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Okay We Get It, Now Nerf The Firestarter


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#41 Bill Lumbar

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Posted 20 November 2014 - 06:24 PM

View PostMerryIguana, on 20 November 2014 - 03:15 PM, said:

Just gonna quote myself from another thread.



1 out of 4 top in class goes to IS. You'll be ok.

Hey... ummm wait... I don't see the Locust on that list??? :ph34r:

View PostJohnny Z, on 20 November 2014 - 03:40 PM, said:

If nothing else the firestarter should have a hard wired flamer to start, maybe 2.

+1 that the firestarter is OP.

fine by me... I take 2 flamers and 2 small pulse lasers and 4mgs in my ember :-)

#42 Kiiyor

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Posted 20 November 2014 - 06:32 PM

View PostMerryIguana, on 20 November 2014 - 03:15 PM, said:

Just gonna quote myself from another thread.



1 out of 4 top in class goes to IS. You'll be ok.


Superbly elocuted my dear fellow. +1.

#43 Alex Warden Wolf

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Posted 20 November 2014 - 08:13 PM

View PostMcgral18, on 20 November 2014 - 03:27 PM, said:


They're starting to get their Tier 4 and 5s, with a fair share of Tier 3s.

Some Clams are pretty bad.


3 are good, of course, so we must blanket nerf them all.


too true...while the DWF´s only real disadvantage is the low mobility (it has barely any loadout restrictions compared to others) , Koshi is an entire walking disadvantage.... from speed (well, 125 is the low end of what a scouting light should be able to run ...) , over space to huge arm hitboxes which carry all equipment...

Edited by Alex Warden Wolf, 20 November 2014 - 08:14 PM.


#44 ColourfulConfetti

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Posted 20 November 2014 - 08:21 PM

I'm pretty bored with how the go to mechs for competitive drops are dominated by clan mechs. It's the same old Timber wolf, Dire wolf and stormcrow crap. However, I didn't feel the need to make a thread crying about it. Are you really going to complain about a mech that has a range of like 120? Give me a break, you were probably out in the open by yourself every time you died by that build, cause that 8 small pulse crap won't be happening when you're grouped up, unless the firestarter has a death wish. "that happened to walk around the right corner." In other words, they flanked you and you weren't able to respond to it appropriately.

"And on that note, IS mechs now have a massive advantage over most clan mechs." You mean they have an advantage over mechs that have no hardpoint limits, lighter tonnage equipment, built in cases, xl engines that act as standard engines and longer range, lighter weapons that use less slots? Who would have known? Also, there are far many more useless inner sphere mechs than clan mechs. Kind of a weird that clan mechs hold three of 4 spots for most competitive weight classes don't you think? If anything, the Inner sphere mechs needs a few more buffs so we have at least two of the spots held by IS mechs. The quirks didn't go too far, they breathed life into mechs that were not even remotely competitive. Man up, this isn't TT, instead of crying over it, you might actually want to get better at the game, so those pesky 120 m lights stop ruining your day.


"You say that like i care about any other weight class. I am saying why did a top chassis get buffed so heavy any way? they nerfed ECM into useless now, the raven is in need of quirks more then the FSA now."

My poor DragonSlayer can't compete with the Dire Wolf! It's OP, nerf it.
My poor Cataphract 3D can't compete with the Timber Wolf! It's OP, nerf it.
My poor Shadowhawk can't compete with the Storm Crow! It's OP, nerf it.

Do you see how stupid your complaining sounds?

Edited by PalmaRoma, 20 November 2014 - 08:28 PM.


#45 Diablo Intercepter

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Posted 20 November 2014 - 08:45 PM

View PostLucky Moniker, on 20 November 2014 - 03:17 PM, said:

I am saying why did a top chassis get buffed so heavy any way?


Not sure if anyone has pointed this out yet, but the only firestarter in Tier 1 was the Ember. All the other variants of the firestarter were Tier 3. The Ember didn't get any buffs at all. After quirks only 2 (that I am aware of) out of the 4 Tier 3 firestarters got dramatically improved. Before quirks the H was just a worse Ember, the A could carry 8 Mlas and overheat like crazy. Part of the reason the 8 Spls is good is because all pulse lasers received a buff. These mechs aren't the second coming of the Timber Wolf.

Also anyone who says that Clan lights can't beat IS lights please go out and buy an Adder. Put 4 SSRM 6 on it. Then tell me how a mech with 230 armor does against a 48.7 alpha that homes in on it.

Edited by Diablo Intercepter, 20 November 2014 - 08:50 PM.


#46 Hillslam

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Posted 20 November 2014 - 08:56 PM

This thread:

Posted Image

Edited by Hillslam, 20 November 2014 - 08:56 PM.


#47 mrpetzold

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Posted 20 November 2014 - 09:07 PM

I got killed by a [insert mech], please nerf it...
Seriously guys?
Oh, we got one more competitive mech, we should be happy about it. If you cant deal with a Firestarter with 8 small pulse lasers take a look in the mirror instead of asking for the nerfhammer..
Atleast if you are a clanner. SSRMS 6 crow/adder/maddog/summoner/kitfox and voila, dead IS light.

Edited by mrpetzold, 20 November 2014 - 09:09 PM.


#48 Sorbic

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Posted 20 November 2014 - 09:24 PM

While I agree that some quirks need toned down and other bumped. I definitely haven't been killed by FS's any more than before the quirk pass and definitely nothing like the OP described.

