Included 'Mechs:
- HBK-GI "Grid Iron" Hero Mech
- HBK-4P(C) Champion Mech
- HBK-4SP
- Hunchback cockpit statue
- 30 days of premium time
- 3 Mech Bays
The Hunchback has long been a favorite suggestion for a beginner's Mech. With it's reasonable agility, a wide variety of possible loadouts, the ability to fit big cannons on several variants and the need to protect the hunch the Hunchies are great teachers for new players and still pretty powerful in experienced hands.
- The HBK-GI "Grid Iron" is basically a rapid-fire Gauss Rifle on legs. It's defining features are the +25% cooldown bonus for ballistics and another +25% for Gauss Rifles, which is among the biggest quirks any mech got. While still useful when packing an AC20 anyone who buys the Grid Iron should seriously consider trying the Gauss at least once. Your sole presence on the battlefield makes everyone gun for your hunch though, and as soon as that armor is gone, so is the Gauss and sometimes the rest of you too. Medium Lasers or Medium Pulse Lasers make great backups. Make sure to bring enough ammo and you might want to get rid of the XL engine.
- The HBK-4P is the dedicated energy boat variant. It features a grand total of nine energy hardpoints, six of which are located in the hunch. The pod space on a 50-tonner is quite limited but it can easily boat tons of smaller lasers or a couple of big ones. It is the Champion mech of the bundle and the stock loadout is really, really good and can be used out of the box. Slap a couple of consumables on and maybe a few modules if you have them and ride off. The -4P(C) works great without further modifications.
- The HBK-4SP is the SRM-brawler Hunchie. You do not have a hunch on this version but rather two missile launchers located in the shoulders. It is quite heavily quirked for brawling, with a +40% SRM-6 cooldown reduction (+20% generic missile) and -20% medium laser heat generation. That said - brawling in a somewhat lightly armored medium mech without jump jets is always gonna be a risky undertaking, so you'll need to be very careful on where to go and when to engage. XL-engines should be a complete no-go, as those side torsos pop quite easily despite the additional armor quirks and the stumpy Hunchback arms do not shield particularly well.