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C-Ssrm6 X 5-6

Balance Gameplay Weapons

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#21 QuantumButler

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Posted 25 November 2014 - 06:03 AM

It's because the missiles spread out over everything on a mech, so it is only a real killer punch to lights now and thus isn't really imbalanced, the reason it feels so deadly is because it's the only way to reliably deal damage that registers to a light mech, if hitreg weren't total garbage lights would be melting to every single gun ever left and right, the idea is to not get hit at all in a light, not rely on broken hit registration to negate 80% of incoming damage.

The reason SSRMs were bull**** back in beta was THEY ALWAYS HOMED TOWARDS CTS so all that damage went straight to the CT and you did not have to aim.

Sure you don't have to aim now, but missiles target all bodyparts, not just CT.

So in other words, in your light mech, git gud.

View PostMercules, on 25 November 2014 - 05:49 AM, said:

I ran my Stormcrow with that many -once-. Then I learned all the draw backs. At that point I swapped out the arm mounted ones for normal CSRM 6s. You don't run into Ghost Heat, can still get lock on with the arms while firing your regular SRMs, the arm mounted ones fire faster giving you a bit more DPS.


That's a fairly decent idea actually, plus you can still shoot if you're being jammed somehow.

#22 Edustaja

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Posted 25 November 2014 - 06:22 AM

View PostJetfire, on 25 November 2014 - 05:54 AM, said:

I would change the C-streaks to fire in a stream like the LRM's, drop the range a little and give the 6 pack some extra heat penalties for Alpha of more than 3. One click insta kill is not really Rock, Paper, Scissors in a good sense but in the most extreme sense. Hard counter builds are fine, but one click lock on kills are a bit too far on the extreme end to be called good game design in my opinion.

View PostJetfire, on 25 November 2014 - 05:54 AM, said:

I would change the C-streaks to fire in a stream like the LRM's, drop the range a little and give the 6 pack some extra heat penalties for Alpha of more than 3. One click insta kill is not really Rock, Paper, Scissors in a good sense but in the most extreme sense. Hard counter builds are fine, but one click lock on kills are a bit too far on the extreme end to be called good game design in my opinion.



I don't think I've had one click kills ever using the 5 SSRM6 SCR. It's usually 2 salvos to cripple and 3 rd to kill. Anything else usually refuses to die even when cored out :D It's a specialist mech that works well against less than 1/4 th of the enemy force.

Running around a corner into a AC/20 jager or Gauss+erppc dire wolf is what really kills lights in one hit. In group play you just pile two ecm on the streakcrow and then blaze it away with lazors.

#23 MeiSooHaityu

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Posted 25 November 2014 - 06:32 AM

Not every mech you run into is full health. Many lights are a bit damaged one way or another after a few min of battle. Therefore a light could easily be taken out in one salvo.

Now, similar could be said for any weapon hitting a damaged light mech (with their small armor values and internal structure value), but when streaks (for the most part) ignore hit reg and all strike a light, even one with light damage could be crippled or destroyed in one hit.

Overall I'm not REALLY that concerned with the Streak Crow, but I understand how deadly it can be.

#24 Escef

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Posted 25 November 2014 - 07:27 AM

Either engage from beyond streak range or perform evasive maneuvers at close range.

And don't be this guy:


Seriously, if he had taken a right into that bowl and used his jump jets to get behind me (or get clear on the other side) he would have been safe from me. Instead he ran in an almost straight line away while in full view.

#25 Greenjulius

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Posted 25 November 2014 - 07:48 AM

View PostCurccu, on 25 November 2014 - 05:38 AM, said:

I would say you picked bad area to engage and/or scouting failed, C-SSRMs can be shot to ~380meters and about 2 volleys from StreakCrow will destroy or critically cripple any light mech,

(My unit has also used SSRMs in MRBC/RHOD and mostly succesfully.)

I have similar experiences. Two volleys from a SSRM6 boat always results in either a dead light or a legged light, which is just a dead light that can shoot back for 5 more seconds.

