Jump to content

Viridian Bog - Map Feedback


150 replies to this topic

#121 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 29 November 2014 - 06:49 AM

Wow. Huge mistake, and I'm not talking about the vanishing "Umbrella Lilies". This map screwed up the 750m+ Dire Cheese sniper game and you cave to their whining? Put the fog back. It made this map something special where Sniping didn't rule the game, because you can't do precision shooting outside of 500m, you gotta shoot for the box or use guided weapons and hope for the best. Was an awesome change from waddle waddle bang dead this game's devolved into.

Putting the lilies back goes without saying.

#122 Fnord Asteroid

    Member

  • PipPipPip
  • Shredder
  • Shredder
  • 80 posts
  • LocationThe River

Posted 29 November 2014 - 08:56 AM

My two cents: The map was only broken to those that play this game in the dog-pile fast twitch run and gun shooter style. If they cant mob, must be something wrong, eh? For the deliberate player who prefers to look before he leaps this map was practically a god-send.

as for those that say the map can only be played with thermals... Try 1x zoom and sector fire. (but then you can't chase all the kills, I know... what was that bit about war being hours of boredom...?)


p.s. put the lily pads back too. Nothing like playing 'pit monster' when the opportunity arose.

Edited by ChromeDaedalus, 29 November 2014 - 08:59 AM.


#123 Sudden

    Member

  • PipPipPipPipPipPip
  • 276 posts
  • LocationK2 cockpit

Posted 29 November 2014 - 09:33 AM

eh... I am liking the new fogless map. looks even better.....great work

#124 Frytrixa

    Member

  • PipPipPipPipPipPip
  • 347 posts

Posted 29 November 2014 - 02:56 PM

Da ****!!!!!!!!!!!!
WHAT HAVE YOU DONE TO THE BOG????????????
YOU SILLY ONES REMOVED THE "ECM FLOWERS" o_O

GET EM BACK NAOW!!!!!!!!!!!!!!!!!!!

#125 Big Tin Man

    Member

  • PipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 1,957 posts

Posted 29 November 2014 - 03:12 PM

If any map needed multiple weather conditions, this is it. Bog clear day (as is), Hot Bog day (jungle steam as was before and slightly hotter), and Bog night (high fog, moonlight, and glowing animal eyes)

I have enjoyed both versions, but the current version let's you see that they did a beautiful job.

#126 Nightshade24

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,972 posts
  • LocationSolaris VII

Posted 29 November 2014 - 07:30 PM

The roll back of fog was 1 thing that ruined the map for me. (I am on running a mix of medium-high settings on custom. So it could be okay for you max setting users <_< )

The other thing is you removed those clover things on the lower area... that place is just so empty without it and you ruined one of the attractions to the map. When the map designer thought that he did a good job on this map and wants to go through a run through other older maps, I was very excited to hear that. But now I'm not... they practically removed everything that made this map unique and cool. Only way to make it like any other map if they remove most of the water and that lobster thing that is actually still alive.

#127 Nightshade24

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,972 posts
  • LocationSolaris VII

Posted 29 November 2014 - 07:55 PM

The original:

View PostAstrocanis, on 28 November 2014 - 08:21 PM, said:

You've taken a terrible map and made it better.

It's still awful and if there were any way to opt out I would never set foot in it again, but it's better than it was. It's gone from 100% suck to 90%.



Errors are corrected:

View PostAstrocanis, on 28 November 2014 - 08:21 PM, said:

You've taken the best map in MW: O yet and made it the worst.

It's now awful and if there were any way to opt out I would never set foot in it again, wish it's better than it is now. It's gone from 100% awesome to -50%.



You're welcome. I prevented PGI adding a downvote feature due to your comment.

#128 64K RAM SYSTEM

    Member

  • PipPip
  • 24 posts

Posted 29 November 2014 - 08:39 PM

With the fog removed the map now has areas where the terrain looks too dark. Not sure if it was there before but the fog was just hiding it. I think the original version of this map was beautiful and moody.

Posted Image

#129 Telmasa

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,548 posts

Posted 29 November 2014 - 11:17 PM

I like it without the fog. There, my 2 cents tossed in.


Maybe put some fog banks here or there instead, as a compromise? Especially down on the lowest level.

#130 Volkodav

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,361 posts
  • LocationЯрославль. RDL.

Posted 29 November 2014 - 11:32 PM

Yeah, now too little fog. Please making it an average between what was and what is now the. + Some "fog volume" (in editor).

Lily also return, be sure to please.

#131 Rabidhexbug

    Rookie

  • 2 posts

Posted 30 November 2014 - 12:00 AM

I loved the fog. Keeps the fight up close and personal. Makes you use heat mapping. Wish you had 2 versions of the map. 1 with dense fog. 1 without.

Liked the lily pads too, but maybe not in the entire lower area. Maybe just 1/2, but give people a reason to go down there. most of the fighting takes place up top.

would be cool if you had several versions of this map and they rotated through so we wouldn't play the same area all the time. "Smart maps" like diablo that change or at least give the "semblance" of change. 3-5 versions of viridian bog so you have to adapt your strategy with each map change.

