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Should Modules Be Cheaper But Fixed To The Mech?


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#21 Fut

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Posted 18 November 2014 - 09:53 AM

View PostKhobai, on 18 November 2014 - 09:48 AM, said:

modules are fine how they are

we just need a faster way to find modules and swap them onto different mechs


Exactly.
Modules are supposed to be "End Game" content, are they not?
If the prices are lowered, they'll be "early to mid game", which means there's nothing to look forward to after you have the Mechs you want mastered.

People need to learn some patience - the "I want it all, and I want it now" mentality is diluting everything that's worth while.

#22 Soul Tribunal

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Posted 18 November 2014 - 09:55 AM

View PostKirkland Langue, on 18 November 2014 - 09:02 AM, said:

I think that I hate the idea simply because the idea reminds me how much I hate PGI.

Sure, the idea "sounds" good - but what's likely to happen is that they add in the fixed ones for 50% of the cost.. and once people start liking the idea they yank the replaceable ones - then it becomes another pay-wall: using MC to remove those Modules.


But as they have already used other companies financial models, this would be yet another example of them being able to take a working idea and apply it to their game. In WoT and WoWP they do that. Modules are cheaper, but most require gold ((with some exceptions)) to remove. And, there are very few complaints from members about it. Because if you are like me with 122 tanks to outfit, cheaper modules help....a lot.
The bonus of that is, if they start working on modules and their interface , maybe they could add a sort tab so I don't have to go mech by mech looking for something.

Pay walls are okay, so long as they are in the right places. For me personally, I would love 50% off modules that need MC to move them. Its worked for me before, and for 40K people playing WG's products.

-ST

#23 Joe Mallad

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Posted 18 November 2014 - 09:57 AM

View PostKhobai, on 18 November 2014 - 09:48 AM, said:

modules are fine how they are

we just need a faster way to find modules and swap them onto different mechs

and obviously a refund for all bought modules once thats implemented. since you would no longer need duplicates of modules its only fair to refund players who bought duplicates.



module selection should be on the very top level of the UI... not buried inside the mechlab.

the module selection screen should also show you where all your modules are located and should allow you to quickly remove modules from any mech you own and swap them to a different mech.
russ already said module swapping is never going to happen. Its part of the mech in battle and if you lose your mech in battle, it's destroyed with the mech "for that match". You don't get to run out on the battlefield an swap it out to be placed in a new mech lol. If its a match where you are playing with 1 mech and 1 life, you die and then swap it into a new mech "if you want" once back in mech lab. As for drop ship mode where you have 4 mechs, each mech will need their own modules or duplicates if you like some modules. Because your first mech is destroyed on the battlefield, you don't have time to salvage its modules to place them in the next mech... You drop in the next mech and continue the fight. You get all your mechs and modules back at the end of the match.

This is how it should be.

Edited by Yoseful Mallad, 18 November 2014 - 10:00 AM.


#24 KamikazeRat

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Posted 18 November 2014 - 09:57 AM

View PostKamikazeRat, on 18 November 2014 - 09:28 AM, said:

i like the concept, but fear how it would actually be implemented....

i'd like to see it closer to Artiemis/endo/ff/dhs....cbills to put on, cbills to take off. refund for all the modules floating around, and bam. there ya go.

EDIT: also this wouldnt be bad.

View PostMirkk Defwode, on 18 November 2014 - 09:36 AM, said:


I'd prefer if they costed a lot less, then were destroyed if removed. No MC paywall. It'd be like the other upgrades. Though I'm not a fan of modules to begin with.

thats what i meant when i related them to DHS/Endo/FF/artemis....you don't get a module anymore, just an upgrade to mech, don't want it anymore? pay money to take it off. you don't get an artemis "module" or dhs "module, when you take them off...

cost would need to be lower in that case. at least 1/4 the price...AT LEAST

sorry for confusion, clarified?

Edited by KamikazeRat, 18 November 2014 - 09:58 AM.


#25 Butane9000

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Posted 18 November 2014 - 09:59 AM

I think modules should be cheaper yes but not fixed. I don't think modules should be dirt cheap. Probably have their C-bill values determined by their usefulness.

Pilot Modules: Between 2 million and 5 million C-bills.

Weapon Modules: Between 750,000 C-bills and 1.5 Million C-Bills.

