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Too Many Lrms?


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Poll: Too many LRM boats? (502 member(s) have cast votes)

Are there too many LRMs present in typical games?

  1. Yes (183 votes [36.45%])

    Percentage of vote: 36.45%

  2. No (242 votes [48.21%])

    Percentage of vote: 48.21%

  3. Yes, but only during challenges. (77 votes [15.34%])

    Percentage of vote: 15.34%

Which way do you consider best to handle LRM over-usage?

  1. Nerf LRMs (decrease speed/damage, or increase heat) (55 votes [6.29%])

    Percentage of vote: 6.29%

  2. Usage dependent on line-of-sight (130 votes [14.86%])

    Percentage of vote: 14.86%

  3. AMS rewards (to attract more players to use it) (256 votes [29.26%])

    Percentage of vote: 29.26%

  4. Reduce BAP range (harder to counter ECM) (81 votes [9.26%])

    Percentage of vote: 9.26%

  5. Improve AMS (group damage, lower hp per missile, etc.) (131 votes [14.97%])

    Percentage of vote: 14.97%

  6. Adjust LRM flight trajectory (147 votes [16.80%])

    Percentage of vote: 16.80%

  7. Increase minimum range (17 votes [1.94%])

    Percentage of vote: 1.94%

  8. Further active countermeasures (PPC hit lock disruption, new modules/equipment besides ECM) (58 votes [6.63%])

    Percentage of vote: 6.63%

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#261 Catalinasgrace

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Posted 28 November 2014 - 11:38 AM

I agree that this is a ONE sided poll... LRMs are not a problem unless you are playing wrong...

I have been killed by LRMs twice in the past year that I can think of and both of them were my own fault...

I have 88 mechs some with LRMs and others that don't have a single missile on them. LRMs are not all powerful as some think thy are. As a matter of fact LRMs are knocked down enough that you MUST have a boat full of them to even do what some consider "good" dps... Just sayin...

Edited by Catalinasgrace, 28 November 2014 - 11:40 AM.


#262 Abivard

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Posted 28 November 2014 - 11:44 AM

It appears evident that Dimento hasn't the foggiest idea about how LRM's work, ergo he is a very bad person to take any kind of advice about LRM's from.

Nor does he show any understanding of the outcome of his 'recommendations' as plainly evidenced in the above posts.

He will either L2P and forever be ashamed he thought LRM's were a problem or he will Rage quit the game in a flurry QQ's.

Players like R Razer will continue to try and fight a 1D war in a 3D world. As long as his team is willing to carry him, he will stay around, to bad for everyone else.

The key to LRM's is knowledge , it is as simple and easy as that.

#263 KuroNyra

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Posted 28 November 2014 - 11:51 AM

View PostAbivard, on 28 November 2014 - 11:44 AM, said:

It appears evident that Dimento hasn't the foggiest idea about how LRM's work, ergo he is a very bad person to take any kind of advice about LRM's from.

Nor does he show any understanding of the outcome of his 'recommendations' as plainly evidenced in the above posts.

He will either L2P and forever be ashamed he thought LRM's were a problem or he will Rage quit the game in a flurry QQ's.

Players like R Razer will continue to try and fight a 1D war in a 3D world. As long as his team is willing to carry him, he will stay around, to bad for everyone else.

The key to LRM's is knowledge , it is as simple and easy as that.


The time when theses two guy leave will be praised and saluted.
I have already prepared some champagne for when theses two leave. Since they obviously cannot play at that game.
Maybe Tetris or Super Mario?

#264 Dimento Graven

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Posted 28 November 2014 - 11:54 AM

View PostAbivard, on 28 November 2014 - 11:32 AM, said:

Now this is some really hilarious stuff here, this guy hasn't a clue how contradictory he is about weapon systems.

What's good for the goose is good for the gander.
So... Explain to me how I'm being contradictory here?

What's easier?

