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C-Ssrm6 X 5-6

Balance Gameplay Weapons

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#101 Ultimax

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Posted 25 November 2014 - 08:18 PM

View PostMcgral18, on 25 November 2014 - 11:49 AM, said:


But wouldn't it be a nice balancing feature for IS and Clams?

50% weight launchers, or 50% more damage?

2.5 would also be accepted, with a faster travel speed.



There might have been a case for this once before, might.

3 would be insane.

And right now, with so many heavily quirked IS mechs my opinion is no, 2.5 is unnecessary.

Faster shorter cooldowns, less heat, etc. IS quirks have already "ghost buffed" many weapon systems.

IS specialist mechs frequently equal or exceed a clan mech with similar weapon type in their area of specialty.

Edited by Ultimatum X, 25 November 2014 - 08:20 PM.


#102 Lightfoot

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Posted 25 November 2014 - 08:24 PM

I keep saying the correct way to have SSRMs work is to give them a big turn radius rather than the auto-hit dice roll they use now. This worked very well in MW3 since Lights could turn or zig-zag to spoof the SSRMs. Of course if they did not it was higher damage concentration than the SSRMs in MWO which hit every section equally. This makes SSRMs a threat to all mechs of course and pilots gain skill in aiming them. Clan SSRMs are always powerful, but Light mechs should have a chance to dodge them.

#103 Molossian Dog

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Posted 25 November 2014 - 08:26 PM

View PostMeiSooHaityu, on 25 November 2014 - 03:16 AM, said:

...
Now the Storm Crow can mount them with no decernable hitbox weakness and people are cool with it.
...

For the record, I am not.

#104 Brody319

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Posted 25 November 2014 - 08:29 PM

It doesn't make sense why missiles generate heat at all. They should be just tubes and the missiles leave it so fast that heat energy wouldn't last very long. How the **** is 20 missiles generating that much damn heat. In MW4:Mercs you see a number for the actual temperature of your mech, how the bloody hell do 40 missiles generate several hundred degrees in kelvin?! Are these missiles just using miniature nuclear warheads to propel themselves?!

Yes it is annoying to have a single volley of missiles kill you.

#105 Mechwarrior Buddah

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Posted 25 November 2014 - 09:21 PM

View PostCurccu, on 25 November 2014 - 03:33 AM, said:

Dire with 2x gauss and shitloads of energy weapons can fight back... and one shot that jagers XL ;) most light mechs can't really do that to C-SSRM boats


Theres this odd concept, called Teamwork, where you WORK with your TEAM and dont go Rambo off on your own...

#106 Curccu

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Posted 25 November 2014 - 11:16 PM

View PostMechwarrior Buddah, on 25 November 2014 - 09:21 PM, said:


Theres this odd concept, called Teamwork, where you WORK with your TEAM and dont go Rambo off on your own...

So wait till your team has destroyed enemy Streakboats and then you can engage?

#107 pwnface

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Posted 25 November 2014 - 11:41 PM

View PostLefty Lucy, on 25 November 2014 - 05:54 PM, said:


Yeah, that's the thing: SRMs can kill a light effortlessly in a single volley too, and be useful in a brawl against any other weight class.


Sure, an SRM volley can kill a light if it is standing perfectly still right in front of you. I'd challenge anyone to try to kill me in under 3 volleys in a 1v1.

#108 Deathlike

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Posted 26 November 2014 - 12:46 AM

View PostKirkland Langue, on 25 November 2014 - 07:58 PM, said:

Time for today's math lesson, boys and girls.
Just because only 10% of the queue might be lights does NOT mean that lights are only played 10% of the time.


I never said the latter. I've only said the former because it's true.

Quote

Here is a quick test for you - I want you to go ahead and post a screenshot where there are no more than 2 light mechs in the battle. This should be an easy task, if lights are played only 10% of the time. I'm not talking 2 lights on your team - I'm talking 2 lights in the battle.


Easy. I'll find that for you... but I'll troll you with other pics first.

Quote

EDIT - actually because it's possible for you to cheat and create a custom battle. Instead I want you to go through the after action screenshots which have already been posted - and find a single one which shows less than 3 lights. There have been dozens of screenshots posted, so if lights truly are only played 10% of battles, then it should be simple to find such a screenshot. Heck you should be able to find a screenshot where there are zero lights in the battle.


Um... doing a custom battle is silly.

There's plenty of that it. The thing is, I'm a Light pilot, so if you're trying to prove a point, you're not that bright. I'm the only fool that notices that I'm the only Light. While the frequency is not great, but actually DOES HAPPEN.

