I think the end-game content label is not really a good one--the same reasoning would make DHS’s end-game heat sinks, and no one thinks of DHS’s that way. I think PGI labeled them as ‘end-game’ because they are priced prohibitively, and no other gameplay reason.
There is probably a line to be drawn between pilot modules and weapon modules. Weapon modules are customizable quirks while pilot modules are different. I can see a system where the two are treated differently (e.g., weapon modules are cheap and fixed, pilot are not).
One effect I predict of lowering price is forcing module balance. If there are true must-have modules, and they are cheap, and everyone runs them, then it’s a good indication that they need balancing. Think about seismic version one versus the current module. I don’t think price is a good balance mechanism as you can buy C-Bills, among other concerns.
A lot of players have a lot of mechs, and soon everyone will be thinking about having at least one four mech drop deck fully kitted out. Consider that what isn’t a problem when you own 20 mechs may seem different when you have 120.
Anyway, good discussion.
Edited by Gauvan, 18 November 2014 - 11:47 AM.






















