#101
Posted 21 November 2014 - 04:40 AM
#102
Posted 21 November 2014 - 04:50 AM
#103
Posted 21 November 2014 - 05:08 AM
#104
Posted 21 November 2014 - 05:11 AM
I live in Australia. Today is Saturday, but it's 5 hours before tournament. LOL.
Could you move challenges to the beginning of Canadian Friday?
#105
Posted 21 November 2014 - 05:15 AM
Edited by TrollvomiT, 21 November 2014 - 05:24 AM.
#106
Posted 21 November 2014 - 05:26 AM
Update
I take it back! it was kinda easy to complete I done 20 points in 40 matches, thanks for the victor
TIP... I took a direwolf and rushed the team every game, everyone is so scared of getting blown up they turn and run, exposing rear torso makes for an easy kill, rush kill rush assist then spend the rest of the match helping your team do the same thing (don't just sit back and wait for team to win for you because that's not going to work)
Edited by mechbane, 23 November 2014 - 07:53 AM.
#107
Posted 21 November 2014 - 05:27 AM
If trying to survive was rewarded a bit more rather then playing kamikaze / headless chicken matches would start becoming more structured as people will need to be more tactical to score points rather then rely on short life blitz runs.
I mean how many times have you seen lights medium and even Assaults go do a solo run to get the maximum assists and damage before going "poof" so that he may go rinse and repeat in an other match and wasting the match for everyone else while doing so.
Mechs are supposed to be your family jewels you aren't supposed to throw them at a pack of 12 jackals to scrap up a few c-bills...
I know I'll be playing as usual this week end and I expect to get those 20 points rather quickly not because I'm good but because I play team smart. So the more the reward system rewards people being team players I'm all for it.
#108
Posted 21 November 2014 - 05:33 AM
http://mwomercs.com/...to-the-victors/
lolski, this is becoming a running gag i guess..
#109
Posted 21 November 2014 - 05:33 AM
http://mwomercs.com/...to-the-victors/
lolski, this is becoming a running gag i guess..
#110
Posted 21 November 2014 - 05:46 AM
Also, as others have asked ... does the Queue you use make a difference? I assume you can only get 1 point per match since one of the conditions is to Survive and Win or do you get a point for each Kill/Assist as long as you Survive and Win?
#111
Posted 21 November 2014 - 05:53 AM
#112
Posted 21 November 2014 - 05:55 AM
You DO realise you are being heard, that there is considerable innovation in tournaments specifically, and ultimately you can only stop a person from gaming the system if he wants to? That part is out of PGI's hands, pretty much.
So I am impressed by the guys who manage this part of the F2P concept of MWO.
Edited by Hammerhai, 21 November 2014 - 05:56 AM.
#113
Posted 21 November 2014 - 06:10 AM
Why do a lot of these tournaments require a lot of time more than any other factor.
Edited by mad kat, 21 November 2014 - 06:15 AM.
#114
Posted 21 November 2014 - 06:11 AM
*Changes from the win builds to the money making builds; as they are NOT the same*.
#115
Posted 21 November 2014 - 06:13 AM
WVAnonymous, on 20 November 2014 - 05:26 PM, said:
You can look forward to it. I would have to play 60 hours to get that many points, if not more.
Hope you make it.
Thanks for the support. I know you can do it too, if you put your mind to it (and stop dropping in group queue).
Question:
I already own the 9S and have all the Elite skills fully unlocked. Do my efficiencies transfer to the Champion variant? Or is it considered a completely separate variant as far as skills go?
With the same exact hardpoint configuration, I'd expect it to be considered the same variant. That is my hope at least.
Jody
#116
Posted 21 November 2014 - 06:14 AM
Jody Von Jedi, on 21 November 2014 - 06:13 AM, said:
I had exactly the same question, posted it in the new player thread
If not, the mech will be sold for scrap...
Edited by The Great Unwashed, 21 November 2014 - 06:15 AM.
#117
Posted 21 November 2014 - 06:17 AM
Either way, this looks like it'll be fun, and the weekend-long insta-premium time is a FANTASTIC carrot to keep going and play this weekend.
Well done, PGI.
#118
Posted 21 November 2014 - 06:18 AM
The Great Unwashed, on 21 November 2014 - 06:14 AM, said:
I had exactly the same question, posted it in the new player thread
If not, the mech will be sold for scrap...
If by a snowballs chance in hell i do get the victor this weekend i'll be selling it as i have no skills on Victors (don't own any) but i'll be keeping that Xl.
#119
Posted 21 November 2014 - 06:19 AM
I see two evil looking eyebrows above two small eyes and an angry teeth showing mouth overlapped by a big nose.
some kind of semas street monster?
#120
Posted 21 November 2014 - 06:21 AM
mad kat, on 21 November 2014 - 06:10 AM, said:
Why do a lot of these tournaments require a lot of time more than any other factor.
They are designed that way on purpose, to encourage game play. I feel as though PGI could encourage more game play if the trournaments/challenges were less grindy. The CBill reward last weekend was nice. That encouraged me to play more than trying to get 10 "perfect" matches with 7 kills and 1000 + damage in order to make the leader board.
I would like to see every event include a secondary incentive to play, such as the CBill reward.
Jody
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users