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Jungle Map, You Know You All Do It.

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#21 Jalthibuster

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Posted 19 November 2014 - 01:33 PM

Only had the map once in about 6 hours playing time in these 2 days and that were exactly my thoughts: Why bother with making these maps beautiful if you ruin visibility with artificial smoke/fog/darkness so the only viable way to play it is with damn heat visions. Stupid.

#22 Escef

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Posted 19 November 2014 - 01:39 PM



#23 Roland

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Posted 19 November 2014 - 01:40 PM

View PostMercules, on 19 November 2014 - 11:07 AM, said:


So your air conditioning doesn't work when it's warmer outside than in your house? Think about it.


AIr conditioning works by taking heat from one part of a pipe, and transferring it to another part. That part then dissipates heat to the outside by a fan blowing over it... and by being hotter than the environment. If the environment is hotter than the external heat dissipation portion of the AC unit, then no, it won't work. Because thermodynamics, *******!

In the case of mechs, in order for them to dissipate heat, the external portion of the heat sinks, on the outside of the mech, have to be hotter than the environment.

So while the inside of the mech could be cooler, on thermal vision mechs would always appear hotter than the environment (at least the exposed portions of the heat sinks would), otherwise the mech would not be able to dissipate heat into the environment.

#24 Remarius

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Posted 19 November 2014 - 01:45 PM

Barely used it as trying to learn the map. ;)

#25 Mercules

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Posted 19 November 2014 - 02:16 PM

View PostRoland, on 19 November 2014 - 01:40 PM, said:

AIr conditioning works by taking heat from one part of a pipe, and transferring it to another part. That part then dissipates heat to the outside by a fan blowing over it... and by being hotter than the environment. If the environment is hotter than the external heat dissipation portion of the AC unit, then no, it won't work. Because thermodynamics, *******!

In the case of mechs, in order for them to dissipate heat, the external portion of the heat sinks, on the outside of the mech, have to be hotter than the environment.

So while the inside of the mech could be cooler, on thermal vision mechs would always appear hotter than the environment (at least the exposed portions of the heat sinks would), otherwise the mech would not be able to dissipate heat into the environment.


They do appear hotter via thermal vision.... so.... what was the lecture on a topic I already understand about?

#26 Vandul

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Posted 19 November 2014 - 02:31 PM

View Postasdbnmrty, on 19 November 2014 - 10:49 AM, said:

Reactor Online, Sensors Online, Weapons Online, All Systems Nominal.




































*activate heat vision*
Fires up Jungle Boogie track

FTFY

#27 Kain Demos

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Posted 19 November 2014 - 02:44 PM

View Postasdbnmrty, on 19 November 2014 - 10:49 AM, said:

Reactor Online, Sensors Online, Weapons Online, All Systems Nominal.




































*activate heat vision*


Yes I do.

Along with:

HPG (otherwise 'mechs blend into the metal background too well)
Forest Colony--haze
River City--haze/night
Frozen CIty--blizzard, night is fine

#28 Kain Demos

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Posted 19 November 2014 - 02:47 PM

View PostMoonlander, on 19 November 2014 - 11:32 AM, said:

Nah, I don't use Thermal, I just look up on the plateaus... Thtat's where everyone is anyway... Or hiding behind the plateau that their teammates are standing on. Then we just pinch them and it's over. The fog is good, it's immersive... because you know, fog is a real thing that happens in a humid bog.


And if I had thermal vision to cut through it I would use it--like when we used our thermals in Afghanistan/Iraq to see through dust storms/haze/clouds.

Edited by Kain Thul, 19 November 2014 - 03:18 PM.


#29 AntiCitizenJuan

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Posted 19 November 2014 - 02:50 PM

View PostQuxudica, on 19 November 2014 - 11:10 AM, said:


The map would be much better in my opinion if the environment made radar spotty and heat vision useless. Force pilots to creep through the jungle and try to identify enemies by sight. Would make it so much more fun.

This is a really good idea

#30 Moonlander

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Posted 19 November 2014 - 02:52 PM

View PostKain Thul, on 19 November 2014 - 02:47 PM, said:


And if I had thermal vision to cut through it I would use it--like like when we used our thermals in Afghanistan/Iraq to see through dust storms/haze/clouds.


If it's necessary, use it. I'm just talking about those who are insisting it has to be used in the entire map and that it needs to be reduced.

Edited by Moonlander, 19 November 2014 - 02:53 PM.


#31 MadPanda

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Posted 19 November 2014 - 02:57 PM

Heat vision should be removed from the game.

#32 Moonlander

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Posted 19 November 2014 - 03:01 PM

View PostMadPanda, on 19 November 2014 - 02:57 PM, said:

Heat vision should be removed from the game.


No way. I can't imagine even the smallest military forces not having Thermal/Night vision in the year 3050. Much less,. advanced Battlemechs not having it.


View PostQuxudica, on 19 November 2014 - 11:10 AM, said:

The map would be much better in my opinion if the environment made radar spotty and heat vision useless. Force pilots to creep through the jungle and try to identify enemies by sight. Would make it so much more fun.


There are a few maps that would be a lot neater if stuff like this happened. Like, stellar interference or just the elements of the planets and environment. Really hot maps, maybe it would interfere with radio waves, etc. That would be cool. The cooler maps, we would run be a bit more stiff in our movements because the the frigid winds and ice buildup in the hydraulics.

Edited by Moonlander, 19 November 2014 - 03:06 PM.


#33 Mitsuragi

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Posted 19 November 2014 - 03:01 PM

I'm guilty of this, too, but I flip back and forth throughout the battle. I don't think it's a bad thing that environmental conditions prompt using your vision options.

#34 pyrocomp

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Posted 19 November 2014 - 03:04 PM

View PostMercules, on 19 November 2014 - 02:16 PM, said:


They do appear hotter via thermal vision.... so.... what was the lecture on a topic I already understand about?

Not in Mordor. There mechs are cooler than evironment, which is odd. And for some reason the flamer does not blind thermal vision on frozen city... something was really misplaced in the code for thermal.

#35 jaxjace

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Posted 19 November 2014 - 03:08 PM

View PostKassatsu, on 19 November 2014 - 11:03 AM, said:


I always found it funny that the map itself is hotter than an active mech is. How do they avoid overheating at ALL?

heat sinks, I think it would be funny if powering down on this terra actually killed you, as you needed to power the heat sinks just to keep you okay at planet temp

#36 Bishop Steiner

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Posted 19 November 2014 - 03:13 PM

Not really, I tend to flick between modes, but once combat is engaged, I prefer Sensors MK I.

#37 AztecD

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Posted 19 November 2014 - 03:15 PM

i use night-vision myself

#38 RazorbeastFXK3

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Posted 19 November 2014 - 03:29 PM

When I tried Thermal Vision in the jungle map.. I quickly turned it off 'cause I didn't like everything in black n white. Plus.. it's easier to see the thin upsidedown red triangles and with Thermal Vision it's hard to tell if your mate is between you and your target.

I've accidentally scratched many backs of mates in that map due to Thermal Vision so I just don't use it there anymore.

#39 ArchMage Sparrowhawk

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Posted 19 November 2014 - 06:16 PM

nah, I only use it rarely, like if I need precision fire. Otherwise I'm looking at the pretty colors. I also play night city in the dark.

#40 Elizander

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Posted 19 November 2014 - 06:18 PM

I just use normal vision here. I only use heat to pop UAVs on this map.





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