Sitting behind cover waiting for someone else to lock a target, you putting your little circle in the big square, waiting for the big circle, pulling the trigger and watching the computer guide the missiles to the target

OR

Positioning yourself where you can see the battlefield, and all the enemies that care to look, can see you, aiming at an enemy you have to see for yourself, compensating for any movement of the target (and when YOU are on the move, compensate for your own movement), and timing all that within a... what is it? ONE SECOND window of opportunity to fire gauss?

As soon as we get computer guided gauss and lasers, I'll concede your point, until then, no dice, LRMs are easy mode. I do BOTH sniping and LRMs very well, and of the two LRMs are WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY easier.

That's why when I get a really good "drink" on, I'll change to missile boats.

#265 KuroNyra

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Posted 28 November 2014 - 11:57 AM

View PostDimento Graven, on 28 November 2014 - 11:54 AM, said:

So... Explain to me how I'm being contradictory here?

What's easier?

Sitting behind cover waiting for someone else to lock a target, you putting your little circle in the big square, waiting for the big circle, pulling the trigger and watching the computer guide the missiles to the target

OR

Positioning yourself where you can see the battlefield, and all the enemies that care to look, can see you, aiming at an enemy you have to see for yourself, compensating for any movement of the target (and when YOU are on the move, compensate for your own movement), and timing all that within a... what is it? ONE SECOND window of opportunity to fire gauss?

As soon as we get computer guided gauss and lasers, I'll concede your point, until then, no dice, LRMs are easy mode. I do BOTH sniping and LRMs very well, and of the two LRMs are
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY easier.

That's why when I get a really good "drink" on, I'll change to missile boats.


You are volontary forgetting all the parts we have already told you about the placement of a LRM. Especially for the covers, distance, type of mech targeted, if they have a protection or a able to get to quickly behind a cover for you.
But you are so locked in your bs that you won't admit it.

At this point, there is no more reason to try to speak with you, you prooved you were even worst than a wall. Even a bot would have better chance understanding how to correctly use LRMS.
All your argument are proove that you don't have a clue about what your talking about. And make you look like a complete idiot at this point. But I suppose your used to it Quiaff?

Edited by KuroNyra, 28 November 2014 - 11:58 AM.


#266 Dimento Graven

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Posted 28 November 2014 - 11:58 AM

View PostAbivard, on 28 November 2014 - 11:44 AM, said:

It appears evident that Dimento hasn't the foggiest idea about how LRM's work, ergo he is a very bad person to take any kind of advice about LRM's from.
Abivard, perhaps you missed earlier posts where I >>EASILY<< score 8 kills in a single match with missile boat?

Go back and find it for yourself, or better yet, go visit my YouTube channel, "TheDimentoGraven", and enjoy ALL my various vids.

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Nor does he show any understanding of the outcome of his 'recommendations' as plainly evidenced in the above posts.
Then explain to us what YOU think the "outcome" of my recommendations would be?

Quote

He will either L2P and forever be ashamed he thought LRM's were a problem or he will Rage quit the game in a flurry QQ's.
Again, you show any lack of understanding of the conversation I've been having with the people in this thread. I have stated, REPEATEDLY, that I think LRMs are fine as is, the ONLY thing that needs to be adjusted is how they are scored during challenges and contests so that it reduces the tendencies of the lazy, unskilled, and/or impatient to flood our matches with support 'mechs.

You need to go back and read my posts, you clearly have no understanding of what I have actually been saying.

Edited by Dimento Graven, 28 November 2014 - 12:07 PM.


#267 Dimento Graven

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Posted 28 November 2014 - 12:05 PM

View PostKuroNyra, on 28 November 2014 - 11:57 AM, said:

You are volontary forgetting all the parts we have already told you about the placement of a LRM. Especially for the covers, distance, type of mech targeted, if they have a protection or a able to get to quickly behind a cover for you.
But you are so locked in your bs that you won't admit it.
And you are purposely over exaggerating the complexity of "did my cursor flash red"?

