MadPanda, on 19 November 2014 - 06:37 PM, said:
I was following you until you started talking about people in units being better players, ROFLMAOLOL!
This.
Throughout even stronger units, you've got great players, good players, and average players. What strong units have that makes them strong is
teamwork, much more than player skill. A run of the mill average player who can do what he's told and follow directions is, in a unit v. unit game, much more valuable than a very skilled player who does not.
Once you get into the solo queue, though, where a lot of those order following and formation-play skills don't work as well? Then the less skilled players really suffer. Solo queue play is fundamentally different from unit play in the group queue - teamwork still wins matches every time, but it's much more difficult to manage.
So, no, players from various units should not have an Elo modifier. Elo will do it's thing with them as it is - if they play grouped primarily, they'll end up with a high Elo anyways (if anything, an unfairly high Elo when they get to the solo queue).
What happens though is that the few (and they are few - most players, as Mr. Panda says, are purely average) good players stump the matchmaker, as there simply are often not adequate players to match them against. So, they end up in lower-ranked games.
This is not a correctable problem. If there are insufficient players of a given skill level available when the match is being made, then that is all there is to it.
Edited by Wintersdark, 19 November 2014 - 07:43 PM.