Abivard, on 28 November 2014 - 12:37 PM, said:
Funny I do both LRM's and Gauss and I find Gauss to be EZ Mode in the most extreme.
It requires very little to no thinking or forethought what soever.
Is highly effective against players of all skill levels, as well as any mech or mech loadout in the game.
I often find my self practically immune to return fire from anyone not armed with either Gauss or ERPPC, due to its obscene range and power.
Requires not a smidgen of help from my team mates, indeed it rather benefits a player using gauss/erppc to NOT aid his team mates and instead simply cherry pick his targets.
We have VAAAAASTLY different experiences using this weapon then, AND, if it were as "EASY" as you're alluding to then DUAL GUASS (or even QUAD-GAUSS) builds would be preferred in challenges, NOT LRM boats.
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The ability to equip truly USEFUL modules is another great help in the ez direction.
Also, YOU can't do a damn thing to STOP or IMPAIR my weapon, you have no equipment, no module, no skill slot, nada, not a blessed thing that can mitigate my Gauss/PPC
Unlike missiles, if you're under cover a gauss, laser, nor ballistic is not going to arc over and hit you. If you're moving a gauss, nor ballistic will autocorrect to hit you.
As far as modules and equipment options are concerned, the fact that there are more than DOUBLE the options available to enhance LRM ability vs. those that detract from it makes LRM ease of use far superior to any other weapon.
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And LAZY? hell ain't nothing lazier than a Gauss build, my finger gets a rest Between click and release. I have all the time in the world to make sure my aim is steady and correct, I can chatter along about anything in chat as I need not a single iota of thought for my weapon.
With LRM's that all changes, I have to constantly be aware and thinking, every time I fire I leave this huge fiery trail in the sky showing everyone where I am.
I have to actually TARGET in order to shoot, no lazy, just slide the cursor over the mech for a fraction of a second and click a button to fire for LRM's, on top of that I have to acquire LOCK.
Even after I fire I need to wait as much as 8 seconds before I see if my fire will even hit. I also have to maintain target lock on that target the whole time too, so no taking my hands off the controls while my weapons cool down.
Can't make snap shots with LRM's either.
I can play a missile boat effectively while drunk off my ass. Hell MOST of the time I'm playing with one hand on the mouse, the other holding my beer mug.
And as far as "snap shots", you really can't do that with gauss, there's nothing "snap" about .75 second charge time. Plus, ONLY THE LRM 20 has a slower reload time than the gauss.
PLUS, with LRMs you can stack as many racks as you can fit on your 'mech, fire them ALL AT ONCE, or chain.
You can neither fire more than TWO gauss at a time, nor can you CHAIN FIRE gauss (on a single weapon group).
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not to mention I have to worry about terrain that I can not EVEN see being able to block my shoots, so I have to know the map and what is between me and my target, I can't just go, 'Oh I can see it , that means I can always hit it."
And with gauss, ballistic, and energy weapons there's not even a possibility of hitting something on the other side of an obstruction, where as mentioned before, at least with LRM there's a possibility, nay, PROBABILITY that the computer guided weapon arc will have at least SOME portion of the missiles hit the target, ESPECIALLY if you have the right kind of elevation difference between you and your target.
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The effectiveness of my weapon is directly related to the skill level of my target. The lower the skill player the more effect LRM's have, the greater the skill the least, and the skill cap where LRM's become useless is rather low.
Well, on that we agree, but that's true of EVERY weapon actually, not just one particular system.
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Modules, The LRM user HAS to equip one or more modules or equipment to use them and the Targeted mech has a multitude of modules, equipment and weapons to defeat or severly impair the LRM's
Patently untrue, on my Stalker (the build I regularly get GREAT numbers of kills on) I don't even have LRM modules loaded. I have a UAV, a strike (but would rather have a 'mech module), the ER LL weapon modules, and target retention. That's pretty much it.
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Let us not forget bitching betty's warnings, the text warnings, the flashing lights and alert tones that all accompany being targeted and fired upon by LRM's? The only warning you have about incoming Gauss fire is the thunk of a survived shot if your lucky, otherwise just the death screen and the words, "damaged by Gauss"
Yes, great Betty warns of you incoming missiles, I find it most reassuring as I dive for cover behind a hill or building, only to continue to be hit from the incoming missiles, while I search madly for the UAV or the spotter, while simultaneously praying that I haven't been NARC'd.
Typically when I get that first gauss "thump" and dive behind an obstruction, I don't have to worry about any more of them landing.
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Nope, I use all weapon types, and most mechs with average or better skill, The "easiest" weapons are definitely lasers.
The most OP are Gauss and ERPPC.
Gauss and ERPPC builds greatest weakness is..... you guessed it LRM's!
You seem to indicate you have a "spray and pray" methodology to your play.
The fact that lasers, PPC's, gauss and ballistics all require line of sight to use and do not autocorrect once fired, regardless of how the target is locked, NARC'd, TAG'd, or otherwise spotted makes their over all "ease of use" lower than LRMs.
You are absolutely right, all the other weapons do not require the assistance of your teammate to maximize their potential, however the bar to get to that "maximized" potential is a LOT lower for LRMs due to the fact that the skills of your team can compensate for any lack of skill on your own part.
No other weapon system has that advantage, and it should be scored accordingly.
Good luck to you.