Any Ace Mad Dog Pilots Out There?
#1
Posted 17 November 2014 - 05:09 PM
Are there any dedicated Mad Dog mechwarriors out there who can teach me how to Mad Dog? How does this mech work? How does it compare to other clan mechs? What can I do with it? Is it similar to any Inner Sphere mechs? Does it work with LRM20's with BAP and Artemis, or should I be using pulse lasers and keep LRM15s with 2 tons of ammo as backup weapons? Is there any point in using the ballistic hardpoint?
Is this basically just a slower Storm Crow that takes up a heavy mech slot? Or is it worth its weight?
Teach me your deadly stuff, Mad Dog pilots!
#2
Posted 17 November 2014 - 05:12 PM
I dont know about their LRM capabilities, seems like theres better chassis for that.
#3
Posted 17 November 2014 - 05:15 PM
Something like this:
http://mwo.smurfy-ne...2f98793a1df7867
#4
Posted 17 November 2014 - 05:17 PM
One with 6xcSSRM 6+Active Probe and laser vomit.
One 6xcSRM6 + pulse laser vomit.
Out of all of them, I enjoy the prime with the LRM5 chain o pain. I use the TAG for the accuracy buff to the LRM's and with their habit of ct speaking it works well. The lasers are there if I run out of ammo.
#5
Posted 17 November 2014 - 05:21 PM
1 - Long range indirect support : LRMs as you like, with room for energy backups
2 - SRM striker : easily fits 24-36 SRM tubes and still has room for energy backups.
However, Mad Dogs aren't restricted to this. There's a lot you can do with them. The one big drawback they have is that their side torsos are trivial to hit... you aim at a Mad Dog, you hit a side torso. Or so it feels like at times. So, you'll almost always die from side torso loss.
You're also not fast enough or have enough cooling to stay in a brawl and fight it out. You Are Not A Timber Wolf Or a Stormcrow.
#6
Posted 17 November 2014 - 05:24 PM
Edited by FupDup, 17 November 2014 - 05:24 PM.
#7
Posted 17 November 2014 - 05:24 PM
Note that I don't give an ef about alpha strikes, front-loaded-pinpoint-damage, and all that so called competitive crap.
Edited by DYSEQTA, 17 November 2014 - 05:25 PM.
#8
Posted 17 November 2014 - 05:35 PM
Variant 1:
2 x LRM15
2 X ERLL
2 X ERML
VARIANT 2:
3 X SRM6 + Artemis
3 x ERML
1 x UAC10
VARIANT 3:
4 X SSRM4
2 X LRM10
2 X ERML
2 X ERSL
CLAN BEAGLE ACTIVE PROBE
#9
Posted 17 November 2014 - 05:36 PM
That's what it does that is unique, beyond that there are several much better direct fire clan mechs.
#10
Posted 17 November 2014 - 05:42 PM
I want one when they come out for c-bills
plus they look cool
#11
Posted 17 November 2014 - 05:43 PM
All your lasers are in your arms. They seem to attract a suprising amount of fire, especially when twisting, so plan accordingly. A large number of missile hardpoints allows you to use multiple, more efficient smaller launchers, 6xLRM5 being popular, and 6xASRM4 may have a place. I personally prefer streaks if I go for a gimmicky shorter range build, for reasons I mentioned earlier. Practically, you'll want LRMs, and play as an 'aggressive' LRM boat. Stick a tag in the right arm and use your lasers to surgically cut enemies after you've sandblasted them. Be wary of return fire, as you can't take what you dish out.
I would describe her as fragile, but that's not exactly correct. The MDD cripples quickly, with a symmetrical construction that guarentees half of the weapontry lost to a side torso loss. Yet with a tiny, comparatively robust CT, you can twist to expose your destroyed side torso (Much like a centurion) and shield easily once crippled. This severely hamstrings your damage due to your lack of weapons, but will extend your 60-tonner's lifespan considerably.
Edit: The gyroscope in the cockpit is OP. SPINNY!
Edited by NovaFury, 17 November 2014 - 05:47 PM.
#12
Posted 17 November 2014 - 05:49 PM
Davegt27, on 17 November 2014 - 05:42 PM, said:
I want one when they come out for c-bills
plus they look cool
Like this?
Only enough ammo for 22 alpha strikes. I guess it'd be a fun troll build. 2 cheesy 4 me tho
#13
Posted 17 November 2014 - 06:30 PM
#14
Posted 17 November 2014 - 08:09 PM
Prime I swapped out the LRM-20s for LRM-15s and two extra tons of LRM ammo, plus an extra heat sink in the CT. Gives it the ability to rain fire down for a bit longer before it has to engage close up with the pulse lasers where its torsos are an issue.
A I've left stock so far.
B I just switched the 3 Medium Pulse Lasers for 3 Medium Lasers and 3 extra heat sinks.
#15
Posted 17 November 2014 - 08:17 PM
4 er medium lasers,
fill up legs with ammo, spend a couple of tons on heat sinks
Anything with the internals exposed will die.
#16
Posted 17 November 2014 - 08:20 PM
#17
Posted 17 November 2014 - 08:31 PM
#18
Posted 17 November 2014 - 08:34 PM
Bishop Steiner, on 17 November 2014 - 08:20 PM, said:
Before anyone asks, no I am not Bishop's alt... Though yes I do use my Mad Dog in similar manner.....
#20
Posted 17 November 2014 - 08:45 PM
So far, I like the Mad Dog more than any of my other clan mechs. Yes, the Timby is better, but something about the Mad Dog feels right to me (which is funny, because I'm not usually fond of SRM-bombers).
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