Mwo - Potential E-Sport
#21
Posted 17 November 2014 - 08:27 PM
In order for MW:O to even be considered as an e-sport there needs to be a complete foundation of equity and balance... It's not here now and quite frankly I hope it never is...
MW:O without it's imperfections and nuances is just another non-descript shooter in mechs clothing.
No thank you...
#22
Posted 17 November 2014 - 08:28 PM
#23
Posted 17 November 2014 - 08:29 PM
#24
Posted 17 November 2014 - 08:29 PM
Kyle Wright, on 17 November 2014 - 08:21 PM, said:
Not factual. If MWO becomes an e-sport, all players of any quality will leave the game, as there will be no point playing a watered-down sports event time and again. That means alot less money for PGI and less need for any development team (what is there to develop when all battles are simple matches that are the same thing over and over?). Finally, who gives a flying squirrel's foot about prize giveaways except the players who only see MWO as a sport already? What good is getting a shiny new football trophy for your cockpit if you aren't here to play a sport? If you are only here for the prizes, then you are already no better than a sports player.
As for sponsors....last I saw, the only sponsor for MWO just left and the game seems to have improved in both developmental pace and general attitude. I don't see having company advertisement space sold for product placement in MWO to be, in any way, a thing to actually want in this game.
So, I'm sorry, but I disagree with you. Making this game a sports game would only lead to a losing situation for both the devs and the game.
#25
Posted 17 November 2014 - 08:31 PM
Even a Fast Medium can tangle with a solo Assault, if that Assault is built for engaging heavy targets.
#26
Posted 17 November 2014 - 08:38 PM
Thunder Child, on 17 November 2014 - 08:31 PM, said:
Even a Fast Medium can tangle with a solo Assault, if that Assault is built for engaging heavy targets.
The point is, if MWO were what it should have always been, that Jenner should also die almost every time unless it is the -Atlas- that makes a very poor play. That the Jenner can reasonably come out on top in a direct fight is the result of the devs not wanting the Atlas to have the ability to kill the Jenner in one shot as it was supposed to be (go back and fight the battle in the original material. A single AC/20 hit was doom for a Jenner). And, with the average capabilities of both mechs, that hit was a better than even chance of happening whenever the Jenner got into range to use it's own weapons.
This was done in MWO in the name of 'fairness' so Light mech pilots -could- take on Assault mechs on even terms. Something that no Light mech pilot in Battletech would have even attempted with a competent pilot in charge of the Assault mech.
Edited by Jakob Knight, 17 November 2014 - 08:45 PM.
#27
Posted 17 November 2014 - 08:44 PM
#28
Posted 17 November 2014 - 08:46 PM
I think we need to have more tournaments (unit vs. unit brackets) to test the waters for viability and go from there, publicising more and more over time.
I maybe be speaking for myself, but when I watch the old tournament series' on Youtube, it makes me want to join a competitive unit and have a chance at playing these kinds of matches from time to time. Kinda inspires me a bit.
#29
Posted 17 November 2014 - 08:56 PM
Tarogato, on 17 November 2014 - 08:46 PM, said:
I think we need to have more tournaments (unit vs. unit brackets) to test the waters for viability and go from there, publicising more and more over time.
I maybe be speaking for myself, but when I watch the old tournament series' on Youtube, it makes me want to join a competitive unit and have a chance at playing these kinds of matches from time to time. Kinda inspires me a bit.
I can understand your viewpoint, but only because I realize that you only have tournaments and the arena combat setup we currently have to look upon to make your evaluation upon. You don't have an example of what MWO could be like as an actual warfare simulation because MWO has ever been gravitating towards arena play. CW may give you a better idea what the game could be, and that's why so many of us who care about the game as a simulation rather than a tournament tool have been screaming for it for years now.
Right now, the tournaments being held are actually breaking apart Units, as players avoid their unitmates in favor of meeting the conditions of one tournament after another. When the tournaments state only lance or solo play counts, the Units fragment almost immediately, with players avoiding each other because of them. Competitive play also enforces exclusion as competitive teams shut out anyone who isn't on their competitive teams in the effort to ensure winning, even in Units that prize their inclusive natures.
So, I do not see more tournaments as a thing we need. We need, in fact, less tournaments and leaderboards, and more actual meaning to our battles. In other words, we need to move away from tournaments, not closer.
