Jump to content

C-Ssrm6 X 5-6

Balance Gameplay Weapons

133 replies to this topic

#41 GalmOne

    Member

  • PipPipPip
  • The Nimble
  • The Nimble
  • 77 posts

Posted 25 November 2014 - 10:32 AM

I'm mainly a light pilot and frankly i don't see too much of a problem with streak 6 atm
Sure, they are amazing against pesky targets that move fast but frankly they are so bad for everything else i rarely see anyone using them, learning to use stardard SRMs is more effective in all situations
Using a light also means "observing" before engaging your targets and i sure as hell stay away from CSSRM24 Stormcrows unless there's alot of cover around
They are the "low risk, low reward" kind of weapon and have already been nerfed from way back

#42 Shae Starfyre

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,429 posts
  • LocationThe Fringe

Posted 25 November 2014 - 10:37 AM

View PostAlistair Winter, on 25 November 2014 - 10:31 AM, said:



Thankfully, we seem to be in the same Elo bracket. Now I know who to target when I'm running my Ravens :)


It really is a stupid build though; everytime I get in one, not to mention the damn wait time to get that thing to lock a fast light, I get tunnel vision...get the lock, fire one salvo, and then look up to see 5 heavy/assaults and I swear they have a huge grin on their face as I melt.

Screw it; aim for the legs!

#43 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 25 November 2014 - 10:42 AM

View PostAlistair Winter, on 25 November 2014 - 10:31 AM, said:

...
When light mechs have a build that can destroy medium, heavy and assault mechs as easily as light mechs get wrecked by Streak-boats, we can talk. Until then, the light mechs will still be the least popular "class" in this game.
...

That reminds me of MekTek's version of Rocket Launchers that they added to one of their MW4 MekPaks.

Instead of the TT one-shot consumable weapon, they were turned in a "rocket machine gun" with crazy rapid fire, immense screen shaking, very very high damage, and yet fairly low tonnage. Their main downside was having a very slow projectile speed that made them quite difficult to repeatedly land hits against fast/small targets.

Light and medium mechs could easily boat these and simply futtbuck the living bejesus out of heavy/assault poptarters, even in no-heat-unlimited-ammo servers (in fact, I think that they were mostly intended to be used in such NHUA servers).

My favorite build was an Owens with 2 Heavy Rocket Launchers set to chainfire mode. Each one was 8 tons, and each one dealt 20 points of damage every 1 second, with a 2000 maximum range, and earthquake maximum-overrustle level of cockpit shaking. IT WAS GLORIOUS.

http://www.youtube.c...u.be&nomobile=1

But of course, the poptarting "old guard" status quo guys restricted people from using such weapons on their servers, and other weapons that could be used to combat the ERLL + ERPPC + Gauss meta of MW4 (pulse lasers and long toms were also very potent against them, and were also often banned).

Edited by FupDup, 25 November 2014 - 10:44 AM.


#44 Sachimon

    Member

  • PipPipPip
  • 51 posts

Posted 25 November 2014 - 10:48 AM

Cause I'm a pervert I gonna leave this here:

KFX-Dodge Fox

SCR-Scare Crow

CPLT-Blastapult

MDD-MS "Muromi-San"

Nija/Meta Warrior Online :ph34r:

Edited by Sachimon, 25 November 2014 - 11:03 AM.


#45 Macksheen

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,166 posts
  • LocationNorth Cackalacky

Posted 25 November 2014 - 10:58 AM

Anytime there are alternating "buff this" and "nerf this" threads, I consider that decent-enough game balance.

... back to leveling my Quickdraws ...

#46 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 25 November 2014 - 11:03 AM

View PostSachimon, on 25 November 2014 - 10:15 AM, said:

Oh this... xD

You are right they don't know what they are asking for.

Let them nerf C-StreakSRM's... we still got much brutal C-SRM6 which instakill medium mech...any. Not just light mech, :D
Ask Paul for change over... they nerf SSRM and buff SRM damage and range. Make it 15DMG for both 1xC-SRM6 and IS 1xSRM6 :rolleyes: That would be fun.


Posted Image

http://www.sarna.net...d-Fire_Missiles

PGI removed their guidance. They gave them 1.5 MG bullets of extra payload.

Seems legit.

#47 Sachimon

    Member

  • PipPipPip
  • 51 posts

Posted 25 November 2014 - 11:05 AM

View PostMcgral18, on 25 November 2014 - 11:03 AM, said:


Posted Image

http://www.sarna.net...d-Fire_Missiles

PGI removed their guidance. They gave them 1.5 MG bullets of extra payload.

Seems legit.


Few words: - WE MUST HAVE THIS!!!



And we need an IS 100 tons heavy assault with 8M hardpoints. :ph34r:

Edited by Sachimon, 25 November 2014 - 11:07 AM.