The fact that you actually think that it's "difficult" to understand, "Oh the target is on the other side of a building, maybe I try a different target", or "Oh, my range indicator says 1000, maybe I shouldn't fire at that Raven moving 150+ kph" is the actual BS here.

The fact that YOU refuse to acknowledge that without all the OTHER team members providing locks, UAVs, NARCs, and TAGs a LRM boat can't perform and the fact that YOU refuse to understand that the OTHER team members whether wittingly or not providing these services are typically NOT compensated for their CBIL expense on UAVs, or damage portion of the challenge calc is patently UNFAIR, especially in the SOLO queue, shows that YOU are the unreasonable one, not me.

Quote

At this point, there is no more reason to try to speak with you, you prooved you were even worst than a wall. Even a bot would have better chance understanding how to correctly use LRMS.
All your argument are proove that you don't have a clue about what your talking about. And make you look like a complete idiot at this point. But I suppose your used to it Quiaff?
Yes, please stop talking to me. You've been an unreasonable jackass fighting tooth and nail to preserve your free ride during challenges.

See you on the battlefield...

#268 Dimento Graven

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Posted 28 November 2014 - 12:08 PM

View PostKuroNyra, on 28 November 2014 - 11:51 AM, said:

The time when theses two guy leave will be praised and saluted.
I have already prepared some champagne for when theses two leave. Since they obviously cannot play at that game.
Maybe Tetris or Super Mario?
Yeah, you should go visit my YouTube channel too, to see how I "cannot play"...

#269 Angel of Annihilation

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Posted 28 November 2014 - 12:21 PM

LRMs have always been an unusual challenge. On their own, they are somewhat meh but the issue with them arises when a team ends up with a significant amount of tubes mounted on their mechs. Basically there is a point where they become over-saturated and cause them to be massively OPed.

Really boats are the issue if you get right down to it. 4-5 mechs on a team mounting 10-30 tubes are ok but when you have 2-3 boats mounting 60-70 tubes each, plus another 4-5 mounting those 10-30 tubes then without hard counters like ECM, things get overwhelming and quick.

Honestly I felt LRMs were in a really good place prior the BAP change even when there were alot of LRMs in use. However now that BAP is pretty much countering any ability for ECM mechs to screen against indirect fire LRMs once teams get into typical battle ranges, we are back to LRMeggedon at times.

You know honestly it is a total see-saw. When ECM actually screened teams well, if a team got left out and had no ECM, they were at a pretty big disadvantage, now which the ECM screen being nullified so easily, advantage goes to the team with more LRMs. Not sure what the balance is but were we are at currently isn't it.

#270 Abivard

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Posted 28 November 2014 - 12:37 PM

View PostDimento Graven, on 28 November 2014 - 11:54 AM, said:

So... Explain to me how I'm being contradictory here?

What's easier?

Sitting behind cover waiting for someone else to lock a target, you putting your little circle in the big square, waiting for the big circle, pulling the trigger and watching the computer guide the missiles to the target

OR

Positioning yourself where you can see the battlefield, and all the enemies that care to look, can see you, aiming at an enemy you have to see for yourself, compensating for any movement of the target (and when YOU are on the move, compensate for your own movement), and timing all that within a... what is it? ONE SECOND window of opportunity to fire gauss?

As soon as we get computer guided gauss and lasers, I'll concede your point, until then, no dice, LRMs are easy mode. I do BOTH sniping and LRMs very well, and of the two LRMs are WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY easier.

That's why when I get a really good "drink" on, I'll change to missile boats.


Funny I do both LRM's and Gauss and I find Gauss to be EZ Mode in the most extreme.

It requires very little to no thinking or forethought what soever.
Is highly effective against players of all skill levels, as well as any mech or mech loadout in the game.
I often find my self practically immune to return fire from anyone not armed with either Gauss or ERPPC, due to its obscene range and power.
Requires not a smidgen of help from my team mates, indeed it rather benefits a player using gauss/erppc to NOT aid his team mates and instead simply cherry pick his targets.