Clearly, I cannot carry in a Mist Lynx:
Posted Image

Not my fault the Battlemaster didn't try to look:
Posted Image

If only the team didn't find a way to teamkill during the weekend event:
Posted Image

This happened a bit more than 4 hours ago:
Posted Image

5 hours ago:
Posted Image

Last match of my night... yesterday - bonus! (2 Lights our team, ZERO LIGHTS on opfor):
Posted Image

Oh fun! Double bonus! (2 Lights on our team, 1 light on opfor):
Posted Image


Because, we clearly have so many Lights playing:
Posted Image


HERE WE GO!!! SOLO LIGHT IN THE GAME:
Posted Image


Steiner lances are not what they used to be:
Posted Image

Look ma, 2 Lights total!
ggclose

Please, challenge me again on what I've said about Lights in the queue. If you think this is BS, well, please, play Lights 24/7. You'll see the bigger picture.

You know... the best part of challenging people.. is that you took it to someone that takes screenshots of their matches for posterity and reference. Good job.

I probably have a few (not that many) screenshots of no Lights in a match. Suffice it to say... Lights are suffering regardless of what you choose to admit to.

Edited by Deathlike, 26 November 2014 - 01:06 AM.


#109 QuantumButler

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Posted 26 November 2014 - 12:46 AM

View Postpwnface, on 25 November 2014 - 11:41 PM, said:


Sure, an SRM volley can kill a light if it is standing perfectly still right in front of you. I'd challenge anyone to try to kill me in under 3 volleys in a 1v1.


Abusing broken hitreg doesn't make you skilled.

#110 Apocryph0n

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Posted 26 November 2014 - 12:54 AM

Heck, why is everyone still complaining? Every mech is supposed to have some sort of valid tactic/weapon against it. A Streak boat kills a light in 1 or 2 shots, but it will die to anything else.

And it's not like SSRMS are used a lot atm.

You can see someones weapons, why do you even get close to a streakboat in a light? Report him to the big guys and let them kill him while they laugh at his spread damage. Isn't that light reverse-walking a Direwolf into 3 Firestarters? Bingo, it is!

OR do you want no valid weapon against Lights, especially those with borked hitboxes? Bc I am fairly sure there is counters to any other mech in game, be it a setup or a tactic.

#111 Satan n stuff

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Posted 26 November 2014 - 12:59 AM

View Postpwnface, on 25 November 2014 - 02:47 PM, said:


I agree SSRM6 boats are very underwhelming when fighting larger mechs, but being able to instantly leg or kill a light mech really sucks for light mechs. I'm not arguing that SSRM6 boats are better than SRM6 boats, just that purely for killing light mechs the SSRM6 are better.

I'd bet that you can't kill me in a light mech consistently with only 4 salvos of SRMs whereas you could probably do it in 4 salvos of SSRMs 10/10 times.

You'd lose that bet because I don't make idle boasts.
Frankly I'd prefer to do it with my Nova, but SRMs would do just fine.

#112 Deathlike

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Posted 26 November 2014 - 01:24 AM

View PostKirkland Langue, on 25 November 2014 - 07:58 PM, said:

EDIT - actually because it's possible for you to cheat and create a custom battle. Instead I want you to go through the after action screenshots which have already been posted - and find a single one which shows less than 3 lights. There have been dozens of screenshots posted, so if lights truly are only played 10% of battles, then it should be simple to find such a screenshot. Heck you should be able to find a screenshot where there are zero lights in the battle.


Well, I dug out the 0 Light pics, because... it exists.

If the Timberwolf isn't the best heavy, then I don't know what you're smoking:
Posted Image

ggclose, no Lights!:
Posted Image

Bonus - my team had 2 Lights, opfor had zero:
Posted Image

Yea, I'm sure I could find more if I tried, but let's say... Lights are the least represented weight class in the queue, regardless of what you believe.

#113 Ursh

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Posted 26 November 2014 - 01:33 AM

Eh, it doesn't one shot a light unless they were already missing armor. But hyperbole for the win, I guess.

I've got 4xCSSRM6 with a narc on my summoner, and fresh Firestarters still last an annoyingly long time if I'm going one on one with them. I've even got the cooldown and range mods.

#114 Vassago Rain

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Posted 26 November 2014 - 02:46 AM

View PostDeathlike, on 26 November 2014 - 01:24 AM, said:


Well, I dug out the 0 Light pics, because... it exists.

If the Timberwolf isn't the best heavy, then I don't know what you're smoking:
Posted Image

ggclose, no Lights!:
Posted Image

Bonus - my team had 2 Lights, opfor had zero:
Posted Image

Yea, I'm sure I could find more if I tried, but let's say... Lights are the least represented weight class in the queue, regardless of what you believe.