#48 pvtjamesr

    Member

  • PipPipPip
  • Elite Founder
  • 62 posts

Posted 25 November 2014 - 11:12 AM

View PostAlistair Winter, on 25 November 2014 - 10:31 AM, said:


People act like it makes sense that certain builds in this game can just wipe out light mechs in two alpha strikes.


They're light mechs, they aren't supposed to be able to take a pounding or even brawl. I should be able to nuke a light in 1 or 2 alpha strikes. Unfortunately you are right that this makes lights the least played class...

#49 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 25 November 2014 - 11:15 AM

View PostSachimon, on 25 November 2014 - 09:59 AM, said:


Posted Image

Just tell me: - Who are those people who use C-Streaks on MDD??? I wanna know... to d/c before I would be forced to watch this crap. Names list please!

Only 6xC-SRM6 - Only hardcore!



JagerXII has used it multiple times over the past week or so, killing myself (in a FS9-A) at least once. I don't think he qualifies as a bad player. I'm pretty sure C-SSRM6s are much more effective against lights than C-SRM6s are regardless of how good you think your aim is. While C-SSRM6 boating isn't good against larger targets, being able to instantly leg an enemy light mech is pretty potent for that role.

Edited by pwnface, 25 November 2014 - 11:21 AM.


#50 Sachimon

    Member

  • PipPipPip
  • 51 posts

Posted 25 November 2014 - 11:16 AM

View PostAlistair Winter, on 25 November 2014 - 10:31 AM, said:


People act like it makes sense that certain builds in this game can just wipe out light mechs in two alpha strikes.


Light mech not build to sustain an 77DMG, even overally... it's just must explode catching such salvo like an mini-nuke. Also Light mech not build to sustain an single AC20 shot in CT, cause in TT it can litteraly desintegrate light mech CT with all what is inside.

#51 Sachimon

    Member

  • PipPipPip
  • 51 posts

Posted 25 November 2014 - 11:21 AM

View Postpwnface, on 25 November 2014 - 11:15 AM, said:

JagerXII has used it multiple times over the past week or so, killing myself at least once. I don't think he qualifies as a bad player. I'm pretty sure C-SSRM6s are much more effective against lights than C-SRM6s are regardless of how good you think your aim is.


Legs, front of CT, back of CT what ever got hit by 4x or even 6xSRM6 is just gone. From 4xSRM6 it takes two alphas to chop ravens leg's off, 1 alpha of 6xC-SRM6 is enought to blast the Jenner's CT or what ever sticks out of it even if he pretending to be jet bird.
With Dead-Fire Ammo single SRM missile do 3DMG now just do math when counting 4x or 6xSRM6. Cause of SRM's don't have aiming, why not to have 3DMG per missile? No reason to not do this.

Besides, driving an SDR-5D I was never killed by Streaks. Any guesses why? You know the answer... three letters which pisses-off 80% of forum...

E-C-M.

You can't kill ECM light mech with something which relay on trageting system. With simple SRM's you can not just kill an ECM light but also do much more terribad things around the garden.

Edited by Sachimon, 25 November 2014 - 11:27 AM.


#52 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 25 November 2014 - 11:27 AM

View PostSachimon, on 25 November 2014 - 11:21 AM, said:


Legs, front of CT, back of CT what ever got hit by 4x or even 6xSRM6 is just gone. From 4xSRM6 it takes two alphas to chop ravens leg's off, 1 alpha of 6xC-SRM6 is enought to blast the Jenner's CT or what ever sticks out of it even if he pretending to be jet bird.
With Dead-Fire Ammo single SRM missile do 3DMG now just do math when counting 4x or 6xSRM6. Cause of SRM's don't have aiming, why not to have 3DMG per missile? No reason to not do this.

Besides, driving an SDR-5D I was never killed by Streaks. Any guesses why? You know the answer... three letters which pisses-off 80% of forum...

E-C-M.


Sure in training grounds on a perfectly still target at 0m range SRM6 are better than SSRM6, in an actual match there is no way you land more than half of your volley on a light mech unless it overheated in front of you. Don't get me wrong SRM6 are more useful as a weapon overall, but against lights SSRM6 are definitely waaay better. I'm hoping there isn't an immature L2P just aim better noob comment following up this post as I know I've set myself up for one. :P

Increasing SRM damage to 3 each would make them far too powerful and you'd see nothing but SRM boats.

ECM is neutered by the BAP changes, try to keep up.

Edited by pwnface, 25 November 2014 - 11:28 AM.


#53 Sachimon

    Member

  • PipPipPip
  • 51 posts

Posted 25 November 2014 - 11:34 AM

View Postpwnface, on 25 November 2014 - 11:27 AM, said:


Sure in training grounds on a perfectly still target at 0m range SRM6 are better than SSRM6, in an actual match there is no way you land more than half of your volley on a light mech unless it overheated in front of you. Don't get me wrong SRM6 are more useful as a weapon overall, but against lights SSRM6 are definitely waaay better.

