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A Challenge Defined


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#1 DaynarFaol

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Posted 24 November 2014 - 08:07 AM

From the Webster dictionary:

Challenge: to invite into competition.

3 days

147 matches

2 hours left on the clock.

13 points.


This is not a Challenge. This is an event designed to invite both griefing and poor sportsmanship.

I have watched matches were no one will engage for fear of dying.

I have watched matches were people yell at each other when they die.

I have been called rather rude names by people.

And at this point I have had zero sleep trying to win a mech that I find neat.

A challenge should not reward only the best or those that have no sense of honor in their game play.

A challenge should bring a community together.

If I did not have my unit to play with who make this game worth playing I would honestly step away right now.

I am not a top tier player as the stats would state. I am a MechWarrior. I am a tactician and someone that accepts that sacrifice to the path of victory is the true goal.

This challenge exercises none of these traits.

To the Victors Go the Spoils.

Fine. Yet survival is not insured in the true sense of victory.

Look towards history. Most of the greatest moral victories in history were actually massive loses of life.

So the "victors" of those battles did not in the end win any spoils, except short term, before the rest of the defeated peoples came up and kick the crap out of the "victors."

This challenge gives nothing to the community. It is just that simple.

Edited by Daynar, 24 November 2014 - 08:10 AM.


#2 superteds

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Posted 24 November 2014 - 08:08 AM

yay another challenge thread, and this is one of the more insane ones.

#3 Lily from animove

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Posted 24 November 2014 - 08:19 AM

i didn't had enough time, and i made 9 out of 21 matches count. quality over mass, esepcially when you start to stop sleeping this is pointless, because unlike those 2 points for assists 1 for kill and two for spottings, you will in tired conditions just fail even more.

physical fitness and mental one are vital part of your performance and success.

#4 DaynarFaol

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Posted 24 November 2014 - 08:23 AM

No it is not insane.

Spending a whole weekend with the last 12 hours and getting 4 points is insane.

The last "win" condition I had was 19 matches ago. Figure an avg. match time of 7 mins or so and that is about 2 hours ago.

As stated this challenge does nothing but breed poor gamemanship in this community. This is a team game, yet most of the recent challenges have been focused on the performance of the individual.

What sense does that make?

Thing is the last 47 matches where in the last 12 hours.

I took breaks of several hours over the weekend, and still in 100 matches could not get the total "win" conditions.

Because the team would lose, or I would fail to live (which is a matter of luck more then anything in this game unless you get your kill and hit another guy and then go hide in a corner and power down. Which I saw many times this weekend.) Or fail to get a kill.

#5 AlmightyAeng

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Posted 24 November 2014 - 08:31 AM

It was a challenge: "A call to take part in a contest or competition, especially a duel."

A competition implies a victor. Not everyone wins.

You want to talk about what this weekend wasn't?

Handout: "Something given free to a needy person or organization."

#6 DaynarFaol

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Posted 24 November 2014 - 09:04 AM

I don't mind a challenge. But when you have people calling you very offensive names in both team chat and public chat because they get killed along with the poor sportsmanship shown by many. Then it makes the game unfun.

I do not play this game to get verbally abused by people that forget this is JUST a game.

I should not have to put up with verbal abuse in a past time or hobby.

Yes got screen caps of the verbal abuse and yes once I get some rest I will be reporting it.

In a team based game (which is what MWO is) we have seen more challenges focused on individual performance over team work in the last month.

I am all for a challenge.

I dislike having to grind, come close, and fail.

If I wanted to spend all my free time grinding in a game for something I would go back to WoW.

And a challenge should be set to be challenging yes.

Generally for a community wide event it should be challenging to the community average.

According to the rubric used by the website on this forum I am considered an average player. And yet most of my failures were because I failed to survive. Due to leading the pushes or trying to turn a flank so that we could get the win. Yet making the necessary sacrifices to ensure victory are not rewarded at all.

https://docs.google....dit?usp=sharing

The above is how the 149 matches broke down. I was running the mechs I was good in. With a few fun runs to stay sane.

This challenge was honestly luck based.

One of the bigger issues was as usual match maker. Running a 12 man pre-made we were going up against 4 to 5 assaults vs. our three. In one match it was our 12 man at 3 lights, 3 mediums, 3 heavies, and 3 assaults vs 4 assaults, 5 heavies, 3 mediums.

Please tell me how this is reflected a balance to match maker?

#7 superteds

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Posted 24 November 2014 - 09:07 AM

wait you were running a 12 man and struggling?

unless you hit another 12 man you're probably seeing 2-4 other teams, all on separate comms, even with tonnage mismatches the advantage is definitely with you. doing the challenge in a 2man, that was struggling :|

#8 Joseph Mallan

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Posted 24 November 2014 - 09:09 AM

View PostDaynar, on 24 November 2014 - 08:07 AM, said:

From the Webster dictionary:

Challenge: to invite into competition.

3 days

147 matches

2 hours left on the clock.

13 points.

