Tarogato, on 17 November 2014 - 08:46 PM, said:
I'm not sold on the argument that e-sport would hurt MWO. PGI is already working hard to balance the game, even IS has a chance against Clan and light has a chance against assault, so equality is less of an issue than it ever was and the devs are still pushing this forward with subsequent quirk passes.
I think we need to have more tournaments (unit vs. unit brackets) to test the waters for viability and go from there, publicising more and more over time.
I maybe be speaking for myself, but when I watch the old tournament series' on Youtube, it makes me want to join a competitive unit and have a chance at playing these kinds of matches from time to time. Kinda inspires me a bit.
I can understand your viewpoint, but only because I realize that you only have tournaments and the arena combat setup we currently have to look upon to make your evaluation upon. You don't have an example of what MWO could be like as an actual warfare simulation because MWO has ever been gravitating towards arena play. CW may give you a better idea what the game could be, and that's why so many of us who care about the game as a simulation rather than a tournament tool have been screaming for it for years now.
Right now, the tournaments being held are actually breaking apart Units, as players avoid their unitmates in favor of meeting the conditions of one tournament after another. When the tournaments state only lance or solo play counts, the Units fragment almost immediately, with players avoiding each other because of them. Competitive play also enforces exclusion as competitive teams shut out anyone who isn't on their competitive teams in the effort to ensure winning, even in Units that prize their inclusive natures.
So, I do not see more tournaments as a thing we need. We need, in fact, less tournaments and leaderboards, and more actual meaning to our battles. In other words, we need to move away from tournaments, not closer.