Command Console
#21
Posted 05 November 2012 - 02:28 PM
#22
Posted 10 November 2012 - 05:51 PM
Hope to get some use out of it later, but for now, it will sit in my forlorn hanger.
#23
Posted 16 November 2012 - 01:32 PM
Edited by windermere, 16 November 2012 - 01:33 PM.
#25
Posted 28 November 2012 - 11:05 PM
#27
Posted 20 December 2012 - 08:06 AM
Lighting up in bold or something the commander's call to target that specific mech. Everyone rains death on that guy, then moves on. Myabe even increasing the odds of missile lock/hit on that particular mech when LRM's are called in from indirect fire, like giving them the equivalent bonus of an Artemis system since Artemis doesn't help with indirect fire.
#28
Posted 20 December 2012 - 09:27 AM
#30
Posted 23 January 2013 - 09:14 AM
#32
Posted 02 February 2013 - 12:31 PM
#33
Posted 02 February 2013 - 01:21 PM
You must not read from THE BOOK!
#35
Posted 16 February 2013 - 05:19 AM
#36
Posted 05 March 2013 - 09:29 AM
#37
Posted 05 March 2013 - 09:32 AM
It is merely a placeholder until they get this implemented.
I fully expect this to integrate with the Commander Role and the Command modules such as Air Strikes and Artillery.
#38
Posted 05 March 2013 - 09:36 AM
#40
Posted 05 March 2013 - 09:40 AM
Bryan Ekman, on 08 February 2013 - 11:55 AM, said:
Nash- The command console, which is already available at the mech lab, has right now no function. Is it possible to give us a brief summary what function it might have? (e.g. must it be equipt to use the already announced air strikes? )
A: David Bradley is working on a concept, expect a Command Chair post when the design is ready.
Strum Wealh -What specific capabilities are planned or under consideration with regard to "fleshing out" the Command Console, and how will the Command Console both distinguish itself from the BattleGrid and prove useful to those who take the Commander role?
A: David Bradley is working on a concept, expect a Command Chair post when the design is ready.
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