Increasing SRM damage to 3 each would make them far too powerful and you'd see nothing but SRM boats.

ECM is neutered by the BAP changes, try to keep up.


If it was "neutered" I would be killed yesterday while running cicles between enemy large slow targets. But, it or don't or was to slow of "neutering" my ECM.

So, SSRM's are for those who aiming on stand-off targets... while mostly you got jet running Locusts and other terribad roaches from which you need to protect your team mates assaults. I saw another exsample when yesterday in Frozen when SCR-D tried to kill ECM-Fox. Guess who got lock and who got killed?

Right, SCR-D with C-SSRM's. The weapon who work bad, litteraly doesn't work at all. :rolleyes:

3DMG per missile not gonna make them OP, it "neutered" by their range. Simple as fok.

Edited by Sachimon, 25 November 2014 - 11:35 AM.


#54 Macksheen

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,166 posts
  • LocationNorth Cackalacky

Posted 25 November 2014 - 11:35 AM

See, now I'm really confused.

Is this a "buff them" or "OMG nerf them" thread?

#55 Sachimon

    Member

  • PipPipPip
  • 51 posts

Posted 25 November 2014 - 11:36 AM

View PostMacksheen, on 25 November 2014 - 11:35 AM, said:

See, now I'm really confused.

Is this a "buff them" or "OMG nerf them" thread?

Buff them...

#56 Kirkland Langue

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,581 posts

Posted 25 November 2014 - 11:37 AM

Do you know what I hate? To the level that pilots who do this should be banned for exploiting a bug.

Light pilots who intentionally run face first into heavy/assault mechs - so that the collision glitches out and they appear directly behind the mech and are able to just unload on their rear.

Any light mech which gets directly in the face of a heavy/assault, and eats a rack of SRM, deserved to be vaporized.

#57 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 25 November 2014 - 11:48 AM

View PostSachimon, on 25 November 2014 - 11:34 AM, said:


If it was "neutered" I would be killed yesterday while running cicles between enemy large slow targets. But, it or don't or was to slow of "neutering" my ECM.


I think I get what you are trying to say here.. you are saying your ECM isn't neutered because you were able to run circles between large slow targets. What you don't mention here is whether your ECM is being cancelled by BAP (which happens frequently now) and whether the "large slow targets" are boating CSSRM6s (which is the subject of our entire discussion).

View PostSachimon, on 25 November 2014 - 11:34 AM, said:

So, SSRM's are for those who aiming on stand-off targets... while mostly you got jet running Locusts and other terribad roaches from which you need to protect your team mates assaults. I saw another exsample when yesterday in Frozen when SCR-D tried to kill ECM-Fox. Guess who got lock and who got killed?

Right, SCR-D with C-SSRM's. The weapon who work bad, litteraly doesn't work at all. :rolleyes:

3DMG per missile not gonna make them OP, it "neutered" by their range. Simple as fok.


I'm sorry but I'm having trouble understanding what you mean by "stand-off" targets. In any case, just because you saw a SCR lose to a Kitfox it doesn't prove anything. There are so many factors you aren't considering including whether the SCR had BAP or how damaged each mech was at the start of the engagement.

Again buffing SRMs to 3dmg per missiles makes them grossly overpowered. The meta would immediately shift to brawlers maximizing missile hardpoints.

#58 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 25 November 2014 - 11:49 AM

View Postpwnface, on 25 November 2014 - 11:27 AM, said:


Increasing SRM damage to 3 each would make them far too powerful and you'd see nothing but SRM boats.



But wouldn't it be a nice balancing feature for IS and Clams?

50% weight launchers, or 50% more damage?

2.5 would also be accepted, with a faster travel speed.

#59 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 25 November 2014 - 11:50 AM

View PostKirkland Langue, on 25 November 2014 - 11:37 AM, said:

Do you know what I hate? To the level that pilots who do this should be banned for exploiting a bug.

Light pilots who intentionally run face first into heavy/assault mechs - so that the collision glitches out and they appear directly behind the mech and are able to just unload on their rear.

Any light mech which gets directly in the face of a heavy/assault, and eats a rack of SRM, deserved to be vaporized.


I've never seen this happen before and haven't seen or heard of anyone who intentionally tries to exploit something like this. Clipping issues can be extremely frustrating or light pilots as well though, there is nothing like a "clip teleport" to throw off half of your alpha strike or getting you wedged into a space that you can't quickly maneuver out of.

#60 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 25 November 2014 - 11:53 AM

View PostCurccu, on 25 November 2014 - 03:33 AM, said:

Dire with 2x gauss and shitloads of energy weapons can fight back... and one shot that jagers XL ;)
most light mechs can't really do that to C-SSRM boats


Yeah, this. Eventually they pop back up again and even if you trade twice that Jager is going down.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users