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Challenge Is Awfully Good


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#1 Johnny Slam

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Posted 23 November 2014 - 05:11 PM

For rewards the Halloween contest beat this one..

But for enjoyment? this is the funnest tournament yet, please use the survive format regularly in contests.

#2 Spheroid

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Posted 23 November 2014 - 05:12 PM

Maybe we should vote on it. I don't feel yours is the majority opinion.

#3 AEgg

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Posted 23 November 2014 - 05:18 PM

Yeah, the survive requirement makes no sense. A lot of times your choices are die and win the match or survive, losing it for the team, then die later. With this requirement people typically choose to survive in the short term and lose the match anyway.

Since it applies to both teams I guess it doesn't strictly make things unbalanced, just less fun, since nobody is ever willing to attack.

#4 Johnny Slam

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Posted 23 November 2014 - 05:26 PM

View PostSpheroid, on 23 November 2014 - 05:12 PM, said:

Maybe we should vote on it. I don't feel yours is the majority opinion.



Actually mate, pretty sure that you are just worried that it is the majority opinion. Lots of top guns scared about have the status quo shaken up. Very defensive and abusive stuff being posted about the match format. But even with the abuse threads of threatened Metaboys, there is still a more people posting about how much they are enjoying the match play then I have seen before.

Granted there was more people saying the liked the reward aspect of the halloween contest then the victor on offer here, but for playstyle this has definitely been the most talked about and enjoyed format yet.

I almost am starting to see all those, "it takes no skill to survive" comments as proof that this is such a success, it is so insecure and sad to see fairly decent pilots unable to adapt but much more impressive that it is shaking them up so much that the complain in a way that makes it obvious that the challenge is too hard for them..... embarrassing! :D

View PostAEgg, on 23 November 2014 - 05:18 PM, said:

Yeah, the survive requirement makes no sense. A lot of times your choices are die and win the match or survive, losing it for the team, then die later. With this requirement people typically choose to survive in the short term and lose the match anyway.

Since it applies to both teams I guess it doesn't strictly make things unbalanced, just less fun, since nobody is ever willing to attack.



Yeah the survival aspect is brilliant and true to the games roots, while making people lift their game. For sub-par pilots who just use the same tactics all the time this has got to be a rude wake-up call. Hopefully you guys will lift your game and start playing mechwarrior in the challenging spirit that fits it best.

Consequences for losses, nice! having to be able to kill a opponent without throwing your unit's mechs away... brilliant!

#5 R Razor

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Posted 23 November 2014 - 05:29 PM

View PostSpheroid, on 23 November 2014 - 05:12 PM, said:

Maybe we should vote on it. I don't feel yours is the majority opinion.



No probably not, but if he starts enough threads he can make it look like it is.

This challenge has issues, the idea was a good one, but like most things PGI does, it was poorly implemented.

#6 TexAce

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Posted 23 November 2014 - 05:29 PM

I find it interesting how many don't actually want to survive a war battle.

You guys would be great soldiers in real life, just saying.

#7 AEgg

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Posted 23 November 2014 - 05:33 PM

View PostTexAss, on 23 November 2014 - 05:29 PM, said:

I find it interesting how many don't actually want to survive a war battle.

You guys would be great soldiers in real life, just saying.


In reality you aren't as concerned with winning as you are with surviving, as is now the case in this game.

But this is a game. Encouraging survival over actually winning quite literally encourages not working for the betterment of the team.

#8 Johnny Slam

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Posted 23 November 2014 - 05:35 PM

View PostR Razor, on 23 November 2014 - 05:29 PM, said:



No probably not, but if he starts enough threads he can make it look like it is.

This challenge has issues, the idea was a good one, but like most things PGI does, it was poorly implemented.



Yeah sure buddy! hahhahaha right when you can't fight the idea try to discredit the speaker..... oh you poor guys, just think only six more hours and then back to the mindless charge bots that have little to do with Battletech and everything to do with every other FPS in the world.

Hahahah you guys kill me! well actually no you don't because according to my tally I can get a kill, a assist, and survive consistently!

View PostAEgg, on 23 November 2014 - 05:33 PM, said:


In reality you aren't as concerned with winning as you are with surviving, as is now the case in this game.

But this is a game. Encouraging survival over actually winning quite literally encourages not working for the betterment of the team.


Oh do stop being Obtuse on purpose mate! obviously we want to win and survive, because you can't qualify without both, which is what has all you "glorious bast-erd"s panties in a twist!

ahhahahah oh you guys, so threatened :)

#9 TexAce

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Posted 23 November 2014 - 05:36 PM

View PostAEgg, on 23 November 2014 - 05:33 PM, said:


In reality you aren't as concerned with winning as you are with surviving, as is now the case in this game.



Winning is a condition in the challenge, you gotta survive and win, and if everyone would do their best, instead of foolin around this could have been some amazing days with great matches...but no...people don't see the big picture ever

Edited by TexAss, 23 November 2014 - 05:37 PM.


