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Help Me Understand The Victor 9S


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#21 Jody Von Jedi

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Posted 25 November 2014 - 07:51 AM

Here is one I came up with back before the Nerf that worked well for me.

The VTR was my first introduction to Assault mechs. The Dragon Slayer was by most estimations, the best variant of the VTR. And probably the closest thing to Pay2Win there was back before the Clan mechs. Most players would carry PPC/AC5 combos with Jumpjets to allow it to poptart with the best of the "Meta" mechs. There was so much outcry from some in the community the VTR was nerfed into the ground. Now that the negative quirks have been removed, you're still left with a chassis that is only a shadow of the mech it used to be. JJ nerfs and PPC/AC5 desyncs have all taken their toll on this once mighty steed.

Long live the DS. :(

#22 Revis Volek

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Posted 25 November 2014 - 08:04 AM

View PostApocryph0n, on 25 November 2014 - 07:20 AM, said:

How are the missile tubes a joke? If you try using LRMs on that thing just don't play victors at all as you do not seem to understand the concept of them :(

The tubes are however not a joke if you put the correct size and number of SRMs into them, use an AC20 and dash around all the slow poke assaults that cant track you, while blasting away at just under 60 Alpha damage at them :)

Edit: Do not expect DWF or Atlas style amounts of damage per round from a mech that weighs like 20% less tho, they are fast nimble and jumpy brawlers or annoying jump snipers, not slow-death-spewing turrets :P



They were fast nimble jumpy brawlers...they are not that anymore.


Before the nerf i regularly put up 800 dmg games in my VTR's....i have a hard time living past 3 minutes in them now.


To large of a target to be that immobile. They need some serious help...Teir 1? pfff they were kinda tier one before the JJ's nerf (DS at least) and the PPC nerf as well as the mobility nerf they took. Luckily they nixed the chassis nerfs but something is still wrong with them. Secret nerfs i presume......the UAC/5 is **** now as well which was the go to weapon for my 9S(C).

#23 KraftySOT

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Posted 25 November 2014 - 08:06 AM

View PostVassago Rain, on 25 November 2014 - 01:43 AM, said:


Essentially.

The victor is a relic now.


Yup.

From the days before. Back when ACs and PPCs were fantastic. Or even Gauss and two PPC for brawling. Everything what made it great has changed.

#24 KraftySOT

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Posted 25 November 2014 - 08:11 AM

If youre wondering what to do with the Victor 9s NOW?

Its this:

VTR-9S(C)

Not fantastic. But not terrible.

#25 August55

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Posted 25 November 2014 - 08:14 AM

Dragonslayer and 9B are my superior victors, but a 9S with Twin UAC5 is pretty decent as well.

#26 superteds

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Posted 25 November 2014 - 08:14 AM

View PostKraftySOT, on 25 November 2014 - 08:11 AM, said:

If youre wondering what to do with the Victor 9s NOW?

Its this:

VTR-9S(C)

Not fantastic. But not terrible.


lacks manly man things like AC20, srm and mplas.

http://mwo.smurfy-ne...564f8b66a74583d

#27 Dawnstealer

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Posted 25 November 2014 - 08:21 AM

I debated pulling the JJs off of mine. I usually pilot lights, but have a few mechs like Highlanders in my stable. The jump jets on this thing are a total joke. Even with four, you barely get off the ground. I remember the jump-sniping/poptart days, so I get why they did it, but...wow.

#28 KraftySOT

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Posted 25 November 2014 - 08:25 AM

View Postsuperteds, on 25 November 2014 - 08:14 AM, said:


lacks manly man things like AC20, srm and mplas.

http://mwo.smurfy-ne...564f8b66a74583d


These days that just gets you killed. If you cant do 60 PP alphas in an assault, you dont belong in a brawl. A Doomcrow will reduce you to ashe in a third the time it takes you to kill him.

Might have some success in pugs....but thats just not good anymore.

And the 4 JJs are pointless. The nerf to JJs pretty much made those useless. You can save some tons, and without the negative quirks turn just fine, and you shouldnt be brawling with it any more anyways.

The only advantage you have in a Victor, is range, if you get rid of that, every Timberwolf, Wubshee, Whale, Atlas, Splathawk, Doomcrow, Jagerbomb, Thunderwub, Wubberine, etc...out damages you considerably.

Your only real chance is to out range them. Do your DPS while they cant return fire effectively. Fill thier screen with LRM5 spam and PP that gauss to good locations. Keeps you to three modules too. You dont have to module up the lrms.

Though with mpl, srm, and ac20, you need 6 modules but can only ever mount 3, to be all that effective.

Edited by KraftySOT, 25 November 2014 - 08:26 AM.


#29 superteds

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Posted 25 November 2014 - 08:26 AM

View PostKraftySOT, on 25 November 2014 - 08:25 AM, said:

These days that just gets you killed. If you cant do 60 PP alphas in an assault, you dont belong in a brawl. A Doomcrow will reduce you to ashe in a third the time it takes you to kill him.

Might have some success in pugs....but thats just not good anymore.

And the 4 JJs are pointless. The nerf to JJs pretty much made those useless. You can save some tons, and without the negative quirks turn just fine, and you shouldnt be brawling with it any more anyways.

The only advantage you have in a Victor, is range, if you get rid of that, every Timberwolf, Wubshee, Whale, Atlas, Splathawk, Doomcrow, Jagerbomb, Thunderwub, Wubberine, etc...out damages you considerably.

Your only real chance is to out range them. Do your DPS while they cant return fire effectively.


sad but true

nothing is as fun as killing someone with an AC20 though!

