Can Clans Get An Elemental Module?
#1
Posted 18 November 2014 - 04:41 PM
Make it sort of like a strike module one use only. The launcher points a location and the elementals drop down from orbit and attack a single target for 15 points of damage, range is limited to 100 from their landing point, in single location each time it shoots. Takes 30 points to destroy the unit. Moves at speed of 25 kph towards closest enemy target. I don't want see tanks, hover craft etc in a shooter game, but I do feel elemental strike module would give the Clans their more alien like feel they first had in 3050 when arriving.
Make it very expensive C bill wise. 55 k PER USE.
#2
Posted 18 November 2014 - 04:43 PM
#3
Posted 18 November 2014 - 04:56 PM
It would be nice if the IS had infantry units that could the same, but I'd assume they'd have to be weaker, or be dispatched in larger, but easier to see and detect groups...or maybe it just stays a Clan flavor, IS just don't have it...which is ok too.
#4
Posted 18 November 2014 - 05:03 PM
#5
Posted 18 November 2014 - 05:04 PM
#7
Posted 18 November 2014 - 05:34 PM
It would make a good module to deal with face hugging Firestarters and Spiders, just have them deploy in a curtain around your mech.
#8
Posted 18 November 2014 - 05:39 PM
Mondos, on 18 November 2014 - 05:34 PM, said:
It would make a good module to deal with face hugging Firestarters and Spiders, just have them deploy in a curtain around your mech.
would be cool if they could be shot off
#9
Posted 18 November 2014 - 05:42 PM
1. They make a satisfying squishing sound when stepped on
2. when their timer runs up, they should explode. just suddenly.
then I would be happy with them
#10
Posted 18 November 2014 - 05:48 PM
Otherwise I don't think it will happen any time soon.
#11
Posted 18 November 2014 - 05:49 PM
Edited by Tekadept, 18 November 2014 - 05:49 PM.
#12
Posted 18 November 2014 - 05:54 PM
Wesxander, on 18 November 2014 - 04:41 PM, said:
Make it sort of like a strike module one use only. The launcher points a location and the elementals drop down from orbit and attack a single target for 15 points of damage, range is limited to 100 from their landing point, in single location each time it shoots. Takes 30 points to destroy the unit. Moves at speed of 25 kph towards closest enemy target. I don't want see tanks, hover craft etc in a shooter game, but I do feel elemental strike module would give the Clans their more alien like feel they first had in 3050 when arriving.
Make it very expensive C bill wise. 55 k PER USE.
Reminds me this...
#13
Posted 18 November 2014 - 05:56 PM
#14
Posted 18 November 2014 - 06:07 PM
Deploy in a small area, go to ground and gain camo. (dout we need a animation for that)
Activate like mines, Fires single shot SRM2 and small laser damge over the next 5 to 10 seconds or till the target is out of range.
After ten seconds deactivates and is "destoryed". Can be removed by LRM/SRM carpeting the area or Arty/Airstrike.
Maybe detectable with Bap?
Also gives small area UAV style detection?
#15
Posted 18 November 2014 - 06:07 PM
#16
Posted 18 November 2014 - 06:11 PM
#17
Posted 18 November 2014 - 08:01 PM
Elizander, on 18 November 2014 - 05:03 PM, said:
Naw, no need to make them gnats. Make them straight forward, minimal high-jinks. Their success in making it to their objective should be more about how and when the player releases them, not how annoying AI can make them. If you are release them without cover or through heavy enemy presence, then they should get chewed up...that's your bad. They shouldn't be easy button for the user or a no brainier fire and forget asset.
Edited by CocoaJin, 18 November 2014 - 08:03 PM.
#18
Posted 18 November 2014 - 08:09 PM
ShinobiHunter, on 18 November 2014 - 06:11 PM, said:
Yes, so people will stop trying to make MGs and Flamers into something they are not. Since Elementals ideally would use limited AI, they should get a pretty nasty buff against all other weapons except MGs, Flamers, Small Lasers, AC2s, Artillery/Airstrikes and maybe SRMs.
With this, we'd have a reason for lights and mediums to have a MG or Flamer equipped.
Edited by CocoaJin, 18 November 2014 - 10:23 PM.
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