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Ppc Lock Disruption


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Poll: PPC Lock Disruption (20 member(s) have cast votes)

Should successful hits from PPC weaponry cause a disruption to the sensors or target lock of the target mech?

  1. Yes (15 votes [75.00%])

    Percentage of vote: 75.00%

  2. No (5 votes [25.00%])

    Percentage of vote: 25.00%

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#1 MechWarrior679696

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Posted 23 November 2014 - 11:26 AM

While hotly awaiting the introduction of artillery/indirect fire ballistics into the game, and seeing all too many LRM-spam builds back in action due to quirks, I've got an idea that seems to fit well both with the canon technical specs and with the current meta; make damaging PPC hits disrupt target lock.

There are several ways one could implement this, but my idea was basically to have an "intermediary" disruption function. That is, rather than PPCs completely resetting the target lock, which would frankly be OP as hell, they'd apply an extra bit of timer to the locking process due to sensor disruption, or possibly "freeze" the locked target position if you've already acquired, or somesuch. Already gathered target data need not be "thrown away", but could possibly be made to show temporary errors, and missile tracking should be disrupted for a short time. Possibly, the disruption from a single damaging PPC hit might not be very severe, but several shots at once or consecutively could be far more disruptive. Alternatively, you could make the disruption from PPCs apply to sensor range, with the explanation that the EM-interference of the PPC hit causes the affected mech's sensors to spike down in sensitivity as a result of the suddenly crazy input values or as a defense against damage due to overload.

This way, you'd have several gameplay elements of skill added; you'd have an effective long-range counter to LRM boating and quick spotting, however it would require a steady aim, and you'd have an equally hard time applying it in close combat against fast targets or without the advantages of an ERPPC. You could use PPCs to lay down suppressive fire to ward off LRM fire from your advancing lance if you've identified a missile-boating mech, or use them for ambush tactics to grant you a short but possibly significant advantage against either missile mechs or mechs armed with crit-hunter weaponry.

Edited by Mr Huge, 23 November 2014 - 11:29 AM.


#2 Telmasa

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Posted 24 November 2014 - 01:14 PM

Yeah, this would make me consider using PPCs for once on builds that don't have 50% total buffs towards using the things.

#3 The Massive

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Posted 25 November 2014 - 03:20 AM

Only if its lore. But makes sense since it disrupts ecm.

#4 MechWarrior679696

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Posted 25 November 2014 - 03:25 AM

View PostMaccasimus, on 25 November 2014 - 03:20 AM, said:

Only if its lore. But makes sense since it disrupts ecm.


"Targets hit by multiple, simultaneous PPCs can also suffer electrical side-effects, such as overloaded computer systems or targeting sensors."

Yeah, it's lore.

#5 GreyNovember

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Posted 25 November 2014 - 09:50 AM

Flashing UI from orange to bright yellow and a loss of target lock would suffice, really.

#6 Kalimaster

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Posted 26 November 2014 - 10:11 AM

They already removed the blur effect from PPC hits. I'm going to have to say no to this topic. If you ever use LRM's you would know how hard it is sometimes to get a target lock. Even if a target is standing right in front of you. AMS, ECM and Dep all are in play now. Plus the unwillingness of many players to even lock targets when they have a potential target. Try using LRM's for awhile and see just how frustrating it can be to use them. If you are a missile boat for example, there are many times you can do nothing but just sit there and watch the laser fire.

#7 MechWarrior679696

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Posted 26 November 2014 - 12:09 PM

View PostKalimaster, on 26 November 2014 - 10:11 AM, said:

If you ever use LRM's you would know how hard it is sometimes to get a target lock. Even if a target is standing right in front of you.


I'm sorry, I don't know what game you're playing. I've had the easiest time in my quad-launcher JM6-A, and the HBK-4J is an absolute beast. And applying the firepower of either never seems like the least bit of problem to me, not to mention that you're in virtually no danger as you do it. Then I have to consider the fact that the CPLT-C4 is pretty much two of those Hunchbacks crammed into one mech...





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