Thank god it's not very good against anything bigger than a light, or it would be a real problem.

Also, what's all this hate on lights? Are some people really that bad that they can't take them out? I've never had a problem with them unless I played stupidly and got swarmed, or let them get behind me. Lights are hardly OP.

Edited by Greenjulius, 25 November 2014 - 07:56 AM.


#26 MeiSooHaityu

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Posted 25 November 2014 - 07:56 AM

View PostGreenjulius, on 25 November 2014 - 07:48 AM, said:

Also, what's all this hate on lights? Are some people really that bad that they can't take them out? I've never had a problem with them unless I played stupidly and god swarmed, or let them get behind me. Lights are hardly OP.


Probably part hit registration, mostly getting swarmed i'd imagine. Also I bet ECM has something to do with it too (till the new BAP changes broke ECM).

I like being a light pilot now, but yea, it aint OP for sure. If anything, it is very unforgiving if you make a mistake.

#27 Macksheen

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Posted 25 November 2014 - 08:22 AM

I've run my fair share of these

(1) It isn't quite as insta kill as you make it out to be. Fast lights can make terrain eat quite a few, etc. Forest Colony testing grounds takes 3 volleys of Streak36 to kill the stock Commando, fairly repeatably. Sometimes two, yes, but remember this is stock and unmoving.

(2) Heat is less important than the firing delay in any competitive scene. My unit has tried on a lark to mass streaks before, it simply didn't work - direct fire trumps.

(3) As such, while they *can* work in competitive play ... maybe bring one or so as a counter, but massing them is foolish. They are slow, spread damage and when you have lots are quite hot. You might get lucky, or you might get disassembled by a good team who simply takes off your bits one at a time.

(4) In PUG land they can be quite useful. This is similar to many combos which punish people who are caught unaware. They may not be quite the glass cannon of a Boom or Gaussjager, but a similar concept applies.

(5) What it really is is exactly the rock-paper-scissors described above - and it isn't against all lights, but those want-to-be-clever zippy types who want to run around and instead of scouting safely try to crash through your lines to put up a UAV. It's a risk, and before you over-expose yourself you have to consider if you're likely to run into that on the opposing team.

#28 Mystere

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Posted 25 November 2014 - 08:40 AM

View PostMeiSooHaityu, on 25 November 2014 - 06:32 AM, said:

Overall I'm not REALLY that concerned with the Streak Crow, but I understand how deadly it can be.


My problem is that whenever someone, anyone, even dares state here on the forums that XXX is "deadly", people who complain about XXX take that statement as confirmation that XXX is indeed OP and therefore these same people cry even louder for XXX to be nerfed.

Such is the sorry state of this whiny player base.

#29 SI The Joker

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Posted 25 November 2014 - 08:44 AM

View PostThe Ferguson, on 25 November 2014 - 03:09 AM, said:

I'm not quite sure how people may feel about them, but there's nothing more that I hate in a light than running into an enemy mech with 5-6 C-SSRM6 and just getting insta killed from one button, and if it doesn't one shot then it basically leaves you useless or legged. I can't understand how shooting this many missiles wouldn't leave you shutdown from all the heat it produces. I would like to hear other's opinions on the matter as I think I can't be the only one with this problem and would like to also receive an objective view from anyone else who may disagree .

P.S.

Yes I know the idea is to not get close to these guys but sometimes turning a corner or just randomly stumbling upon one with this build is bound to happen and it's basically a free kill for the C-SSRM guy.


Sucks when it happens... Buuuut... this is one reason why it's always better to stay with one's team. Usually negates the effect or if you do die... your teammates will usually wipe the floor with said CSSRM monster in short order.

#30 superteds

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Posted 25 November 2014 - 08:45 AM

i miss ye olde white whale (6xssrm2 A1). It wasn't fair, but it was brutally fun.

ahh the good old days!

http://mwo.smurfy-ne...f27b1cb25691d9e

if you saw that jumping over the hill at you in all white with missile doors open, you were already dead.

