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"survival" Challenges

Gameplay Metagame Balance

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#21 Thunder Child

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Posted 23 November 2014 - 08:00 PM

View PostMcgral18, on 23 November 2014 - 07:22 PM, said:


At that point, it's best to take a Heavy or Assault mech, a mech that can carry, then kill them all for yourself.

Fair is fair.


I did exactly this in a Nova B, of all things. Finished up a cored Banshee and Timberwolf, solo'd a Jager (poor bas was running Dual 2 Dual 5), took down an LRM Cat, and then helped the critically wounded lights kill an Ember (though I deliberately left the Ember kill to a one legged Cicada)

Personally, I loved the Challenge (because Challenge it WAS) for the first fifteen matches. But the grind on the last 5 was almost intolerable. Especially as the IQ of the teams I was with seemed to degrade each match. Many of the matches, I was the only one pushing an advantage, in my KITFOX. It has been affectionately rechristened as the CarryFox, after multiple matches where I would charge the last few members of the opposing team.

My absolute favourite moment for the weekend though, was when I went barrelling over the lip of the Caldera into enemy territory on Caustic, both arms missing, smoking from the left side torso, Machine Guns Blazing..... and a Timberwolf, Atlas, and Direwhale turned and ran! However. NEVER charge a Wubbolt. The pilots of those things have balls of brass!

#22 Lynx7725

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Posted 23 November 2014 - 08:05 PM

View PostDeathlike, on 23 November 2014 - 07:58 PM, said:

I'll put it this way.

People claiming that surviving "rewards cowardice" is clearly misunderstanding.

It rewards the opfor that your cowardice is their gain. That's reality.

To be honest calling what is observed in game "cowardice" is really doing real "cowardice" a disservice.

Self-preservation isn't a bad thing, it's just that you have to be mindful of what you are preserving yourself for. Self-preservation tactics like "not standing in the open for people to 'R' you and the entire 12-LRMboat enemy team missile you to death" makes sense, "running away from superior forces to string them out and draw them into fire traps" makes sense.

Hiding behind a rock and hoping the rest of your team, minus you now, can win the match.. doesn't. Self-preservation doesn't mean you stop contributing to the game -- you just defer it, but contribute you must.

View PostThunder Child, on 23 November 2014 - 08:00 PM, said:

NEVER charge a Wubbolt. The pilots of those things have balls of brass!

It's not that. Wubbolts are built for in-fighting. Charging them just plays into their range, so they are happy to see you..

#23 Deathlike

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Posted 23 November 2014 - 08:13 PM

View PostLynx7725, on 23 November 2014 - 08:05 PM, said:

To be honest calling what is observed in game "cowardice" is really doing real "cowardice" a disservice.

Self-preservation isn't a bad thing, it's just that you have to be mindful of what you are preserving yourself for. Self-preservation tactics like "not standing in the open for people to 'R' you and the entire 12-LRMboat enemy team missile you to death" makes sense, "running away from superior forces to string them out and draw them into fire traps" makes sense.

Hiding behind a rock and hoping the rest of your team, minus you now, can win the match.. doesn't. Self-preservation doesn't mean you stop contributing to the game -- you just defer it, but contribute you must.


Self-preservation is natural.. that is human nature. The thing is that if you have a cherry red CT, but have functional weapons... sometimes not being afraid to be the 2nd man in a doubleteam is far more helpful if a target being occupied by a friendly player... allowing you to "help" while preserving yourself.

People are always going to be more scared at being double teamed than realizing that 2nd target is far more vulnerable than themselves. Of course, this takes time to figure out and understand... and get a feel for when to make the approach/choice. They don't even considering it is truly the equivalent of being dead in the first place. Every bit of damage counts.... even in a "not-so-obvious roflstomp" where probably at least half the opfor could be crit, but noone took the initiative to finish a target off. It happens a lot more than people think.

Edited by Deathlike, 23 November 2014 - 08:13 PM.