In competition
Posted Image
Not everyone wins in a Competition.

Edited by Joseph Mallan, 24 November 2014 - 09:10 AM.


#9 mogs01gt

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Posted 24 November 2014 - 09:10 AM

The point of the match was to play team focused mechs. Not mechs that are cbill grinders. Obviously you didnt figure that out..

#10 AlmightyAeng

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Posted 24 November 2014 - 09:13 AM

View PostDaynar, on 24 November 2014 - 09:04 AM, said:

I don't mind a challenge. But when you have people calling you very offensive names in both team chat and public chat because they get killed along with the poor sportsmanship shown by many. Then it makes the game unfun.

I do not play this game to get verbally abused by people that forget this is JUST a game.

I should not have to put up with verbal abuse in a past time or hobby.


100% agree. But...you get people being unpleasant regardless of the challenge.

#11 o0Marduk0o

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Posted 24 November 2014 - 09:18 AM

My matches were horrible and I made it in ~70 matches total with much more defeats than wins. What are you doing when you still lack points after twice as many matches?

#12 GrnMonster

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Posted 24 November 2014 - 09:23 AM

Curious what mech the OP was using during the challenge. I find it hard to believe someone could play 147 matches and not get 20 qualifying games. Unless they were playing a Mist Lynx or something like that.

#13 Syrkres

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Posted 24 November 2014 - 09:23 AM

I will say that as a light pilot this was very hard as normally I am not there to kill.

I had to drop from group queue(not to offend my friends) and go solo because the way it required me to play was not as a normal light/scout, but rather a striker.

I waited back, for others to damage them, then had to sweep in to get a kill. Though once I got my kill I didn't try to get the killing blow on others.

Normally as a light, I do more scouting, with a little harassing, but rarely make a kill shot and often dying trying to get intel (and escaping).

Used less UAV, though got several kills with Arty in different games.

#14 orcrist86

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Posted 24 November 2014 - 09:38 AM

I pugged the whole thing playing a brawler build I have never used before for most of it.

#15 TLBFestus

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Posted 24 November 2014 - 09:51 AM

Took me, mostly in solo queue, about 8-10 hours to get this done. Started Friday night, went to bed at a decent hour, and then finished it Saturday by lunch time.

I saw all the things happening, but still I got it done without any emotional trauma.

#16 mogs01gt

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Posted 24 November 2014 - 09:58 AM

View PostGrnMonster, on 24 November 2014 - 09:23 AM, said:

Curious what mech the OP was using during the challenge. I find it hard to believe someone could play 147 matches and not get 20 qualifying games. Unless they were playing a Mist Lynx or something like that.

With the amount of bad play I generally see in this game, I believe it.

#17 Fubbit

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Posted 24 November 2014 - 09:59 AM

150 is a lot of drops, but bad luck could certainly get you there.

I don't think this challenge was designed to be completed by everyone. (And I think that's fine)

I would be curious to see what the average # of drops to complete it was though.

#18 mogs01gt

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Posted 24 November 2014 - 10:03 AM

View PostFubbit, on 24 November 2014 - 09:59 AM, said:

150 is a lot of drops, but bad luck could certainly get you there.
I don't think this challenge was designed to be completed by everyone. (And I think that's fine)
I would be curious to see what the average # of drops to complete it was though.

With proper playing and taking into account MM, 40 matches would be about perfect(1:1 win/loss ratio). It say give about a 10%-30% variation on your own mistakes so 50 +/- seems about right.

Now if you are the type of player who cant win or doesnt play to win the match, I say that 1:1 win ratio goes to down to 1:2 or 1:3. So that could mean 60 or even 90 matches.

Edited by mogs01gt, 24 November 2014 - 10:03 AM.


#19 Cpt Jason McCarthy

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Posted 24 November 2014 - 10:10 AM

People playing bad don't deserve to win anything, worse if you didn't sleep (I did it last weekend and learned my lesson), PGI owe you nothing.

It was a challenge and it was challenging to get the final reward.

Took me 99 drops to get it and still playing after that.


Be happy you got 3 days of Premium for FREE. Now shut up.

Edited by Shadowpunisher, 24 November 2014 - 10:11 AM.


#20 AlphaToaster

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Posted 24 November 2014 - 10:17 AM

I had to throw away several games that I could have scored on, in order to get paid for a victory. That was probably the most frustrating part, as that you could sense people in the solo queue holding back more than normal.

I actually used that to my advantage and got most of my points in the solo queue by being overly aggressive. I would find someone on the other team out front, focus him, and airstrike the players just behind him. Most of the time the second line backed off leaving the front line mechs to die.

I feel I was lucky every game I managed to survive and if I actively tried to stay alive the team would end up losing anyway. Felt like a single player game sometimes where if I didn't single handedly do everything myself, we would lose.

Once more of my unit logged in, the group queue went much faster.

Don't listen to players who put you down. Don't play with people who put you down. Don't put yourself down. Especially over some stupid challenge that happens to conflict with the way you play to have fun.





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