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No Colors At All Except For Mc?
#21
Posted 26 November 2014 - 04:26 AM
Phoenix, Founder, Clans.
I'm thinking about buying the resistance package but I'm not a fan of the Panther, or the enforcer.
#22
Posted 26 November 2014 - 07:18 AM
![B)](https://static.mwomercs.com/forums/public/style_emoticons/default/cool.png)
#23
Posted 26 November 2014 - 07:25 AM
Quxudica, on 25 November 2014 - 10:54 PM, said:
Maybe I'm just way too frugal but I can't see how anyone would look at that as anything but a rip off. You could buy the top tier collectors edition of an entire triple A game that cost millions of dollars to make for that price. I really just can't comprehend how PGI sells any of these bundles for how overpriced they are. But to each their own I guess.
If you are looking at just the colors yes it is a rip off. But you also get 12 Mechs Premium time, a few other bits of swag and a Free King Crab!
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
Or was it free
![:huh:](https://static.mwomercs.com/forums/public/style_emoticons/default/huh.png)
superteds, on 26 November 2014 - 07:18 AM, said:
![B)](https://static.mwomercs.com/forums/public/style_emoticons/default/cool.png)
Vallejo Paints are the best!
![Posted Image](http://minimatefactory.com/blog/wp-content/uploads/2014/03/Paints640x480.jpg)
Edited by Joseph Mallan, 26 November 2014 - 07:23 AM.
#24
Posted 26 November 2014 - 07:37 AM
I've also sunk a few hundred into Smite. Most of that has just been for different skins for the few gods I actually enjoy playing. Same goes for LoL. Not to mention, the several thousands I've spent on WoW over the last 8-9yrs on subscription, faction/race and server changes... and the few times I've been to Blizzcon and any cool collectible items I've gotten.
I don't drink or have much of a social life so this is one of the few things I have for entertainment. I also collect action figures which are between $100-400 for most of them. I usually find one about once every couple months. My significant other collects Barbies (not the ones you buy at Walmart, lol). Everyone is different and I totally understand people not wanting to, or just not able, to put a lot of money out for stuff in this game or any other. A lot of people think spending $500 on a Robocop action figure is just as absurd (<3 Hot Toys and Sideshow Toys).
But I also don't think others should really have any sort of opinion on what others do with their money. Who are we to tell someone else, how to spend their money? At least they're not out funding their local drug dealer... and even if they were, who are we to tell them how to live their lives?
I'm sad I'll be out of town for the KGC and Gargoyle releases
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
#26
Posted 26 November 2014 - 08:05 AM
The reason the items in f2p games seem so expensive (by the way, say hi to the premium tier 8s in WoT), is because of two things.
1) There is no required one time purchase. Making those purchases in bits and pieces is how they hook people. Once you've bought one thing it gets easier to buy others, and the personal value someone places on them is increased in accordance with the price if they are willing to buy them. Now, I'm not saying it's totally cool to charge ridiculous amounts for things, because then no one will buy it. But there's a bit of a sweet spot for games like this around which you get a large amount of people buying and bring in a good revenue, and MWO is dialed into that.
2) f2p games are constantly worked on and developed and having new content released, so they need a constant and steady revenue stream to fund that. Unlike your standard AAA which has a few dlc packs before the game ceases development entirely, f2p games want to exist forever. Or at least as long as possible.
#27
Posted 26 November 2014 - 08:21 AM
Logan Hawke, on 26 November 2014 - 08:05 AM, said:
The reason the items in f2p games seem so expensive (by the way, say hi to the premium tier 8s in WoT), is because of two things.
1) There is no required one time purchase. Making those purchases in bits and pieces is how they hook people. Once you've bought one thing it gets easier to buy others, and the personal value someone places on them is increased in accordance with the price if they are willing to buy them. Now, I'm not saying it's totally cool to charge ridiculous amounts for things, because then no one will buy it. But there's a bit of a sweet spot for games like this around which you get a large amount of people buying and bring in a good revenue, and MWO is dialed into that.