The ability to equip truly USEFUL modules is another great help in the ez direction.
Also, YOU can't do a damn thing to STOP or IMPAIR my weapon, you have no equipment, no module, no skill slot, nada, not a blessed thing that can mitigate my Gauss/PPC

And LAZY? hell ain't nothing lazier than a Gauss build, my finger gets a rest Between click and release. I have all the time in the world to make sure my aim is steady and correct, I can chatter along about anything in chat as I need not a single iota of thought for my weapon.

With LRM's that all changes, I have to constantly be aware and thinking, every time I fire I leave this huge fiery trail in the sky showing everyone where I am.
I have to actually TARGET in order to shoot, no lazy, just slide the cursor over the mech for a fraction of a second and click a button to fire for LRM's, on top of that I have to acquire LOCK.
Even after I fire I need to wait as much as 8 seconds before I see if my fire will even hit. I also have to maintain target lock on that target the whole time too, so no taking my hands off the controls while my weapons cool down.
Can't make snap shots with LRM's either.

not to mention I have to worry about terrain that I can not EVEN see being able to block my shoots, so I have to know the map and what is between me and my target, I can't just go, 'Oh I can see it , that means I can always hit it."

The effectiveness of my weapon is directly related to the skill level of my target. The lower the skill player the more effect LRM's have, the greater the skill the least, and the skill cap where LRM's become useless is rather low.

Modules, The LRM user HAS to equip one or more modules or equipment to use them and the Targeted mech has a multitude of modules, equipment and weapons to defeat or severly impair the LRM's

Let us not forget bitching betty's warnings, the text warnings, the flashing lights and alert tones that all accompany being targeted and fired upon by LRM's? The only warning you have about incoming Gauss fire is the thunk of a survived shot if your lucky, otherwise just the death screen and the words, "damaged by Gauss"

Nope, I use all weapon types, and most mechs with average or better skill, The "easiest" weapons are definitely lasers.
The most OP are Gauss and ERPPC.

Gauss and ERPPC builds greatest weakness is..... you guessed it LRM's!

#271 Blizzard1

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Posted 28 November 2014 - 12:55 PM

I run a WARHAWK with 15x4 LRMS. 60 LRM ALPHA potential. have run this set up for a while. I checked my stats recently for C-LRM 15's. stats are as follows:

C-LRM 15
MATCHES : 80
FIRED : 154,448
HIT : 53,064
ACCURACY : 34.36%
TIME: 7:30:20
DAMAGE : 55,605

Did you catch that? ONLY 34% of my missiles HIT. 34%!!!! that means if I alpha someone, of the 60 LRM's I shot, only 20.4 of them are hitting. THATS WITH TAG AND EXTENSIVE LRM EXPERIENCE.

SO STFU WITH THE LRM WHINING!

Thank you~!

#272 grafenxx

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Posted 28 November 2014 - 12:58 PM

maybe time to close this thread now!!!!!!

#273 Dimento Graven

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Posted 28 November 2014 - 01:12 PM

View PostAbivard, on 28 November 2014 - 12:37 PM, said:

Funny I do both LRM's and Gauss and I find Gauss to be EZ Mode in the most extreme.

It requires very little to no thinking or forethought what soever.
Is highly effective against players of all skill levels, as well as any mech or mech loadout in the game.
I often find my self practically immune to return fire from anyone not armed with either Gauss or ERPPC, due to its obscene range and power.
Requires not a smidgen of help from my team mates, indeed it rather benefits a player using gauss/erppc to NOT aid his team mates and instead simply cherry pick his targets.
We have VAAAAASTLY different experiences using this weapon then, AND, if it were as "EASY" as you're alluding to then DUAL GUASS (or even QUAD-GAUSS) builds would be preferred in challenges, NOT LRM boats.