Edited by superteds, 25 November 2014 - 08:49 AM.


#31 Ryokens leap

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Posted 25 November 2014 - 09:54 AM

The day the AP got range buffed I rebuilt my Adders and Kitfoxes. With range and cool down mods CSSRMS have a 396 m range and will lock ECM enemy at 360. 3 Streak 4's or 6's with an energy backup are producing 600-800 damage matches. Made the Adder so potent now I almost feel guilty... almost.

#32 Sachimon

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Posted 25 November 2014 - 09:59 AM

View PostThe Ferguson, on 25 November 2014 - 03:09 AM, said:

I'm not quite sure how people may feel about them, but there's nothing more that I hate in a light than running into an enemy mech with 5-6 C-SSRM6 and just getting insta killed from one button, and if it doesn't one shot then it basically leaves you useless or legged. I can't understand how shooting this many missiles wouldn't leave you shutdown from all the heat it produces. I would like to hear other's opinions on the matter as I think I can't be the only one with this problem and would like to also receive an objective view from anyone else who may disagree .

P.S.

Yes I know the idea is to not get close to these guys but sometimes turning a corner or just randomly stumbling upon one with this build is bound to happen and it's basically a free kill for the C-SSRM guy.

View PostMeiSooHaityu, on 25 November 2014 - 03:16 AM, said:

It does suck, it has happened to me before too.

It seems to be accepted as ok now. Back in closed beta, Streak Cats and Splat Cats were a scourge and people MF'd them all up an down the forums. At least those mechs had big ears to knock out and leave them helpless. Still, the Streak and Splat Cats got nerfed pretty good. Now SSRMs don't CT seek and the ears on the A1 are massive (just look at the Cat A1's ears now, they are each about the size of Texas).

Now the Storm Crow can mount them with no decernable hitbox weakness and people are cool with it (maybe because they don't CT seek as bad, IDK). Don't know what much else to say I suppose. Just try not to run into one as best you can.


Posted Image

Just tell me: - Who are those people who use C-Streaks on MDD??? I wanna know... to d/c before I would be forced to watch this crap. Names list please!

Only 6xC-SRM6 - Only hardcore!

Edited by Sachimon, 25 November 2014 - 10:01 AM.


#33 Felio

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Posted 25 November 2014 - 10:03 AM

I tried it with the Summoner. It's really, really bad at anything other than vaporizing lights. Pray you don't land on Alpine.

#34 Rear Admiral Tier 6

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Posted 25 November 2014 - 10:11 AM

Nerf the only weapon system that is effective against Firestarters,yes,brilliant

Posted Image

Edited by Cookiemonter669, 25 November 2014 - 10:11 AM.


#35 Sachimon

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Posted 25 November 2014 - 10:11 AM

View PostFelio, on 25 November 2014 - 10:03 AM, said:

I tried it with the Summoner. It's really, really bad at anything other than vaporizing lights. Pray you don't land on Alpine.

SMR6/C-SRM6 don't require lock... it's kind a "boom-e-e-e-ehe-hey!" weapon, especialy when you got 4-6xSRM6. It's made for sneak attack, close combat, street fight. Not for Alps. Alps need ERPPC's and ERLLas.

We just need an map filter... for those who want's play sniper, they choose Alps, for those who want a propper dog fight, there is an Veridian Frog, Frozen Night or Manifold.

#36 Ultimax

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Posted 25 November 2014 - 10:11 AM

View PostThe Ferguson, on 25 November 2014 - 03:09 AM, said:

I'm not quite sure how people may feel about them, but there's nothing more that I hate in a light than running into an enemy mech with 5-6 C-SSRM6 and just getting insta killed from one button, and if it doesn't one shot then it basically leaves you useless or legged. I can't understand how shooting this many missiles wouldn't leave you shutdown from all the heat it produces. I would like to hear other's opinions on the matter as I think I can't be the only one with this problem and would like to also receive an objective view from anyone else who may disagree .