#49 DjPush

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Posted 20 November 2014 - 09:32 PM

I refuse to lead my targets and I have too many Gauss rifles. You better NERF that light!
Seriously? Show me one IS mech that can pack 6 x S-SRM6. What OP is saying: "I don't try very hard." Put 2 S-SRMX and a BAP on anything and lights start having a bad day. Or don't a don't. Stick with your high heat alpha builds and just shut down. Poor mech builds and piloting are what make that Firestarter OP.
Instead of people crying "NERF" every time they meet an obstacle. Why don't they try to come up with ways to beat it? WTF happened to video games?

↑↓↑↓←→←←ABAB start + select

Edited by DjPush, 20 November 2014 - 09:34 PM.


#50 Ultimax

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Posted 20 November 2014 - 09:38 PM

People want to nerf a light mech that uses small pulse lasers.

Small

Pulse

Lasers





View PostMerryIguana, on 20 November 2014 - 03:20 PM, said:

Well i personally questioned why jenner 6 energy was tier 1 and firestarter 6 energy was tier 3 but c'est la vie
  • All weapons in arms vs. split amongst arms and torsos (arms grants better convergence pretty much any time you are moving - which should be always)
  • 300xl vs. 295xl is more optimal (allows for an extra DHS in engine, both mechs need every slot they can get).
  • 24 degrees greater torso yaw for Jenner.
The Jenner-F was clearly more optimal, whether that warranted it being 2 full tiers above the FS9-H is a good question.

Edited by Ultimatum X, 20 November 2014 - 09:39 PM.


#51 DjPush

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Posted 20 November 2014 - 09:39 PM

Try that cheat code for unlimited lives.

#52 FupDup

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Posted 20 November 2014 - 09:40 PM

View PostUltimatum X, on 20 November 2014 - 09:38 PM, said:

People want to nerf a light mech that uses small pulse lasers.

Small

Pulse

Lasers

...

Sometimes you just need a little less wub!

https://wiki.teamfor...=20100709022653

#53 topgun505

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Posted 20 November 2014 - 09:58 PM

I didn't think anything of the Firestarter but played with a few guys the last few days who racked up some impressive numbers with it .... and holy ..... yeah that's pretty solid. Sure it can overheat pretty quick but with the uber fast recycle, odds are your target is dead by the time you're toasty and have to pull back to cool. If you take one of the arms off it's nowhere near as lethal. But I'm definitely bumping them up on my target priority list now.

#54 Thunder Child

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Posted 20 November 2014 - 10:20 PM

The Pulse quirks for it are fine. I have no problem with its quirks.

What I do have a problem with, is how it can eat an entire alpha that would decimate a medium or heavy, and shrug it off like nothing happened. But, that's what happens when your ping is 250+. Any light mech you encounter is practically invulnerable (Except to Clan Streaks), and any light mech you run seems to have a powerful electromagnet mounted in it's CT. (And before anyone says L2P Noob, or whatever, I run Locusts frequently. I know how to move, and dodge, and aim.)

#55 Shadow Magnet

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Posted 21 November 2014 - 12:41 AM

View PostThunder Child, on 20 November 2014 - 10:20 PM, said:

The Pulse quirks for it are fine. I have no problem with its quirks.

What I do have a problem with, is how it can eat an entire alpha that would decimate a medium or heavy, and shrug it off like nothing happened. But, that's what happens when your ping is 250+. Any light mech you encounter is practically invulnerable (Except to Clan Streaks), and any light mech you run seems to have a powerful electromagnet mounted in it's CT. (And before anyone says L2P Noob, or whatever, I run Locusts frequently. I know how to move, and dodge, and aim.)


That you cannot reliable hit light mechs is a problem of hit registration & HSR, you cannot blame the quirks and small pulse lasers for it ;)

On the other hand, I find quirked/moduled medium and small pulse lasers work much much more reliable with the current state of hit reg & HSR. Maybe that is why people complain about Wub "boats"?

BTW, I experimented with clan small pulse lasers yesterday. Large target computer + range + cooldown mods = hmmmmm, yummy! I wonder why there are no more Clan mechs around using SPLs?

#56 QuantumButler

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Posted 21 November 2014 - 12:47 AM

You also realize that strategically toggling arm lock on and off is an advanced technique that helps you concentrate the damage of your arm and torso weapons onto the same target point, right?

Arm-lock is not always a sign of a new pilot.

Not saying the 8spl firestarter isn't really good, but arm lock =/= always a new player thing.

Edited by QuantumButler, 21 November 2014 - 12:48 AM.


#57 Kmieciu

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Posted 21 November 2014 - 01:54 AM

Protip for the C-SSRM noobz: once you learn to lead C-SRM+A are many times more deadly against light mechs. In fact, SRMs currently have better hitreg than lasers (at least for people with ping around 130).

Steaks are for players that refuse to improve, while SRMs have a high skill ceiling. And they're effective against every mech class.

#58 Charronn

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Posted 21 November 2014 - 05:47 AM

Had an Ember trying to tk me last night on Cybertron,I was in my TW.Lets just say he didn't last long.
The Ember is a fine mech tho,will probably end up getting one.

#59 James DeGriz

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Posted 21 November 2014 - 05:53 AM

Another "it killed me, therefore it's OP" thread.

MW:O.. achieved with CRY Engine.

#60 Bongo TauKat

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Posted 21 November 2014 - 06:31 AM

My only question is why laser buffs and no flamer buffs?





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