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Ppc (Boost) Idea


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#1 Graugger

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Posted 21 November 2014 - 08:44 AM

I've seen quite a few complaints on the PPC nerfs lately and while I "like" where they are right now I have some ideas on how to make them an even more unique weapons system and a counter to those evil sniper mechs. Ok, so a PPC interrupts ECM right so...

1. A hit from a PPC could disrupt the charge capability of a Gauss Rifle for the same amount of time that it would disrupt ECM but if it hits the same part of the mech that the Gauss is mounted in it disables it for the same time a UAC/5 jams for.

2. Sensor data is disrupted - the hit mech untargets the mech it was targeting "and" loses missile lock.

#2 CDLord HHGD

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Posted 21 November 2014 - 05:49 PM

I like it. I wait for the day when they get granular on weapon choices. When I just won't have an AC20, but a Pontiac AC20. Not just a PPC, but a Lord's Light PPC.

#3 Aesis

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Posted 21 November 2014 - 05:51 PM

Why not make PPC disable lasers too? Why only Gauss? HUH?!

Edited by Aesis, 21 November 2014 - 05:51 PM.


#4 BlakeAteIt

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Posted 21 November 2014 - 05:54 PM

I think lasers should add to mech heat. Lasers are hot. Much hotter than flame throwers.

#5 Elizander

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Posted 21 November 2014 - 06:04 PM

I want my Tracer PPC that homes in on target like the mech assault one.

#6 B0oN

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Posted 21 November 2014 - 06:11 PM

I want my ICBM launcher for my MistLynx so I don´t even need to land on your planet :P

Alternatively give me the WoB Nuke-Urbie .

#7 Cyborne Elemental

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Posted 21 November 2014 - 06:45 PM

PPC hit = unlock target?
Interesting.

#8 LordKnightFandragon

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Posted 21 November 2014 - 07:59 PM

Lol, it would be neat and annoying if our hud when staticy like it did in MW4, when hit by a PPC.

Then for lasers, apply a small bit of heat to a mech when they get hit, maybe 5% total, regardless of amount of laser fired, and being hit by lasers kinda slows down heat loss of the target mech.

ACs and LRMs do the screen shake, but less the nwe have now....

#9 BlakeAteIt

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Posted 21 November 2014 - 08:11 PM

Also, you should move slightly faster and jump higher as you expend ammo (or lose arms/torsos), as you weigh less.

Every time your mech gets shot in the head, there should be a chance the pilot gets knocked out.

Flamethrowers should change the velocity of your mech while jumping.

Your robot should only be able to fire PPCs or Gauss rifles. It's sooo much electricity.

#10 Cyborne Elemental

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Posted 21 November 2014 - 09:02 PM

I've always wondered why they left Heat damage out of the PPC's in MWO.

#11 TwentyOne

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Posted 21 November 2014 - 09:25 PM

View PostBlakeAteIt, on 21 November 2014 - 08:11 PM, said:

Also, you should move slightly faster and jump higher as you expend ammo (or lose arms/torsos), as you weigh less.

Every time your mech gets shot in the head, there should be a chance the pilot gets knocked out.

Flamethrowers should change the velocity of your mech while jumping.

Your robot should only be able to fire PPCs or Gauss rifles. It's sooo much electricity.


I think it would be REALLY cool if when you got shot in the head, your cockpit view slightly shifted for the rest of the match.

#12 chimerathon

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Posted 21 November 2014 - 10:35 PM

View PostGraugger, on 21 November 2014 - 08:44 AM, said:

2. Sensor data is disrupted - the hit mech untargets the mech it was targeting "and" loses missile lock.


I actually really like this idea; suppressing LRM boats seems like a nice fit for the PPC. The other idea is a bit too much though, gauss rifles already have a lot of downsides so I don't think they need to also be hard countered by their primary competitor in the long range direct fire role.

Edited by chimerathon, 21 November 2014 - 10:36 PM.


#13 Ultimax

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Posted 21 November 2014 - 10:45 PM

They don't need a bunch of gimmicks, they just need to be a bit faster.

Edited by Ultimatum X, 21 November 2014 - 10:45 PM.


#14 Brody319

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Posted 21 November 2014 - 10:53 PM

They just need to stop being so hot. They are throwing projectiles. Its really not that hot of an event. Now them colliding with something that is different. They seem to just keep making them hotter and hotter.

I mean if you take a Direwolf with 23 heatsinks you get a 101% heat with 1 ppc.
add 1 more ppc and it drops to 50% instantly. Thats ******* ridiculous!

#15 Mothykins

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Posted 21 November 2014 - 10:54 PM

PPCs major thing was electronics scrambling. They'd be much more useful if they had a "crit" chance to temporary bring down the targets HUD, for, like even one second.


Though, yeah, just bring up the impulse.

Or give me PPC Capacitors...





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