#30
Posted 17 November 2014 - 09:06 PM
Jakob Knight, on 17 November 2014 - 08:56 PM, said:
Right now, the tournaments being held are actually breaking apart Units, as players avoid their unitmates in favor of meeting the conditions of one tournament after another. When the tournaments state only lance or solo play counts, the Units fragment almost immediately, with players avoiding each other because of them. Competitive play also enforces exclusion as competitive teams shut out anyone who isn't on their competitive teams in the effort to ensure winning, even in Units that prize their inclusive natures.
So, I do not see more tournaments as a thing we need. We need, in fact, less tournaments and leaderboards, and more actual meaning to our battles. In other words, we need to move away from tournaments, not closer.
We might not be thinking of the same thing. You're thinking of the weekend leaderboards, and I'm referring to events like these:
I know where you're coming from, though, and believe me, I'm totally for MW2-like missions, with actual objectives other than standard fps-style game modes. But hey, I think a more competitive environment that is completely separated from that would fair well, since there are obviously plenty of meta-hogs to populate it.
Edited by Tarogato, 17 November 2014 - 09:07 PM.
#31
Posted 17 November 2014 - 09:13 PM
That or basically no. Will not settle for E-sports Warfare over Community Warfare.
#32
Posted 17 November 2014 - 09:23 PM
Most of the quirks have not really changed the "meta" ultimately, with the few outliers that have benefited greatly (Thunderbolt-5SS gets the majority of MPL usage). It still doesn't mean the Spider-5V is any good.
Of course, that doesn't even begin to express the ECM vs LRM behavior.
#33
Posted 17 November 2014 - 09:25 PM
#34
Posted 17 November 2014 - 09:26 PM
Though if it was an e sport it brings in all the people who are far to serious about the game, video games where originally made to have fun right? Then why ruin that aspect by creating an air of tension and seriousness.
I rest my case (turns around and walks out)
#35
Posted 17 November 2014 - 09:28 PM
Deathlike, on 17 November 2014 - 09:23 PM, said:
Most of the quirks have not really changed the "meta" ultimately, with the few outliers that have benefited greatly (Thunderbolt-5SS gets the majority of MPL usage). It still doesn't mean the Spider-5V is any good.
Of course, that doesn't even begin to express the ECM vs LRM behavior.
To be fair, the SPL might actually be semi-tolerable to use right now due to the recent buffs. I will need to conduct tests of Science™ after I eventually manage to finish grinding out Ferrets and Lynxes (which is taking a while due to having little free time...).
It's probably a very niche use though, for mechs who already have plenty of mid-long range guns and have some spare energy hardpoints for close quarters (that's the theory, anyways...). I've even seen a few Doomcrows using 4-5 SPL + 2 LPL roaming about. I'm contemplating doing something similar on the Mad Cat. Timberwub, I choose you!
Edited by FupDup, 17 November 2014 - 09:30 PM.
#36
Posted 17 November 2014 - 09:30 PM
#37
Posted 17 November 2014 - 09:37 PM
#38
Posted 17 November 2014 - 09:45 PM
FupDup, on 17 November 2014 - 09:28 PM, said:
It's probably a very niche use though, for mechs who already have plenty of mid-long range guns and have some spare energy hardpoints for close quarters (that's the theory, anyways...). I've even seen a few Doomcrows using 4-5 SPL + 2 LPL roaming about. I'm contemplating doing something similar on the Mad Cat. Timberwub, I choose you!
If it is for the mechs that benefit from it (one of the Firestarters got that buff... I can't remember which but don't care for that over the H), then perhaps.
My Timbergod grinding was halted this weekend due to the tourney/event (and I forsee it being a terrible idea for the Timbergods to use SPL), and now I have to deal with the Mist Lynx (I like calling in the Koshi, because it sounds better) and I've already made up my mind on the builds and expect mediocrity....
Edited by Deathlike, 17 November 2014 - 09:46 PM.
#39
Posted 17 November 2014 - 09:51 PM
Rezn876, on 17 November 2014 - 07:24 PM, said:
E-Sports need to be fun to watch and accessible enough for non-players to grasp. MWO fails on both counts. Plus the game has no tools to support such a thing. No Replays, No spectator mode, it just woudn't work well.
You could have a Mechwarrior title as an E-Sport, assuming there was enough interest in it (there isn't and never will be though), but MWO isn't that game.
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