2) f2p games are constantly worked on and developed and having new content released, so they need a constant and steady revenue stream to fund that. Unlike your standard AAA which has a few dlc packs before the game ceases development entirely, f2p games want to exist forever. Or at least as long as possible.
I'd personally be less offended by MWO's pricing if they didn't sell things that actually affect gameplay. IE Consumables and custom mech variants. I wouldn't go so far as to say it's pay to win, but it is in my eyes very distasteful.
#28
Posted 26 November 2014 - 08:37 AM
Quxudica, on 26 November 2014 - 08:21 AM, said:
You can't be serious.
Consumables for MC are so overpower that you can buy all of them for 40K C-Bills (except for that coolant stuff).
About hero mechs. Do they really affect gameplay? I don't recall any hero which is better than the ordinary variants. Maybe the Pirate's Bane, but right now ECM is almost useless.
#29
Posted 26 November 2014 - 08:50 AM
MWO has very few things to sell and even though I completely disagree with the pricing policies (I think a mech - read any mech - should cost between 2-5$) I agree that they sell vanity stuff like paintjobs. Its literally one of the few unique things paying customers get. They should have at least this option.
I mean we get to play the game for free! Don't mind having tiny vanity restrictions in order to do so!
Edited by Louis Brofist, 26 November 2014 - 08:52 AM.
#30
Posted 26 November 2014 - 09:18 AM
KuroNyra, on 26 November 2014 - 04:26 AM, said:
Phoenix, Founder, Clans.
I'm thinking about buying the resistance package but I'm not a fan of the Panther, or the enforcer.
All Paints or at least most paints should be available for Cash and C-Bills. Same for Paint Schemes. Some of the games I have played allowed for vanity items to be purchasable both ways just expensive to buy from winnings.
#31
Posted 26 November 2014 - 09:22 AM
Quxudica, on 25 November 2014 - 10:38 PM, said:
you get three options for cbills i think. All pretty ugly. Honestly the paint system is a horrible f2p style set up in the worst sense.
So what's your plan for them to make money after they give away the cosmetic items for free?
I mean damn...if you want pretty colors, then cough up the cash. Else run green and don't worry about it.
**Edit Full Disclosure**
I got the PC Gamer colors and of course the PP colors (same colors, different shades) which just happen to coincide well with the DHB colors. But while I like tweaking the colors etc, it's not something I am going to pay big bucks for.
Besides, when I buy a new mech, I almost always run it in Puke Green. Nice to have some players ignore me thinking I am a newbie, or when grouped have some chase the newbie squirrel right back to the waiting wolfpack...
Edited by Nick Makiaveli, 26 November 2014 - 09:25 AM.
#32
Posted 26 November 2014 - 10:21 AM
Quxudica, on 26 November 2014 - 08:21 AM, said:
I'd personally be less offended by MWO's pricing if they didn't sell things that actually affect gameplay. IE Consumables and custom mech variants.
Uh, if someone is actually wasting MC on buy those consumables, I would laugh in their face. Not only that, they're not even a game changer, in the least bit. And I don't know 1 "custom variant" mech that has given anyone an advantage, in any match. Not only that, every mech in the game can be bought with MC... and only a dozen or so can't be purchased with Cbills... and they're not even great!
Edited by Moonlander, 26 November 2014 - 10:25 AM.
#33
Posted 26 November 2014 - 11:08 AM
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
superteds, on 26 November 2014 - 07:18 AM, said:
![B)](https://static.mwomercs.com/forums/public/style_emoticons/default/cool.png)
During beta i was always hoping for more specials like the pc gamer one.
I totally forgot about c-bill blue/orange/red though, so thx to anyone who pointed that out!
edit: Of course i´d also like to have more color options for c-bills.
Edited by burns, 26 November 2014 - 11:11 AM.
