Hey guys,
here is a poll to remove the fixed JJ Slots in omnipods because they are a huge disadvantage to the Clan Lights and Mediums.
For Example the Kit Fox left Torso has only one free slot available to put someting in.
And it draws tonnage from the free Pod space wich is stated in TRO.
1
Remove Fixed Jj Slots In Omnipods
Started by Hornviech, Nov 19 2014 08:32 PM
6 replies to this topic
#1
Posted 19 November 2014 - 08:32 PM
#2
Posted 19 November 2014 - 09:45 PM
Don't like the fixed JJs? Choose a different pod. It's that simple. Clan Lights and Mediums benefit from JJs in general because it adds to their mobility. Have you every seen how high a KFX-S can fly?
#3
Posted 20 November 2014 - 02:47 AM
I wish people would stop whining about fixed JJs already
#4
Posted 20 November 2014 - 05:10 PM
"Please nerf only things I don't like/use. Buffing what I like/use is okay though."
"... also, Red is OP. Nerf Red. Blue is okay, but could use buff as well."
"... also, Red is OP. Nerf Red. Blue is okay, but could use buff as well."
#5
Posted 20 November 2014 - 05:26 PM
i originally made a Topic on removing Fixed JJ from Nova and Summoner,
got a lot of support for the removal of said fixed JJ from said mechs,
so Russ said to be fair,.... he would Lock all JJ to Omni-pods,
this Nerfed the TimberWolf-S and KitFox-S by forcing JJ in their Omni-Pods,
by Nerf i mean, Crit-Space and Tonnage Nerf, not that JJ in essence are a Nerf,
im sorry everyone, but the more we ask for things to be buffed to match the strong stuff,
more we will get our Strong Stuff Nerfed to match our Weak Stuff,
got a lot of support for the removal of said fixed JJ from said mechs,
so Russ said to be fair,.... he would Lock all JJ to Omni-pods,
this Nerfed the TimberWolf-S and KitFox-S by forcing JJ in their Omni-Pods,
by Nerf i mean, Crit-Space and Tonnage Nerf, not that JJ in essence are a Nerf,
im sorry everyone, but the more we ask for things to be buffed to match the strong stuff,
more we will get our Strong Stuff Nerfed to match our Weak Stuff,
#6
Posted 21 November 2014 - 09:10 AM
Being able to remove a couple of jump jets if you don't want them sounds like a good idea. After all, these Mechs need a little bit more flexibility in customization.
#7
Posted 22 November 2014 - 11:45 AM
well Timber Wolfs can wait till PGI releases the TBR-D: 4x SSRM6's, 2x ER PPC, 1x ER SL and no jump jets... sounds like a mix of the TBR-S side torso's (without jump jets) and the TBR-C center torso, so it should be "easy" to release too
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