I have about 100,000 screenshots of matches with 0 lights in them.

We rarely see any unless our group brings the token light in a ten man.

#115 MeiSooHaityu

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Posted 26 November 2014 - 03:05 AM

View PostNgamok, on 25 November 2014 - 06:43 PM, said:


You can't blame them, the akimbo glocks were insanely popular in MW2.


Akimbo Glocks in MW2 still required a semblance of aim. The pistol in Titanfall doesn't even require you to aim. Just have the opponent on the screen and click the mouse.

Akimbo pistols were awesome though :)

#116 Widowmaker1981

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Posted 26 November 2014 - 04:54 AM

PGI: Stop listening to people on these forums, if you are. we are all biased to hell and back and are good at twisting facts to suit our aims.

I could make arguments for C-SRMs being too powerful for their weight and in need of serious nerfs - want to know why i would? because i like to play clans and don't like SRMs (only weapon system in the game i can't get on with), if they nerfed C-SRMs then maybe they could un-nerf C-ERMLs which i actually use.

#117 Water Bear

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Posted 26 November 2014 - 05:42 AM

View PostKirkland Langue, on 25 November 2014 - 07:58 PM, said:


Time for today's math lesson, boys and girls.
Just because only 10% of the queue might be lights does NOT mean that lights are only played 10% of the time.

Here is a quick test for you - I want you to go ahead and post a screenshot where there are no more than 2 light mechs in the battle. This should be an easy task, if lights are played only 10% of the time. I'm not talking 2 lights on your team - I'm talking 2 lights in the battle.

EDIT - actually because it's possible for you to cheat and create a custom battle. Instead I want you to go through the after action screenshots which have already been posted - and find a single one which shows less than 3 lights. There have been dozens of screenshots posted, so if lights truly are only played 10% of battles, then it should be simple to find such a screenshot. Heck you should be able to find a screenshot where there are zero lights in the battle.


If the queue is 10% light doesn't that mean exactly that there are only 10% of players looking for a game with light mechs?

Posting screenshots of score screens has always been pointless since that is just anecdotal evidence; I'm sure there are chess masters that can win games by starting with only half as many pieces as their opponents. It would be foolish to conclude that starting the game with half as many pieces as your opponent is therefore a good strategy.

View PostEscef, on 25 November 2014 - 07:40 PM, said:

Unavoidable? Have you ever used streaks? Or ever made any actual effort to dodge them? I've seen my streaks explode at the far end of their range chasing a fleeing opponent, get trained into the terrain, or (my personal misfavorite) trained into an ally. Furthermore, that 72 damage is randomly assigned over 8 hit locations, so it's very easy to do perhaps 10 damage or less to any given hit location. Even a Commando can tank that if fresh, Jenners and Firestarters will frequently tank 2 or 3 salvos with few problems (other than feeling naked afterwards).


On the one hand I do see your point. On the other it's real hard to convince me 5 streak 6's is bad.

Edited by Water Bear, 26 November 2014 - 05:42 AM.


#118 Water Bear

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Posted 26 November 2014 - 06:26 AM

View PostWidowmaker1981, on 26 November 2014 - 04:54 AM, said:

PGI: Stop listening to people on these forums, if you are. we are all biased to hell and back and are good at twisting facts to suit our aims.

I could make arguments for C-SRMs being too powerful for their weight and in need of serious nerfs - want to know why i would? because i like to play clans and don't like SRMs (only weapon system in the game i can't get on with), if they nerfed C-SRMs then maybe they could un-nerf C-ERMLs which i actually use.


Dat honesty though. Also the main argument for data-driven game balance and not emotion driven game balance.

#119 Kain Demos

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Posted 26 November 2014 - 08:06 AM

All these zero light screen shots look to be coming from the group queue. If you queue up with a 12 man you don't have to take lights?

I think I've seen as few as 2 before but I solo queue only.

#120 Macksheen

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Posted 26 November 2014 - 08:20 AM

No, you totally do in a 12 man.

You do not, however, in a 9 man or below. The lack of lights is a definite difference in the group queue than the solo queue.

A 9 man could be 3 A / 3 H / 3 M ... and once matchmaker starts opening valves to get a match to start, you could easily be paired with a 3 man running 3 A.

Note that this is different from most tournaments which generally are tonnage limited - you could end up with an 8 man running 4 H / 4 M and it all works fine - the other team may be 2/2/2/2 but same tonnage.

So ... consider claims like that as gospel ... for people playing only that subset of the game. It's absolutely clear they are less used, but the group queue is the most extreme view of that.





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