#132 Ridir Semii

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 499 posts
  • LocationPort Torture, Washington, USA

Posted 30 November 2014 - 03:32 AM

honestly didnt notice the lilypads, too much combat happens in c4-d4 to see it, but I agree withthe others on here that say the fog was too heavy before, but too light now, I have no fog, but should still see some haze from all that hot standing water

#133 64K RAM SYSTEM

    Member

  • PipPip
  • 24 posts

Posted 30 November 2014 - 07:12 AM

I reset my Video options to Medium and now the map looks fine no more dark terrain. Still I miss the water lilies. :wub:

Posted Image

Edit:

After the small patch they released today the lillies are back! Also you should have shadows set to Medium or higher to display this map correctly.

Best looking map in the game so far. Maybe make alternate versions of it in the future. One with more fog and maybe a night version with moonlight reflecting from the water.

Edited by 64K RAM SYSTEM, 02 December 2014 - 06:36 AM.


#134 Robomomo2000

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 138 posts
  • LocationInvader class warship

Posted 30 November 2014 - 09:46 AM

Removal of the fog was lame, but removing the Lilies was uncalled for...

I was running one of my Griffins once, before fog was removed, and was taking the enemy base after sneaking past the main battle by moving under the Lily Pads (which I loved so much). Thanks to the thick fog (that I also loved) a dual-gauss whale had to come in range of my weapons to attack me. That by itself helped, but then I was able to out maneuver him in the terrain while killing turrets and then single handedly took him out. He was then followed by an Orion who I did the same too. It was not till their entire team (or a large portion of it) came to attack me that I died, and that was not without also killing a centurion in the thick of heavy fire.

Moral of the story: The bog was perfect for brawlers, and actually gave them a good chance without making the map cramped in most parts (AKA Mining Collective). Also, I loved the bog in it's first form, before crying snipers influenced PGI. The snipers have the other maps, can the brawlers not have one map?

#135 Telmasa

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,548 posts

Posted 30 November 2014 - 12:03 PM

View PostRobomomo2000, on 30 November 2014 - 09:46 AM, said:

can the brawlers not have one map?


Dude, the brawlers have every map except Caustic and Alpine, and everybody humps the King of the Hill there anyway making brawlers effective despite all logic to the contrary.

We have more than enough "brawler" maps, opening things up to some ranged engagements, as done here by removing the fog & making the map actually visible, is a good change.

#136 Spirit234

    Rookie

  • Little Helper
  • 2 posts

Posted 01 December 2014 - 08:30 AM

I was sorry to see you remove the fog on the map. I personal think this map was a real work of art. It gave the proper soupy impression of a real dense swamp. Not all maps should have perfect gaming conditions. The environment should be part of the challenge.

Trust your graphics designers on what looks good, and don't listen to complainers that want to change the look of a map to suit their gaming style.

Finallt two improvement suggestions:
1. The step sound feels wrong. It still sounds like the Mechs are walking on concrete or stone.
2. You should add a fog feel to the heat vision mode, so everyone gets to enjoy the scenery :)

#137 Rabidhexbug

    Rookie

  • 2 posts

Posted 01 December 2014 - 07:07 PM

Okay, giving this some more thought...

It would be awesome to have the same type of map terrain with different configurations...so...
Viridian Bog Section 1 with and without fog (would love to throw in some daytime/night time as well)
Viridian Bog Section 2 with and without fog
Viridian Bog Section 3 with and without fog

Tourmaline Desert Section 1
Tourmaline Desert Section 2
Tourmaline Desert Section 3

This allows the team to use textures, etc. and get more variety on the map play. It would change up the gameplay as well by designing some map terrain for brawlers, some for snipers, etc. Keeping it fresh. Also starts to feel like you are fighting on different areas of the same planet.

All of these maps would be fun to play in daytime and nighttime/dusk versions well. Not sure how hard it is to change the lighting on the environments. :)

#138 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,108 posts

Posted 02 December 2014 - 07:30 AM

make it high level fog so when you are up on the platforms it is harder to see down.

still an awesome map. didn't mind it with the fog either.

Edited by Bigbacon, 02 December 2014 - 07:31 AM.


#139 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,459 posts
  • LocationGermany/Berlin

Posted 02 December 2014 - 08:36 AM

missing now the Fog ...Like the Beauty of the map ..like Bukit Jambul of bali
Posted Image

Posted Image

Design ...very to small
not passable terrain and blocking arthropods objects, such as Terra, a typical rat in the maze map, you can not walk far, which either comes to an artificial bottleneck where just two mechs fit in next to each other, we where stuck or a floor below crashes if you look at something moves

#140 Alik Kerensky

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 406 posts
  • LocationSeattle

Posted 02 December 2014 - 03:29 PM

I've played the map 3 times... pretty good since I never played with the excess fog. Get framerate hits occasionally for not apparent reason.

Only suggestion for now would to have large AI bugs occassionally show up and attack Mechs in a middle of a battle. :)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users