#10 AEgg

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Posted 23 November 2014 - 05:37 PM

View PostJohnny Slam, on 23 November 2014 - 05:35 PM, said:



Yeah sure buddy! hahhahaha right when you can't fight the idea try to discredit the speaker..... oh you poor guys, just think only six more hours and then back to the mindless charge bots that have little to do with Battletech and everything to do with every other FPS in the world.

Hahahah you guys kill me! well actually no you don't because according to my tally I can get a kill, a assist, and survive consistently!



Oh do stop being Obtuse on purpose mate! obviously we want to win and survive, because you can't qualify without both, which is what has all you "glorious bast-erd"s panties in a twist!

ahhahahah oh you guys, so threatened :)


I should probably stop responding at this point because you're obviously trolling, but whatever.

There is zero reason to die if it would better your chances of winning. Because if you die, it doesn't matter if you win the round or not since you still get zero points.

A challenge that gave you one point for a kill/assist/win and a death and that gave two points for a kill/assist/win/survival would work out much better. Because then, there IS a reason to actually try to win the game, rather than to try and survive at all costs (again, since dying means you get nothing at all).

#11 R Razor

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Posted 23 November 2014 - 05:40 PM

Save your breath, PGI finally came up with a challenge that supports a cowards play style so you're going to see more and more of them crowing about how good it is and singing the praises of the format. Tone and content of the posts made provide clear evidence of what I'm talking about.

#12 Monkey Lover

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Posted 23 November 2014 - 05:42 PM

you're rewarded for hiding. I made a kill 1 minute into the game. I shoot another player. It would have been best for me to HIDE or run to the back and not fight. I didnt do this and died so i didnt get a point.

#13 Johnny Slam

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Posted 23 November 2014 - 05:45 PM

View PostMonkey Lover, on 23 November 2014 - 05:42 PM, said:

you're rewarded for hiding. I made a kill 1 minute into the game. I shoot another player. It would have been best for me to HIDE or run to the back and not fight. I didnt do this and died so i didnt get a point.



It's best huh? really? sure you want to stand by that? hahaha mate, by hiding you just took at the very least 1/12th of your team's ability to win away. and you have to win to qualify.

But by all means feel free to post more illogically and facetious arguments!

Edited by Johnny Slam, 23 November 2014 - 05:45 PM.


#14 mogs01gt

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Posted 23 November 2014 - 05:45 PM

the challengepissed me off but it was fun and challenging. its odd playing to win but not playing risky enough to die!

#15 Felicitatem Parco

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Posted 23 November 2014 - 05:48 PM

I don't see how this challenge encourages survival more than winning... Because if you don't win, you get no point. Seems like they are equally rewarding survival and winning.

#16 Johnny Slam

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Posted 23 November 2014 - 05:48 PM

View PostR Razor, on 23 November 2014 - 05:40 PM, said:

Save your breath, PGI finally came up with a challenge that supports a cowards play style so you're going to see more and more of them crowing about how good it is and singing the praises of the format. Tone and content of the posts made provide clear evidence of what I'm talking about.



Haha the old coward line.... again! so how is someone a coward in a video game again? and how is habitually throwing your mech away for a win, in the most ridiculous fashions brave?

If you cant' drop another mech, help a teammate out and find a way not to get killed doing it? uninstall buddy, this is not the game for you! enjoy Halo! Because in MWO anyone can get killed while throwing out damage, It doesn't really take any skill to mention. But taking down the other team by imposing your will on a match? well that's being a Mechwarrior.

Edited by Johnny Slam, 23 November 2014 - 05:50 PM.


#17 mogs01gt

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Posted 23 November 2014 - 05:51 PM

lmao team based challenge and people are complaing...tells us a lot about the forums..

#18 R Razor

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Posted 23 November 2014 - 05:52 PM

How exactly does one "impose ones will" in a video game?

This challenge promotes people that prefer to play from behind, dart in to score a quick kill (likely after a team mate has done most of the heavy lifting in terms of damage dealt) and then scooting off and hiding. That is a cowards way of playing. Note that I did not say you were a coward directly (though you seem awfully defensive about that term).

Perhaps if you can't communicate in a non-confrontational manner your internet time should be more closely monitored by someone in charge?

#19 Johnny Slam

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Posted 23 November 2014 - 05:53 PM

View Postmogs01gt, on 23 November 2014 - 05:51 PM, said:

lmao team based challenge and people are complaing...tells us a lot about the forums..




No joke! It must be such a visceral, knee jerk reaction because all the comments paint the whiner in a pretty unflattering light, and ignorant of the source material of the game.

Oh well, great weekend!

Edited by Johnny Slam, 23 November 2014 - 05:57 PM.


#20 AntiCitizenJuan

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Posted 23 November 2014 - 05:54 PM

Don't feed the troll, report and move on

OP is troll

:^)

Edited by AntiCitizenJuan, 23 November 2014 - 06:02 PM.






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