#30 Axeface

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Posted 25 November 2014 - 08:52 AM

It's a terrible mech, I'm gonna do this with mine though and see how it goes.
http://mwo.smurfy-ne...0daa042e1a1de84

Might aswell just use something else though, it's terrible.

#31 TexAce

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Posted 25 November 2014 - 09:00 AM

View PostAxeface, on 25 November 2014 - 08:52 AM, said:

It's a terrible mech,

Might aswell just use something else though, it's terrible.


lol, you have no idea

Edited by TexAss, 25 November 2014 - 09:00 AM.


#32 Saobh

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Posted 25 November 2014 - 09:01 AM

View PostDawnstealer, on 25 November 2014 - 08:21 AM, said:

I debated pulling the JJs off of mine. I usually pilot lights, but have a few mechs like Highlanders in my stable. The jump jets on this thing are a total joke. Even with four, you barely get off the ground. I remember the jump-sniping/poptart days, so I get why they did it, but...wow.

Yeah it has a heavy arse and even worse thearm weapons being low you really need to get high to be abel to shoot them making for a nice pooping target for all of red team before you can even shoot ...

I'm trying out mine with 2 PPC , 3 SRM 4 and 2 machine gun + 4JJ. Using it more like a medium corner brawler, the JJ are in order to get in better positions. But frankly I get better match results with my centurion....

Oh and I do also find it kinda ugly design wise, looks like what a kid would draw if you asked him to imagine a robot.

#33 Texas Merc

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Posted 25 November 2014 - 09:05 AM

The lowest % I have survived in a mech is 9% and it was in a victor with an XL engine.

As others have said the removal of the neg quirks helps it, but the JJ changes still affect it way too much.

I honestly believe it was put as the prize so that PGI could get better numbers on the chassis since the 1st quirk pass it still wasn't being fielded that much. I would think tier 2 would be fine.

E: also double basics is a must on this mech as well as positioning.

Edited by Texas Merc, 25 November 2014 - 09:06 AM.


#34 AlphaToaster

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Posted 25 November 2014 - 09:12 AM

This is how I run mine. VTR-9S

The SRMs are a bit funky because of how the tubes are cut off. By using 6,4,2, none of the missile volleys are cut-off so it's a 12 missile volley, not a 12, 4, 2 in a stream like if I was using 3x SRM/6. I find the 4 and 2 missile volleys that are cut off tend to miss a lot, so its a waste of ammo imo. STD 315 engine allows me 70.2 kph which is just enough to keep up with the warhawks we run in our brawling drop decks. 2 JJ is just enough to allow some extra movement and to get unstuck from terrain.


Edited by AlphaToaster, 25 November 2014 - 09:19 AM.


#35 Mikros04

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Posted 25 November 2014 - 09:14 AM

View PostThe Boz, on 25 November 2014 - 01:35 AM, said:

So... This? Basically trade ECM for JJ and armor for speed and tankiness for being fragile?


why on earth would you create more crit slots capable of killing you if you don't have to?

#36 RetroActive

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Posted 25 November 2014 - 09:18 AM

Wow. I'm at a loss as to why people are hating on the 9s. I mean, I understand Vassago, since he pretty much hates on everything, which makes him MWO famous. But everyone else?

After the removal of the negative quirks, it feels great again. I run the AC20, 4 srm4, 2 mpl combo and do great in it. It still survives just fine with an XL engine; just learn to jump, twist and protect any torso that's low on armor. It can also still take on almost any other assault in a brawl. The only assault that makes me anxious in a brawl is a Daishi, but I'll still try!

#37 Crotch RockIt

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Posted 25 November 2014 - 09:19 AM

I just got my first Victor with the challenge last weekend. I've only run this build a few times, but so far I like it. The 40pt PPFLD is nasty. The hard part is getting close but not too close. Although, except for the JJ and slightly higher speed, I think this build works better on the Misery.

http://mwo.smurfy-ne...df9f1317187ec5f

#38 Kain Demos

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Posted 25 November 2014 - 09:29 AM

View PostMeiSooHaityu, on 25 November 2014 - 02:56 AM, said:

The Victor is a Heavy mech more than it is an Assault mech. I think of it as a slightly sluggish heavy with more tonnage for weapons and more armor than a standard Heavy.

It is not a mech that I would think you would want to play like other Assault mechs.

Lets put it this way, I hate Assault mechs...HATE them, and I piloted a Victor for quite a while.


At 80 tons you're right, it clearly has more in common with heavies than it does the big boys. The Clam version of the Victor will be out in a few weeks but people are already trying to compare it to the Dire Wolf for the simple reason they are both "assaults".

Edited by Kain Thul, 25 November 2014 - 09:29 AM.


#39 FupDup

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Posted 25 November 2014 - 09:30 AM

View PostKain Thul, on 25 November 2014 - 09:29 AM, said:


At 80 tons you're right, it clearly has more in common with heavies than it does the big boys. The Clam version of the Victor will be out in a few weeks but people are already trying to compare it to the Dire Wolf for the simple reason they are both "assaults".

They also both take up an assault mech slot on your team...



(Another reason why I hate 3/3/3/3. :rolleyes: )

#40 Apnu

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Posted 25 November 2014 - 09:31 AM

I have a lance mate who's got an AC20, 3xSSRM2, 2xMPL, and BAP, full JJs and a booming fast engine. The thing is a monster when he closes. Any ankle biter that comes within 270m is going away wrecked if not dead. He's like a surgeon with that AC20.





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