For instance, since missile weapons maximum range is a significant factor SRM and LRM range modules should inherently be more expensive then energy/ballistic range modules since both those classes have the double range bonus.

Also some weapons are much less used then others (Small laser, Flamer etc) so their modules should be significantly cheaper.

#26 Sadato

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Posted 18 November 2014 - 10:12 AM

If they were to change this, then both options would really need to be offered or, additionally, tie it into premium time. If modules were cheaper and I could only recover the modules when premium time was active, then it would basically convert me to be a monthly subscriber. Modules could still be replaced if you didn't have premium time, but they would not be recoverable.

As it stands, modules are WAY too expensive for a new player. Something needs to give, and giving premium time additional value in this respect (Similar to how premium players can set up private matches) would encourage it's purchase.

$15/£9/ a month is a no-brainer for people like me who like to try different builds all the time.

#27 Jeb

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Posted 18 November 2014 - 10:50 AM

The entire idea of modules being "end game" is bad... Playing without them puts you at a disadvantage to others... you are not separated from other players based on "leveling" and "end game" in MWO and it's a PvP game.

Modules effect game play, they need to keep MC away from them regardless of what it does... cbill costs are fine, MC is not.

Fixed modules doesn't sound like a good idea to me... weapons modules for sure can't be fixed... I change my weapons on mechs all the time... mech modules I sometimes use seismic and sometimes use sensor range and sometimes zoom depending on how I want to play for the night... locking me in would mean I would just leave radar dep and seismic in all the time... :(

#28 Khobai

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Posted 18 November 2014 - 11:03 AM

the concept of end game content in a PvP game is ridiculous anyway.

all it does is disadvantage new players and discourage them.

if your game is good then you shouldnt have to trap people in a cycle of grinding to get them to keep playing it. playing the game should be its own motivation and reward.

#29 Mirkk Defwode

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Posted 18 November 2014 - 11:04 AM

View PostKamikazeRat, on 18 November 2014 - 09:57 AM, said:

thats what i meant when i related them to DHS/Endo/FF/artemis....you don't get a module anymore, just an upgrade to mech, don't want it anymore? pay money to take it off. you don't get an artemis "module" or dhs "module, when you take them off...

cost would need to be lower in that case. at least 1/4 the price...AT LEAST

sorry for confusion, clarified?


I was agreeing with you :D

It was clear before.

#30 Ovion

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Posted 18 November 2014 - 11:06 AM

I don't like the idea of fixed modules.
Honestly, I think the simplest / best way is to scale it.

You pay the GXP to unlock the module.
You then pay the current price to purchase the first module.
Each subsequent module is then 10% of the price of the original module.
Could call it buying the 'package', then you're just purchasing the module hardware, which you copy across from the original.

i.e. - I purchase Advanced Zoom for 5000GXP, unlocking the ability to purchase the Module.
I then purchase the initial Advanced Zoom module for 2,000,000 C-Bills.
I need an extra 3 Advanced Zoom Modules - I now buy these for 200,000 C-Bills each.

I doubt this would be hard to do.

#31 Ngamok

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Posted 18 November 2014 - 11:08 AM

The costs should be one 0 less TBH. Modules that cost 6,000,000 should be 600,000 or 1,000,000 at most. I would buy more modules instead of 3-4 of my favorite ones and 1 of the others that I just swap around. I wouldn't even think twice if they were a lot less where I would buy them for each of my mechs and then not do the module hunt for them later.

#32 Absolute77

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Posted 18 November 2014 - 11:09 AM

Why not just change it so you get an unlimited amount from the modules you buy, so you don't have to module hunt between your mechs? has this occurred to anyone?

It seems to me the other ideas are simply tip toeing around this much simpler and logical solution.

The whole thing is wrong assuming PGI didn't implement this from the beginning implies that they either want you to be hassled
while looking for and transferring the damn things, or assumes that you'd spend billions of c-bills to buy more of the same modules to avoid the latter. Or perhaps they haven't even considered any of that, which is even more absurd imo.

Either way it's wrong of them, and please stop throwing around the "they need to make money somehow" excuse, because there's more than enough things to farm for in this game, and the least they can do is give you some minimal comfort in doing menial tasks.