P.S.

Yes I know the idea is to not get close to these guys but sometimes turning a corner or just randomly stumbling upon one with this build is bound to happen and it's basically a free kill for the C-SSRM guy.



It feels about the same as being left behind by your team in a slow Assault mech, and having a light mech completely avoid your fore arc and core your back out while you are borderline helpless.

Yes, the idea is not to get left behind and stick with the pack, but sometimes things go south and getting picked out by a light or two and killed sometimes happens.




I've played all sides of this, the light mech getting blasted, the medium doing the blasting, the light mech coring the assault and the assault mech working on basic skills left behind by a team that went in multiple directions being cored.

It is what it is, try and be careful out there - those mechs are trying to kill you and perhaps the lights should follow the same advice we give to assault mechs and not stray too far from the team unnecessarily.

#37 Sachimon

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Posted 25 November 2014 - 10:15 AM

View PostCookiemonter669, on 25 November 2014 - 10:11 AM, said:

Nerf the only weapon system that is effective against Firestarters,yes,brilliant

Posted Image

Oh this... xD

You are right they don't know what they are asking for.

Let them nerf C-StreakSRM's... we still got much brutal C-SRM6 which instakill medium mech...any. Not just light mech, :D
Ask Paul for change over... they nerf SSRM and buff SRM damage and range. Make it 15DMG for both 1xC-SRM6 and IS 1xSRM6 :rolleyes: That would be fun.

Edited by Sachimon, 25 November 2014 - 10:17 AM.


#38 FupDup

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Posted 25 November 2014 - 10:17 AM

View PostCookiemonter669, on 25 November 2014 - 10:11 AM, said:

Nerf the only weapon system that is effective against Firestarters,yes,brilliant

-gif-

My lasers, SRMs, ERPPCs, and occasionally even LRMs seem to work decently enough (I don't really use ballistics much). I fear no Firestarter unless I'm either piloting a bad mech (like a Fenris), badly damaged, and/or outnumbered.

Edited by FupDup, 25 November 2014 - 10:18 AM.


#39 Sachimon

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Posted 25 November 2014 - 10:21 AM

View PostFupDup, on 25 November 2014 - 10:17 AM, said:

My lasers, SRMs, ERPPCs, and occasionally even LRMs seem to work decently enough (I don't really use ballistics much). I fear no Firestarter unless I'm either piloting a bad mech (like a Fenris), badly damaged, and/or outnumbered.

Friend got MDD and Griffin3M 6x and 4x SRM... he not afraid even of a Gausswhale. He just sneaks to his back and "booooms!" the assault mech under his pilot. :lol:

SRM6 is kind a "RPG" in MWO.

Edited by Sachimon, 25 November 2014 - 10:22 AM.


#40 Alistair Winter

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Posted 25 November 2014 - 10:31 AM

The SSRM6 is a ridiculous weapon. It's training wheels for people who don't have good enough aim to kill light mechs with lasers, SRMs and ballistics. And it's not as if it was hard to kill light mechs to begin with.

People act like it makes sense that certain builds in this game can just wipe out light mechs in two alpha strikes. And then scratch their head why no one's playing light mechs in the solo queue. Meanwhile, PGI doesn't want to touch the problem, because the heavy / assault mech pilots are their best paying customers. We mustn't upset the fragile Timber Wolf owners. Buff the streaks!

When light mechs have a build that can destroy medium, heavy and assault mechs as easily as light mechs get wrecked by Streak-boats, we can talk. Until then, the light mechs will still be the least popular "class" in this game.

TL;DR: I'm not equipping SSRM training wheels untill they make the weapon harder to use. I don't need easy mode.

View PostAphoticus, on 25 November 2014 - 03:21 AM, said:

I cannot stand the inpunity of lights and will use this build on occassion as revenge and I do not like the build...it is only for when I get pissed at lights.

Thankfully, we seem to be in the same Elo bracket. Now I know who to target when I'm running my Ravens :)





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