Wintersdark, on 24 November 2014 - 12:31 PM, said:
Random players, all out 100% for themselves, with entirely different outlooks on the game? *shudder*
You have described the solo queue is a nutshell. You have won the Internets.
Welcome to MWO.
In the solo queue, it doesn't always pay off.
There are 3 different things that are done in the solo queue...
1) Guys that wait for stuff to happen... because everything is too scary (it's not as if you learned much from the tutorials). Occasionally, these people don't mind someone else become the meat shield for them... for better or worse.
2) Guys that are willing to help the team out, regardless. Some people actually are team players... and it is what it is.
3) Guys that do their own thing altogether... because reasons. They play this game like a simple FPS, and probably will never get "teamwork".
All of these things contribute to results of a match. If there were #2s instead of #1s and #3s, we'd have a better game. Too bad, you can find more of that in the group queue.
The thing is when you are your team's "drop commander" in the group queue is that your "trust level" of your teammates determine how much you'll allow them to "freelance". There are only 3 things that matter...
1) If you know your teammate is going to do the right thing more often than not, you are more compelled to help them out. For whatever reason if the group included the Lords, I would follow them and try not to screw up. It's not that hard to follow people that know what they are doing.
2) If you know your teammate is going to do the wrong thing more often than not, you are somewhat compelled to dial down your optimal plans, because you can't
trust them to do what you tell them to do. There are often many smaller teams that "do their own thing" and often are the first to be killed and/or are the least productive in the match. This often repeats itself long term, and chances are they subsequently stop playing the game. This is sad.
3) If the team needs a direction, you have to give them a direction... whether you succeed or not is another matter. Regardless of the result, it is imperative to refine your decision making over time, particularly when the conditions changes (especially of the unfavorable kind) so that mistakes aren't repeated. As I've said before... consistency is what make good players great. Inconsistency is the opponent of greatness.
In essence, teamplay relies on the simple aspect of
trust between one or more players on a team to do their job. The less trust that is provided between teammates, the more likely they will lose more often than not. Solo play lacks any sort of trust... unless you recognize some of the people you drop with. It would be a miracle of solo matches would even become 50% of what the group queue is... but it is generally not the case and dependent on your Elo. If only your teammates would take teamwork seriously, is where this challenge becomes a chore, instead of a fun event.