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The ability to equip truly USEFUL modules is another great help in the ez direction.
Also, YOU can't do a damn thing to STOP or IMPAIR my weapon, you have no equipment, no module, no skill slot, nada, not a blessed thing that can mitigate my Gauss/PPC
Unlike missiles, if you're under cover a gauss, laser, nor ballistic is not going to arc over and hit you. If you're moving a gauss, nor ballistic will autocorrect to hit you.

As far as modules and equipment options are concerned, the fact that there are more than DOUBLE the options available to enhance LRM ability vs. those that detract from it makes LRM ease of use far superior to any other weapon.

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And LAZY? hell ain't nothing lazier than a Gauss build, my finger gets a rest Between click and release. I have all the time in the world to make sure my aim is steady and correct, I can chatter along about anything in chat as I need not a single iota of thought for my weapon.

With LRM's that all changes, I have to constantly be aware and thinking, every time I fire I leave this huge fiery trail in the sky showing everyone where I am.
I have to actually TARGET in order to shoot, no lazy, just slide the cursor over the mech for a fraction of a second and click a button to fire for LRM's, on top of that I have to acquire LOCK.
Even after I fire I need to wait as much as 8 seconds before I see if my fire will even hit. I also have to maintain target lock on that target the whole time too, so no taking my hands off the controls while my weapons cool down.
Can't make snap shots with LRM's either.
I can play a missile boat effectively while drunk off my ass. Hell MOST of the time I'm playing with one hand on the mouse, the other holding my beer mug.

And as far as "snap shots", you really can't do that with gauss, there's nothing "snap" about .75 second charge time. Plus, ONLY THE LRM 20 has a slower reload time than the gauss.

PLUS, with LRMs you can stack as many racks as you can fit on your 'mech, fire them ALL AT ONCE, or chain.

You can neither fire more than TWO gauss at a time, nor can you CHAIN FIRE gauss (on a single weapon group).

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not to mention I have to worry about terrain that I can not EVEN see being able to block my shoots, so I have to know the map and what is between me and my target, I can't just go, 'Oh I can see it , that means I can always hit it."
And with gauss, ballistic, and energy weapons there's not even a possibility of hitting something on the other side of an obstruction, where as mentioned before, at least with LRM there's a possibility, nay, PROBABILITY that the computer guided weapon arc will have at least SOME portion of the missiles hit the target, ESPECIALLY if you have the right kind of elevation difference between you and your target.

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The effectiveness of my weapon is directly related to the skill level of my target. The lower the skill player the more effect LRM's have, the greater the skill the least, and the skill cap where LRM's become useless is rather low.
Well, on that we agree, but that's true of EVERY weapon actually, not just one particular system.

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Modules, The LRM user HAS to equip one or more modules or equipment to use them and the Targeted mech has a multitude of modules, equipment and weapons to defeat or severly impair the LRM's
Patently untrue, on my Stalker (the build I regularly get GREAT numbers of kills on) I don't even have LRM modules loaded. I have a UAV, a strike (but would rather have a 'mech module), the ER LL weapon modules, and target retention. That's pretty much it.

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Let us not forget bitching betty's warnings, the text warnings, the flashing lights and alert tones that all accompany being targeted and fired upon by LRM's? The only warning you have about incoming Gauss fire is the thunk of a survived shot if your lucky, otherwise just the death screen and the words, "damaged by Gauss"
Yes, great Betty warns of you incoming missiles, I find it most reassuring as I dive for cover behind a hill or building, only to continue to be hit from the incoming missiles, while I search madly for the UAV or the spotter, while simultaneously praying that I haven't been NARC'd.

Typically when I get that first gauss "thump" and dive behind an obstruction, I don't have to worry about any more of them landing.

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Nope, I use all weapon types, and most mechs with average or better skill, The "easiest" weapons are definitely lasers.
The most OP are Gauss and ERPPC.

