aniviron, on 25 November 2014 - 04:49 AM, said:
All the lasers sounds neat, but doesn't really amount to much on the Nova.
Stock with 12 meds leaves you baking. Stock S with 6 med pulses is still too toasty even when swapping the MGs for heatsinks, and gives up the omgwtf potential of hitting someone with 12 lasers in a 1.75s window.
12 small lasers is sorta okay on heat but can't alpha, and leaves you at ~100m in a mech that is wider than the Awesome, has worst in class turning and twisting speed, and only a 50 tonner's worth of armor.
8 mediums is sorta okay, but at that point you're better off swapping out for a couple larges and some mediums, which means... you should use a Stormcrow instead, since it is smaller, has better hitboxes, is faster, gets way more pod space thanks to endo and ferro, has no hardlocked hoverjets, and has significantly better turning and twisting speeds. As a bonus, the Stormcrow also doesn't shoot half of every volley into the dirt in front of it, thanks to the arms being placed in a sensible position, a feature the Nova's engineers have not seen fit to bless its chassis with.
Really, there are enough clan mechs that can easily run 6+ lasers that there's no need for the Nova, especially when it's impossible to cool more than six, even on mechs that have a reasonable amount of pod space.
Kmieciu, on 25 November 2014 - 05:06 AM, said:
Timberwolf does "all lazorz" better than the Nova. In fact, Stormcrow too.
Nova is only able to carry 6xERML with 24 DHS. Timberwolf can do 7xERML+2xLPL with 24 DHS.
I can only justify this version of Nova:
NVA-S 5xERML 6xERSL 4xMG
You've got 20 DHS, and means to fight at close&medium range as well as a possibility to do 65 damage within 1.65 seconds without ghost heat - fire your small lasers, wait 0.5 second, fire your medium lasers. And at least you can fire the mechineguns when you're overheating since there's no point in torso twisting in this thing.
Neither of the above have 12 hardpoints; they have SRMs instead.
12 SPLs is devastating at 200M; so are SRMs. Although, I'd wager the 36+36 for a tad over 200 pinpoint damage at heat capacity beats the SRMs at 200M. 10M might be different.
11/12 ERSLs allows for other things, either one or two long range weapon, or MGs.
Believe it or not, the Nova has a good chance of killing things up close with those niche builds. I've facetanked DakkaWhales and CT cored them before the would kill the 50 ton Nova. It outputs a fair bit of damage in a short period of time, before hitting that heat wall.
Koshi cannot do that, of course. Nova has the ability to be a poor Glass Cannon, but the Koshi can neither punch, or take a punch. It can jump, and that's it.
If Banshees were tier 3, Novas would be 4. Of course, I think Banshees were 2, so Nova could be 3. No where near the 1 of the TimberGod or DoomCrow, but better than the 4 of the Fenris and 5 of the Koshi.
Mist Lynx is an unfortunate mech in MWO.