#33 JediMechwarrior

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Posted 18 November 2014 - 11:10 AM

Not at all worried about prices of modules. Modules are effective, and worth the grind. charge the current price to acknoweledge their value. if you don't want to keep flippin you mods around, break down and aquire multiple for multiple mechs, and grind away. get 3 or 4 fully kitted out mechs in each weight class; buy one extra of everything else to bounce around. naw, not too expensive at all. just gotta play the game.

#34 AlphaToaster

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Posted 18 November 2014 - 11:10 AM

View PostMirkk Defwode, on 18 November 2014 - 11:04 AM, said:


I was agreeing with you :D

It was clear before.


I agree with this also. Make them cost 300k cbills and treat them like artemis. It'll still run about 2 mil cbills to "refit" an entire suite of modules on a mech if you want to swap em around game to game.

The unlock stays the same as it is now, and I'd even be OK with the current high cbills cost then becomes purchasing it as an available upgrade to all mechs. Rather than buy 10 Radar Deps for 6mil a pop, costing 60mil, it would instead be 6mil up front, then another 300k x 10 (3mil) so 9 mil to get that on the same 10 mechs. The fixed nature of the upgrades would actually encourage people to buy multiples of the same mech, if they have more than 1 way they really like to run it, rather than swapping the upgrades around, they would have incentive to purchase a 2nd one and upgrade it differently.

I think PGI would sell more mechs with a system like that, especially hero mechs, since it would then be cost effective in the long run for the player to own more than 1 of a favored hero.

Edited by AlphaToaster, 18 November 2014 - 11:12 AM.


#35 The Boz

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Posted 18 November 2014 - 11:11 AM

I agree fully, modules down to 10% (or even the 100/10% suggestion by Ovion) sounds good. Also, consumeables should be 1/match items that cost 10 (or 100/10) times as much as they do now, and should actually be taken into account for balance purposes.

#36 Bhael Fire

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Posted 18 November 2014 - 11:13 AM

I don't have a strong opinion on this topic, but I'd prefer if that stays expensive and hard to unlock with GXP but were much easier to find once installed on your mech.

However, I wouldn't mind if there was a small cost to remove them if they were at least 50% cheaper and we were reimbursed the difference for the ones we've purchased. The removal fee should be both c-bill and mc (40,000 c-bills or 15 MC).

Also consumables should always be free to remove/swap.

#37 Jetfire

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Posted 18 November 2014 - 11:22 AM

Here is how I would lay it out to make it more accessible but also a revenue path.

Module Master Code: Current CBill costs, allows unlimited number of module install across any number of mechs simultaneously at 1/100th current cost for each install to account for the price of the "Chips". Available for MC as well (300 mc or so).

Module Chip: Single use install for 1/10th current CBill prices, destroyed when removed or replaced. Available for MC also (15 mc).

Blank Chips: Used to program master code onto, cost 1/100th the current price of modules. Destroyed when replaced or removed. Also available in bulk for MC (100 mc for 100 chips).

Give everyone with multiple modules of the same type refunds for the duplicates.

This way tweaking your mech constantly incurs a trickle cost in CB or MC but the barrier to entry is not insane as it is now.

Edited by Jetfire, 18 November 2014 - 11:22 AM.


#38 Javenri

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Posted 18 November 2014 - 11:26 AM

Reduce prices to something like 4M C-bills for top modules and half of that for the lower tier. Simplest solution. That way modules remain as end-game content, but they can be affordable in the long run.

#39 Absolute77

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Posted 18 November 2014 - 11:26 AM

View PostJetfire, on 18 November 2014 - 11:22 AM, said:

Here is how I would lay it out to make it more accessible but also a revenue path.


would you stop giving them excuses to take extra money out of everything? there's enough to pay around this game as it is.
making an unlimited supply out of modules is such basic comfort that I was extremely surprised to find you only get 1 per purchase.

#40 Jetfire

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Posted 18 November 2014 - 11:30 AM

View PostAbsolute77, on 18 November 2014 - 11:26 AM, said:


would you stop giving them excuses to take extra money out of everything? there's enough to pay around this game as it is.
making an unlimited supply out of modules is such basic comfort that I was extremely surprised to find you only get 1 per purchase.


It is a F2P, you can already buy CBills, I would just make it a direct MC price. Ultimately changes nothing and while sure I would like them to be unlimited use, I do not expect that to even remotely be possible for them to justify so I propose something that is a good solution for everyone.





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