#24 Lynx7725

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Posted 23 November 2014 - 08:20 PM

View PostDeathlike, on 23 November 2014 - 08:13 PM, said:

Self-preservation is natural.. that is human nature. The thing is that if you have a cherry red CT, but have functional weapons... sometimes not being afraid to be the 2nd man in a doubleteam is far more helpful if a target being occupied by a friendly player... allowing you to "help" while preserving yourself.

Snort, you don't even have to have weapons to be effective as a team mate. There was this match on Green Hell (Swamp), enemy Daishi was taking damage and jumped off the cliff. I got curious because he never came up again, so I went to peek over the cliff in my YLW... to find that he was hiding in the corner right beneath me, trying to be inconspicuous.

Imagine, a Daishi, 100 tons of walking terror, hiding in one corner powering up and down... I tried to shoot it only to realise my AC20 had vapourized some time earlier, so I ended up just targeting it, and letting the entire team know where it is. It never realised I was right on top of it (literally), and my BAP prevented its shutdown from breaking lock, so it naturally died fairly quickly.

You don't need weapons to be still effective, if you know how to work as a team. Even as armour baffles, or distraction, you can serve a good purpose when you team up with even one other friendly to tag team the enemy.

#25 Mcgral18

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Posted 23 November 2014 - 08:25 PM

View PostAndi Nagasia, on 23 November 2014 - 07:58 PM, said:

truthfully i under stand why they would do a survival challenge, that said,
i still have to earn my first point, ive had horrible luck all weekend, all of my games have ether
i get a kill then ended up dieing at the end, or won and survived with 8-10 assists but no kills,
in the 200+ games ive played, 34+ hours of game play i still have no points,

personally i play a support, thats my style of play, i really dont get kills, assists ya i get those allot,
the problem is that more times then not in this event people have gotten 1 kill then retreated and hid,
ive tried Lights/Mediums/Heavys/Assaults, LRM-boats/High-Alpha-Energy-Boats/Balistic-Boats,

im trying and ill keep trying, but this is the first MWO Event where ive played all weekend,
and have yet to get a single point to the reward, and its irritating me as im sure others as well,


Are you doing the PUG life?

Join a TS channel and a group to have a better chance.

#26 CrashieJ

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Posted 23 November 2014 - 08:35 PM

surviving should have been optional... nothing is worse than seeing your team win without you

#27 Prussian Havoc

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Posted 23 November 2014 - 08:54 PM

View Postgavilatius, on 23 November 2014 - 08:35 PM, said:

surviving should have been optional... nothing is worse than seeing your team win without you


Except leading them to failure, doom and ignominy all on account of a mistaken read of the Enemy situation and intention.

Personal consequences can be painful, being responsible for group consequences can be so very much worse.

Edited by Prussian Havoc, 23 November 2014 - 10:31 PM.


#28 Prussian Havoc

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Posted 24 November 2014 - 12:00 PM

Well the Challenge has been over for more than an hour now.

Game norms are reasserting themselves.

...

I find I miss the added spice of having to factor in my own MechWarrior's mortality. knowing a portion of my PUG Team will timidly fade back after securing a Kill but also knowing the enemy will likely suffer the same effect.

Plus just how plain unexpected it is when you encounter a a kernel of hard corps gamers still brutally pursuing and demolishing an Enemy regardless of personal sacrifice...

...this type of sacrifice became the exception rather than the rule during the challenge.


And THAT was all to the good, separating out "Confident, Self-sacrificing" game play from those with lesser game, still aspiring to how best to adapt to the "Survival" and "Mortality" wrinkles of the game.

#29 AlmightyAeng

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Posted 24 November 2014 - 12:04 PM

View PostThunder Child, on 23 November 2014 - 08:00 PM, said:

However. NEVER charge a Wubbolt. The pilots of those things have balls of brass!


I once met a mech from Belgrass,
Whose balls were made of fine brass.
And in stormy weather, he'd clank them together,
And WubWub shot of of his 5SS.

#30 Prussian Havoc

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Posted 24 November 2014 - 03:35 PM

After such a groundbreaking Challenge, I can't wait to see what PGI has in store for us this coming weekend!

Edited by Prussian Havoc, 24 November 2014 - 03:36 PM.






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