Willard Phule, on 21 November 2014 - 05:23 AM, said:
True enough, however, my point is still made valid by the other "tweaks" they did to Clan tech to make them more on par with IS tech.
We'll use the LLs as the example.
Everything you said is true, however, it neglects to mention the all the other "behind the scenes" things they've done to Clan ERLLs to make them more in line with IS LLs. The laze time is longer and it generates more heat. Granted, back when they REALLY hit it with the nerf hammer it was significantly worse but even now, it's hardly worth using. There's NO WAY you can get a comparable amount of damage out of a Clan LL unless your target is stationary and you're real good at holding the laze still.
Watch any ECM Raven with 2 IS LLs and compare it to a Clan ECM light with two CERLLs. The Raven will almost always do more damage.
Ok, I didn't know about that. The original plan was to effect speed as well. Either way.
I still don't think we should be paying as much for crap that is the equivalent of IS stuff with just different cosmetics.
that raven comparison relies not only on the engines, imaien the raven woul ahve to use CERLL and the clanner would use ISLL, then a lot things would change. ISLL, are very heat efficient range weapon with a lot more PP damage than the CERLL.
light mechs without additional heatsinks are bound to their rather low heat treshold. And then heat efficiency is more important than high damage for high heat.
Quirks aside, the IS lasers are just better.
an IS LL deals 9,0 damage/second in beam duration, while it has an heat efficiency of 1,285 dmg/heat
an IS ER LL is 7,5 damage/second in beam duration, while it has an heat efficency of 1,125 dmg/heat
an C-ER LL is 7,3 damage/second in beam duration, while it has an heat efficiency of 1,100 dmg/heat
So clanners are inefficient in squeezing out damage from their heat treshold, and they are inefficient at landing this damage in pinpoint damage. And as long as IS pilots do not use that in combat, allowing a TBR to vomit and retreat for cooldown, they will always have trouble with clanners, because IS clan be the better lasermechs they can push out more damage at all if they keep the pressure on the clanners. Especially now with some chassis having really weird quirks.
basically if you take above numbers, the IS LL is kind of a lighter CLPL pulse laser version of the LL.
and why are pulselasers such a big deal atm?
Well after they got buffed:
an IS LPL is 16,4 damage/second in beam duration, while it has an heat efficency of 1,57 dmg/heat *
an C- LPL is 11,6 damage/second in beam duration, while it has an heat efficiency of 1,30 dmg/heat
* ok it will cap the damage already at 11 damage.
The Pulselasers now are extremely heat efficient, and a standard IS LL is basically a shorter ranged CLPL because both play very similar. yet the IS LL weights less.
and related to their tonnage, the 1t that clan ERLL is lighter is not what an single additonal DHS can squeeze out to make that CERLL such a big more heat efficient deal.
give clanners access to the IS LPL, and they own the world.
together with the IS quirks that some mechs have gotten for energyweapons and LPL's probably explains you why the wubshee and wubverine are uch ig deals, they are unreal beasts of heat efficiency and dps that on top of that at a very well PPoint like behavior. Not FLD; but extremely close. They partially even negate torso twisting for their opponents because of such a short beam duration.