#34
Posted 26 November 2014 - 11:34 AM
#35
Posted 26 November 2014 - 01:51 PM
Quxudica, on 25 November 2014 - 11:18 PM, said:
CoD map packs, and map packs in general, are horrible and a blight on multiplayer gaming. I really detest it - not just for the money grubbing nature of them but for the harm it does to a games community by splitting it artificially amongst those that have and have not the maps. As an old PC gamer it seems so bizarre to me to see people paying huge prices for maps. We used to get maps for free or even make them ourselves. meh.
Also I was referring to the games costing millions, I know full well CE's are cheap junk and I almost never suggest someone pay for them. That said, 70 bucks for a triple A game's collectors edition (as useless as CE's are) seems like a better deal than 80-150 bucks on early access to virtual mechs that you might not even like. You can literally get these things for free if you wait a couple months.
I think my mindset is just to outside their target demographic. I've certainly bought virtual items before. I just have a hard time wrapping my head around paying 20 USD more for a couple virtual vehicles than it costs for entire big budget games. I'd never pay more than 10 bucks for something like that personally and even tens pushing it.
The whole paying for paintjobs and cockpit decals flummoxes me even more. I remember back in the day when Bethesda got publicly skewered over the whole Horse Armor fiasco, yet no one bats an eye at a company charging three bucks for an RBG code. At least the camo's took some minimal amount of effort. but eh, as i said to each their own.
I was never aware that I had a long, lost brother but it's so good to know I have one now.
We think the same.
#36
Posted 26 November 2014 - 01:56 PM
#37
Posted 26 November 2014 - 02:36 PM
MischiefSC, on 26 November 2014 - 01:03 AM, said:
It's all over-priced. Way, crazy over-priced. That's not the point.
Two players; one spends money one is pure F2P. The one who spends money has an advantage. More mechs, better variety, more experience with them, more cbills and XP for the exact same effort. Significantly more. The visuals (paint/camo/etc) are just there for look. The rest? If you want to pretend that the guy with 60 mechs and the ability to play, outfit and tinker with every mech in the game doesn't have an advantage over the guy who can only handle 4 at a time and only has a handful of modules/tools at his disposal....
Well, shine on you crazy diamond.
I don't have to pretend, I do it every time I log into the game. It's pretty easy. I don't waste all my money on variants (since the elite skills don't give any big advantage) and use all that accumulated cash to bling out, as much as I'm able, a choice couple mechs I play all the time. My single DDC handled business just fine, against a variety of enemies, in solo and group queue, before I started buying other mechs.
You think because you get a clan mech a couple months before a f2p player you're at some huge advantage? You think because you have millions of unused c-bills and xp, that it somehow magically improves your play? If we both already know your paid mechs are getting nerfed or changed somehow shortly before being released for c-bills, how is that an advantage? If I can log into the forums and read stuff, or go play with builds on smurfy, for free, where is this "significant" leg up you supposedly have? It simply doesn't exist. There's not enough depth, consequence, or novelty to this game to warrant any real money being spent, if you're looking for an advantage in battle (which is the only reason I'd personally open my wallet). The p2w "advantage" here is completely and totally blunted by the ultimate force that balances all games: skill.
If PGI wanted to charge like 20 bucks to make your mech immune to ghost heat.... well, I'd seriously think about that. 80+ dollars for more geometry is just a blatant rip-off, same with spending 4 bucks on an ugly websafe color, and/or poorly mapped low res camo texture.
If you people would stop encouraging these developers to make bad decisions by way of your purchasing habits, you would see the game change in short order. Or, shut down all it's servers. Either way, humanity would improve.
#38
Posted 26 November 2014 - 02:43 PM
#39
Posted 26 November 2014 - 02:47 PM
Quxudica, on 26 November 2014 - 08:21 AM, said:
I'd personally be less offended by MWO's pricing if they didn't sell things that actually affect gameplay. IE Consumables and custom mech variants. I wouldn't go so far as to say it's pay to win, but it is in my eyes very distasteful.
So it's not P2W, so what exactly is your problem with it then?
Or is it just that you are too poor to buy anything so you have to denigrate anyone who does out of jealousy? That may not be it, but it is sure how you are coming across...
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