What Do You Equate Mech Combat To..?
#1
Posted 20 November 2014 - 05:19 PM
Like, do you think it resembles tank combat..?
or maybe you think it's more like ground troop combat..?
Air combat (but 2d of course)..?
or something else..?
My guess is most of you will probably say tank combat...
I'll post my thoughts on that after I gather them together a bit more...
#2
Posted 20 November 2014 - 07:33 PM
Yeah, new players like to circle each other, but the fact that you can come to a complete stop and even reverse your direction of movement makes it nothing like an turning dogfight, whether it's one-circle flow or two-circle flow.
#3
Posted 20 November 2014 - 08:35 PM
YueFei, on 20 November 2014 - 07:33 PM, said:
I felt I needed to throw some sort of examples in there... The obvious choice for most people will be tank combat... Though I slightly disagree, it does have elements of it (tank combat I mean).
Edited by Tyros the Pyromancer, 20 November 2014 - 08:35 PM.
#4
Posted 20 November 2014 - 08:43 PM
#5
Posted 20 November 2014 - 09:27 PM
Also, this topic would be more deserving in the general discussion thread...
#6
Posted 20 November 2014 - 09:56 PM
#7
Posted 20 November 2014 - 11:54 PM
For Tankcombat, i would need another Cockpittvisualisation. Imho.
#8
Posted 21 November 2014 - 12:29 AM
Really though.
Mechs have different weapon ranges/types (arm lengths, punch types), armor (chin strength, pain tolerance), dependence on ammo/heat (endurance/cardio).
You can even get really subtle and talk about things like the shoulder roll/philly shell counter (torso twist)
Look at this old James Toney clip. Imagine an Atlas/Orion firing that big right side gun and twisting out of the way to better absorb the brunt of the counter attack.
Edited by Takashi Uchida, 21 November 2014 - 12:31 AM.
#9
Posted 21 November 2014 - 12:57 AM
Daishi vs locust
What atlas's look like when you kill them (they seem to fall backwards a lot).
hopefully the Humour won't be lost on the internet as it usually does.
Edited by mad kat, 21 November 2014 - 01:08 AM.
#10
Posted 21 November 2014 - 01:42 AM
Takashi Uchida, on 21 November 2014 - 12:29 AM, said:
Really though.
Mechs have different weapon ranges/types (arm lengths, punch types), armor (chin strength, pain tolerance), dependence on ammo/heat (endurance/cardio).
You can even get really subtle and talk about things like the shoulder roll/philly shell counter (torso twist)
Look at this old James Toney clip. Imagine an Atlas/Orion firing that big right side gun and twisting out of the way to better absorb the brunt of the counter attack.
Quoted for truth. MWO is all about spreading incoming damage while hitting the enemy weakspots with pinpoint alphas.
#11
Posted 21 November 2014 - 01:49 AM
#12
Posted 21 November 2014 - 01:51 AM
Kmieciu, on 21 November 2014 - 01:42 AM, said:
Primarily Infantry combat, but with some aspects of calvary and old fashioned hand to hand (as pointed out Takashi Uchida) thrown in for flavor.
Edited by HlynkaCG, 21 November 2014 - 01:51 AM.
#13
Posted 21 November 2014 - 02:23 AM
#14
Posted 24 November 2014 - 09:37 PM
They are vehicles that can carry heavy firepower into places conventional mobility systems would be impeded or completely unable or impractical to go. For instance a mech could completely submerge and "sneak" across a large body of water (lake) unlike a tank, and because of being bi, tri, or quadripedial, they can traverse terrain no tracked, or wheeled vehicle can traverse. Because of these abilities, they are a category of their own with a whole caveat of advantages and disadvantages in the terms of conventional and unconventional warfare.
Now, we only deal with a fraction of the whole combined arms front that these war machines are part of. Which is a completely unique combat system involving strategy, munition management, thermal management, and damage mitigation. Now, on munitions, I usually cringe when I see support pilots that blow 2000 rounds of lrm ammo and do 300 damage, when I can walk into a match with 1080 lrms as my full load and crank 600-900. Properly used, a single, experienced, lrm pilot can wreck face with any medium to assault chassis and damage, or in rare cases/with a spotter, decimate an enemy team. Case in point, an experienced pilot can manage their machine to the point that they never or rarely shutdown from overheats (I never use cool shots personally, but they can be useful). In some cases, override shutdown to finish an opponent and survive. Also, spread damage to maximize field survivability while using terrain/structures for cover or knowing to not fire missiles. Be tactically aware of the battlefield through radar, map and teammate locations. I can't tell you how many times, while being a midrange lrm support that I glance at the mini map and radar to know when to fire or not, or when to move my ass back into the group. If unsure, I'd fire a single test salvo and if I get a hit indicator it's on!
Mech combat, ultimatly, is mech combat. And, BIG STOMPY ROBOTS ROCK!
#15
Posted 24 November 2014 - 10:48 PM
When 2 of them wade in its like LRM spamming...
It gets entertaining from 1.12
My favorite bit is at 2.20
Edited by Keira RAVEN McKenna, 25 November 2014 - 02:02 AM.
#16
Posted 25 November 2014 - 06:53 PM
#17
Posted 25 November 2014 - 07:03 PM
#18
Posted 26 November 2014 - 12:22 AM
#19
Posted 26 November 2014 - 12:42 AM
Of course, it's too simplistic to say, "battlemech combat is a combination of tank and helicopter combat," and leave it at that. There's elements of both, but there are also elements shared by other forms of combat (e.g. horse archery), and some unique to fighting in 'mechs. In the end, the combination of tactics & skills required is sufficiently different from anything else, that I think it fair to say that not all that much experience carries over from another medium to this one.
Edited by Carl Avery, 26 November 2014 - 01:19 AM.
#20
Posted 26 November 2014 - 02:07 AM
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