive.

Premium Time = Less Time To Play for same results.

#20 hybrid black

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Posted 17 November 2014 - 10:23 AM

This is a free to play game...
if new player want the toys the better players worked for there is a Mc one





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