Gauss and ERPPC builds greatest weakness is..... you guessed it LRM's!
You seem to indicate you have a "spray and pray" methodology to your play.

The fact that lasers, PPC's, gauss and ballistics all require line of sight to use and do not autocorrect once fired, regardless of how the target is locked, NARC'd, TAG'd, or otherwise spotted makes their over all "ease of use" lower than LRMs.

You are absolutely right, all the other weapons do not require the assistance of your teammate to maximize their potential, however the bar to get to that "maximized" potential is a LOT lower for LRMs due to the fact that the skills of your team can compensate for any lack of skill on your own part.

No other weapon system has that advantage, and it should be scored accordingly.

Good luck to you.

#274 Mercules

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Posted 28 November 2014 - 01:17 PM

View PostDimento Graven, on 28 November 2014 - 09:19 AM, said:

And there you go again, who said anything about ELIMINATING the rewards, all I'm talking about is NORMALIZING the rewards based on actual effort required to use them.

As missiles during challenges are primarily used in an indirect fire mode that means they are utilized in a 'community effort', HOWEVER, the rewards are ONLY being awarded to ONE individual. They could either add more to the calcs to award the other participants for their actions, OR, they could adjust the calc to only award LRM users for their actual LIMITED participation.

It's easier to the former than the later.

AGAIN, you're misquoting and using words that I am not using. I didn't say LRM users weren't putting ANY effort into it, I AM saying that typically what they are doing is utilizing the efforts of other people who ARE NOT necessarily being rewarded. When someone uses direct fire to get a kill, where they are targeting, having to do their own aiming and their own skill, then any damage awards score they get is truly all their own. If that person registers a SOLO kill, then THAT portion of the score belongs, solely to them. HOWEVER with LRM users primarily using the method of indirect fire to acquire their score, they are utilizing COMPUTER GUIDANCE to land the missiles on their target, and are making use of OTHER PEOPLE'S risks/efforts in acquiring and maintaining targets.

The effort and risk the LRM users are making is LESS THAN that of everyone else.

Why should they be rewarded MORE for that? They shouldn't, they should, in fact only be rewarded for actual personal effort.

The TEAM is not sharing in the LRM user's damage, but the LRM user is taking advantage of the TEAM'S UAV's, locked targets, TAGs, and NARCs. Without those, the LRM user would certainly have a much lower damage and assist score would he not?

No. I believe that actually aiming for myself and hitting a target with NON-guided weaponry requires more effort and skill than it does to wait for a lock, click a button, and have the computer guide the weapons to the target.

Call me silly, but I believe it takes more effort to do math by hand than it does to punch buttons on a calculator, and effectively that's what a LRM user is doing, AND, the LRM user can do that from the relative safety and comfort of being completely out of view of the enemy while everyone else has to make their "point and click" damage while on the move and under direct view and fire of the enemy.

Call me crazy, but the risk v reward in that scenario is off, and that is what keeps us in the "weekend challenge, the LRMs shall bloom" situation we had to endure for almost every challenge.



This is still you having a personal beef and bias against people using a weapon system that in the end enables you to kill your foes faster. This is still you believing 2 Large Pulse Lasers and 2 Gauss rifles takes superior skill. I went and watched your videos. You have fairly solid aim. You do, however, seem to lack a lot situational awareness. You coordinate with teammates very well as they call out targets.

Aiming is a skill. It is not the ONLY skill in MWO. There are a lot of other skills that come into play and for LRM boats one of the biggest is situational awareness. Much more so than for a sniper style that I see you often play in your videos and probably as much as a Brawler.

You see, an LRM mech can't go for direct LoS. In direct LoS they lose because the enemy can put damage onto them SO much faster than they can put it on the enemy. What LRM mechs are awesome for, though, is adding pressure on mechs already underfire. You see, you can only get so many mechs firing on one mech at a time. LRMs allow additional mechs to add damage to a mech already receiving damage.

