Edited by Jazzbandit1313, 18 November 2014 - 08:32 AM.


Ready Screen Ultra High Fps Issue
Started by Jazzbandit1313, Nov 18 2014 08:27 AM
6 replies to this topic
#1
Posted 18 November 2014 - 08:27 AM
I have a pretty beefy rig that I play MWO on, and sometimes it can get a bit ahead of itself. I have a GTX 760 overclocked to hell and it never gets over 65 degrees whilst playing MWO on ultra settings. I average around 60-80 FPS. Now here's the issue, the ready screens. They allow your GPU to render the unmoving landscape in front of you to an infinite amount of FPS, so my card usually bumps up to 160-180 FPS, steadily raising the temperature to around 75 in most cases. This isn't a huge issue, but I'd like to know if any of you experience thje same thing? I usually have hardware monitor open and measuring my temps, and in the normal 60 seconds of wait, my card's temp steadily raises around 15 degrees, along with the fan RPMs. Now I could turn on V-sync, but wheres the fun in that? Could PGI possibly implement a V-sync lock on the ready screen and then release the limiter when the round starts?
#2
Posted 18 November 2014 - 08:49 AM
I just don't get it.
I'm running a GTX670 and can barely pull 40 FPS on MEDIUM with this game. During ready screens I get MAYBE 70fps.
i5 650 @3.2ghz
Asus P7P55D PRO board
8GB ram
GTX670
SB Titanium pro sound
This is the only game where I get this kind of poor performance. I get that it's not 'optimized' but clearly something is amiss if a GTX760: http://www.geforce.c.../specifications
and a GTX670: http://www.geforce.c.../specifications
perform this far off from each other.
I'd love some information/education from someone more hardwarecentric than me.
I'm running a GTX670 and can barely pull 40 FPS on MEDIUM with this game. During ready screens I get MAYBE 70fps.
i5 650 @3.2ghz
Asus P7P55D PRO board
8GB ram
GTX670
SB Titanium pro sound
This is the only game where I get this kind of poor performance. I get that it's not 'optimized' but clearly something is amiss if a GTX760: http://www.geforce.c.../specifications
and a GTX670: http://www.geforce.c.../specifications
perform this far off from each other.
I'd love some information/education from someone more hardwarecentric than me.
#3
Posted 18 November 2014 - 08:57 AM
Theres programs you can use to limit fps. Or use the user.cfg command "sys_MaxFPS= ", and just set one of those to something like 80-100 if you don't want it to mess with your current in game fps.
#4
Posted 18 November 2014 - 09:16 AM
Whatever monitoring software you're using probably has an FPS limiter integrated. As the poster above me suggested, just set the limit to whatever you're comfortable with.
Still, it's not much of an issue outside of a minor annoyance. Those temps aren't going to ruin your card, or anything.
Still, it's not much of an issue outside of a minor annoyance. Those temps aren't going to ruin your card, or anything.
#5
Posted 18 November 2014 - 09:19 AM
Yes, Jazz, this is normal. It happens on the end-of-round screens too.
As far as a FPS limiter at the ready screen -- unlikely. You're on a match server, in "match mode" at that point. In the Mech Lab you're on a different non-match server, which is why they can have the FPS limit there.
Your temps rising to 75°C is no problem whatsoever, especially if it's only temporary.
MW:O wants four cores (not two cores plus HyperThreading, like in your case). Once you hit four cores, it wants pure clock speed. That's likely the major difference in performance.
You might also be using different settings in the Nvidia control panel. Those can make a big difference too. I have mine set for maximum quality, but I have a 3.9Ghz quad-core CPU and GTX 980 to power those settings. I could easily gain 20+ FPS if I needed to, simply by changing the Nvidia control panel settings for better performance, at the expense of quality.
As far as a FPS limiter at the ready screen -- unlikely. You're on a match server, in "match mode" at that point. In the Mech Lab you're on a different non-match server, which is why they can have the FPS limit there.
Your temps rising to 75°C is no problem whatsoever, especially if it's only temporary.
SI The Joker, on 18 November 2014 - 08:49 AM, said:
I just don't get it.
I'm running a GTX670 and can barely pull 40 FPS on MEDIUM with this game. During ready screens I get MAYBE 70fps.
i5 650 @3.2ghz
Asus P7P55D PRO board
8GB ram
GTX670
SB Titanium pro sound
This is the only game where I get this kind of poor performance. I get that it's not 'optimized' but clearly something is amiss if a GTX760: http://www.geforce.c.../specifications
and a GTX670: http://www.geforce.c.../specifications
perform this far off from each other.
I'd love some information/education from someone more hardwarecentric than me.
I'm running a GTX670 and can barely pull 40 FPS on MEDIUM with this game. During ready screens I get MAYBE 70fps.
i5 650 @3.2ghz
Asus P7P55D PRO board
8GB ram
GTX670
SB Titanium pro sound
This is the only game where I get this kind of poor performance. I get that it's not 'optimized' but clearly something is amiss if a GTX760: http://www.geforce.c.../specifications
and a GTX670: http://www.geforce.c.../specifications
perform this far off from each other.
I'd love some information/education from someone more hardwarecentric than me.
MW:O wants four cores (not two cores plus HyperThreading, like in your case). Once you hit four cores, it wants pure clock speed. That's likely the major difference in performance.
You might also be using different settings in the Nvidia control panel. Those can make a big difference too. I have mine set for maximum quality, but I have a 3.9Ghz quad-core CPU and GTX 980 to power those settings. I could easily gain 20+ FPS if I needed to, simply by changing the Nvidia control panel settings for better performance, at the expense of quality.
Edited by Durant Carlyle, 18 November 2014 - 09:20 AM.
#6
Posted 18 November 2014 - 10:17 AM
Durant Carlyle, on 18 November 2014 - 09:19 AM, said:
MW:O wants four cores (not two cores plus HyperThreading, like in your case). Once you hit four cores, it wants pure clock speed. That's likely the major difference in performance.
You might also be using different settings in the Nvidia control panel. Those can make a big difference too. I have mine set for maximum quality, but I have a 3.9Ghz quad-core CPU and GTX 980 to power those settings. I could easily gain 20+ FPS if I needed to, simply by changing the Nvidia control panel settings for better performance, at the expense of quality.
The level of FPS I'm at now arrived after tinkering with nvidia settings, trying different 'user configs' and a number of other things as well. So new processor (new socket - UGH thanks Intel) which means a new motherboard and more than likely new memory, too.
*Le Sigh*
Well I appreciate the information - many thanks, Durant.
#7
Posted 18 November 2014 - 11:13 AM
You can also check out this thread here. For a bit of help with framerate issues.
MWO is not especially well optimised tbh, and I'd try adjusting settings before forking out on a new rig.
As said above (and in the linked thread), you can limit the FPS using the user.cfg regardless.
MWO is not especially well optimised tbh, and I'd try adjusting settings before forking out on a new rig.

As said above (and in the linked thread), you can limit the FPS using the user.cfg regardless.
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