Artgathan, on 18 November 2014 - 02:28 PM, said:
SRMs aren't actually dumbfire in BT. They have limited guidance systems (which is why things like TAG and Narc give to-hit bonuses to them). Streak-SRMs are not SRMs with guidance systems - they're SRMs with prediction systems. If the SSRM predicts it will miss, it doesn't let the pilot fire - it's an ammunition conservation system.
MRMs on the other hand are dumbfire.
Technically, you're right but.....let's face it. In BT, with an SRM6 the number of missiles that hit are completely random as is the hit location. It may have a guidance system but it sure feels like "dumbfire." MRMs solved that problem by increasing the number of tubes. Who cares if I only hit with 25% of my missiles? It's an MRM40, dude. LOL.
Mechwarrior Buddah, on 18 November 2014 - 06:39 PM, said:
So youre saying we should get Streak LRMs?
I dont think ppl want that
http://www.sarna.net...i/Streak_LRM-20
3057, my man. And, of course, they're Clan so they'll have to be nerfed immediately after release.
Now, keep in mind that PGI handles Streaks differently than they're supposed to be used. The Streak system is supposed to simply prevent you from firing unless you've got a good lock. It's all about ammo consumption, not Derp-tracking missiles that'll follow you into the bathroom. But, whatever.
Alek Ituin, on 19 November 2014 - 01:14 AM, said:
Even changing direction they're still going forwards, relative to their thrust vector.
Do you NOT understand how that works? Guess not...
Unless, of course, they've got one of them nifty, new-fangled things on the back that helps them turn. Well, that and a tracking system.
I don't know how the MW:O missiles are designed or what they're patterned off of but, I DO know how some wire-guides work. The old Dragon missile had attitude rockets along the side to help it track moving targets. It couldn't pull a 90 degree turn but it'd come pretty damn close for something moving that fast.