You see this as them "leeching" off your skill. This is BS. Sure you make a little red box pop up, but the guy throwing the LRMs has to decide, very quickly, if that lock is going to last as well as what is between himself and the target that will negate his shot. At the same time he has to be certain he is out of sight and doesn't have a flanking force coming up on him. Why? because unlike you he can't hope that you can add pressure to a mech he is engaging since you have all LoS weapons. He typically has minimal close range offense and so has to stick near the skirmish line while still not being too close to it while figuring out if you are going to hold that lock long enough for his slow missiles to get there and help you out.

It's a noob weapon ONLY if all you do is pack a mech full of ammo and tubes and just launch at every lock you could possibly get. Some people will get results this way, but only against really bad players. If you try and be effective with LRMs it takes some skills you apparently don't place value on.

Because of your bias you believe they don't "work hard enough". When most of the time LRM heavy mechs will do a lot of damage, get a lot of assists, and get very few kills unless their opponents are rather bad.

Glad you think you deserve more credit than the 11 other people on your team. Shame that is a false belief. Just play the game, understand the challenge scoring will always favor one mech type over another, and stop raising your blood pressure because you think someone else is getting more than you. For example you don't hear me complaining about how most challenge scoring is biased towards heavier mechs since it is mostly about kills, assists, and damage, something larger mechs can often do easier.

#275 Razimir

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Posted 28 November 2014 - 01:20 PM

Option D) not enough LRMS is missing. I will not vote.

#276 Bongo TauKat

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Posted 28 November 2014 - 01:26 PM

I would love to see AMS awards. Perhaps based on missiles destroyed and a bonus for intercepting missiles targeted on team mates?

#277 damonwolf

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Posted 28 November 2014 - 01:37 PM

Quote

This is still you believing 2 Large Pulse Lasers and 2 Gauss rifles takes superior skill. I went and watched your videos. You have fairly solid aim.


Actually, I watched some of his videos and I noticed that he usually hits when a Mech stands still or is close. Takes no skill at all to point and shoot at a Mech that is concentrating on other Mechs. By his posts, he should have received reduced damage and points since he didn't have to work at all except to point and click while his teamates did all the work.

Edited by damonwolf, 28 November 2014 - 01:39 PM.


#278 Abivard

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Posted 28 November 2014 - 01:46 PM

View Postdamonwolf, on 28 November 2014 - 01:37 PM, said:


Actually, I watched some of his videos and I noticed that he usually hits when a Mech stands still or is close. Takes no skill at all to point and shoot at a Mech that is concentrating on other Mechs. By his posts, he should have received reduced damage and points since he didn't have to work at all except to point and click while his teamates did all the work.


What about his videos of him consistently racking up 8 kills with his LRM mech, and he said he does it with one hand while the other is holding a beer mug he is chugging from? Does he really get 8 of them in most matches?

#279 Abivard

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Posted 28 November 2014 - 01:51 PM

View PostRazimir, on 28 November 2014 - 01:20 PM, said:

Option D) not enough LRMS is missing. I will not vote.


This is the new style voting:

First you must vote YES,LRM's are OMFG OP!!!!@#&%$#@!
Then You may select to vote for which of the Many,many,many,many,many,many things that are OP about the LRM.

p.s. This poll has a ZERO TOLERANCE policy towards NO answers.

#280 Mercules

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Posted 28 November 2014 - 02:00 PM

View Postdamonwolf, on 28 November 2014 - 01:37 PM, said:


Actually, I watched some of his videos and I noticed that he usually hits when a Mech stands still or is close. Takes no skill at all to point and shoot at a Mech that is concentrating on other Mechs. By his posts, he should have received reduced damage and points since he didn't have to work at all except to point and click while his teamates did all the work.


Hey now that isn't fair. You are forgetting the ones where he is shooting Medium Lasers at mechs beyond their range and shooting them with LBX 10s at nearly max range for them(which amounts to throwing pixie dust at them).





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