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AC/2 should be removed from the game
#161
Posted 06 July 2012 - 08:07 AM
just because the ac2s and to a slightly lesser extent, the ac5 were inefficient and lame in prior rules and games, does not necessitate that MWO has to follow that exact template now.
damage per shot and rates of fire are fairly easy things to adjust.
#162
Posted 06 July 2012 - 08:21 AM
#163
Posted 06 July 2012 - 08:22 AM
(╯°□°)╯︵ ┻━┻
#164
Posted 06 July 2012 - 08:23 AM
VYCanis, on 06 July 2012 - 08:07 AM, said:
just because the ac2s and to a slightly lesser extent, the ac5 were inefficient and lame in prior rules and games, does not necessitate that MWO has to follow that exact template now.
damage per shot and rates of fire are fairly easy things to adjust.
The main thing you have to remember is that, in classic rules, AC's let you pretty much "fire at will" but only for so long. Lasers had to be fired more carefully to watch heat build up. So, lots of good ranged damage dealt quickly until you run out of ammo, or good alpha that you had to be careful to not overuse.
It was a good trade off.
In MWO, we'll see exactly how that balance works.
But no, don't remove anything just because a handful of folks think it is 'useless.' Let us determine that after launch.
#165
Posted 06 July 2012 - 08:24 AM
Homadais, on 06 July 2012 - 08:21 AM, said:
No what you hear is mamby pambies that probably take their son or daughter out to ice cream even when their team loses. They dont want any diversity or a chance that god forbid someone may actually have to learn something. That is what killed SWG is people couldnt grasp crafting so they pandered to the tee ball dads and changed it to cater to the easy moders.
Edited by Viper69, 06 July 2012 - 08:24 AM.
#166
Posted 06 July 2012 - 08:25 AM
So, If i can boat 5 or 6 of these guys, I can tink away at your armor till I feel comfortable coming in and finishing you with lasers and a hunchie as back-up.
Even LRM's can't match the range of the AC/2.
The AC/2 has the longest range in the game.
An AC/2 equipped mech can harass and weaken an enemy, not to mention the psychological effect of being constantly peppered by an enemy you cannot shoot back at.
#167
Posted 06 July 2012 - 09:29 AM
#169
Posted 06 July 2012 - 02:01 PM
#173
Posted 06 July 2012 - 04:45 PM
#174
Posted 06 July 2012 - 04:48 PM
#175
Posted 06 July 2012 - 05:22 PM
Nostradominus, on 06 July 2012 - 04:48 PM, said:
yeah, I kinda go hmmm when I wonder why they would bother to change a great name like megalomania into something idiotic like Narcissistic personality disorder, then of course I realize that they changed it so they could shorten it to NPD, because MM sounds like some kind of chocolate candy
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
#178
Posted 06 July 2012 - 06:13 PM
Damion Sparhawk, on 06 July 2012 - 05:39 PM, said:
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
I know I shouldn't, but I can't help it. His ridiculousness is surprisingly entertaining. I'm curious to see just how low he can sink.
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
Edited by Aesaar, 06 July 2012 - 06:22 PM.
#179
Posted 06 July 2012 - 07:07 PM
It refuses to die on it's own.
It makes the Baby UrbanMech cry.
P.S. Cicada CD-3C with 2 AC/2's in place of the machine guns.
Edited by BlackAbbot, 06 July 2012 - 07:08 PM.
#180
Posted 06 July 2012 - 11:48 PM
But as I said in due time you will see my way of things,
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