So...orion 1M Is A Monster Now?
#1
Posted 25 November 2014 - 07:52 AM
Looked at the quirks and decided to utilize what they offer. Kept the LBX10 on there, popped on 3xSRM6 and a couple medium lasers. Was about to put a standard 300 in there and then I stopped and said, "If I'm doing something stupid, why not go all the way with it", so I looked in my inventory and saw a lovely XL350. Popped that bad boy in there. For good measure I put a level 5 LBX10 cooldown module on the mech.
Drop a few matches, it's fun stuff. Drop about a dozen more, unlock the basics, and suddenly I'm just murdering everything I run into. This thing is a monster! Seriously, just a confusing, ugly monstrosity!
#2
Posted 25 November 2014 - 08:49 AM
#3
Posted 25 November 2014 - 08:53 AM
#4
Posted 25 November 2014 - 08:55 AM
LBX10 rapid fire is scary! I honestly was about to sell them....
The VA seems nice as well, Protector is what it is and it got AC20 buffs.
#5
Posted 25 November 2014 - 08:58 AM
I'm about 800K c-bills away from purchasing it. So close.
#6
Posted 25 November 2014 - 09:02 AM
#7
Posted 25 November 2014 - 09:15 AM
#8
Posted 25 November 2014 - 09:37 AM
DarthRevis, on 25 November 2014 - 08:55 AM, said:
LBX10 rapid fire is scary! I honestly was about to sell them....
The VA seems nice as well, Protector is what it is and it got AC20 buffs.
The AC20 on the VA is the dumbest quirk I've seen. That is a pure missile boat, and it is stellar at it. I seriously have to consider buying the M though. X:325 or bigger and 40LRMs with artemis and you lay waste. Got 2 eight kill games in mine.
UrsusMorologus, on 25 November 2014 - 09:15 AM, said:
Ever since the hitbox fix, if you get moving fast enough, you become a fast flanker/skirmisher, even with SRMs. It's just so darn tough and if you can roll damage, you can go beastmode.
Edited by Kjudoon, 25 November 2014 - 09:36 AM.
#9
Posted 25 November 2014 - 10:05 AM
Kjudoon, on 25 November 2014 - 09:37 AM, said:
Doesn't it come stock with an AC10 though? It would have been nice for the VA to be the Orion to get the AC10 buffs since no other variants give that weapon any bonuses. Also, since it comes stock with SRM4 launchers I'd have seen those being buffed too. The general quirks would have buffed LRMs for anyone who uses the VA as an LRM boat.
Honestly, the Protector and ON1-K are the ones that leave me the most confused about the quirk system. If anything the Protector should have gotten the UAC5 quirks since it has 2 ballistic hardpoints.
Anyway, I'm just griping for nothing.
#10
Posted 25 November 2014 - 11:15 AM
#11
Posted 25 November 2014 - 03:30 PM
Mine is a mini atlas build, my k is surprisngly good switched to a quirk build and my V is still a monster missile mech.
#12
Posted 25 November 2014 - 07:08 PM
Napes339, on 25 November 2014 - 10:05 AM, said:
Doesn't it come stock with an AC10 though? It would have been nice for the VA to be the Orion to get the AC10 buffs since no other variants give that weapon any bonuses. Also, since it comes stock with SRM4 launchers I'd have seen those being buffed too. The general quirks would have buffed LRMs for anyone who uses the VA as an LRM boat.
Honestly, the Protector and ON1-K are the ones that leave me the most confused about the quirk system. If anything the Protector should have gotten the UAC5 quirks since it has 2 ballistic hardpoints.
Anyway, I'm just griping for nothing.
It does, and I strip it off first thing.
#13
Posted 26 November 2014 - 07:15 AM
Napes339, on 25 November 2014 - 10:05 AM, said:
Doesn't it come stock with an AC10 though? It would have been nice for the VA to be the Orion to get the AC10 buffs since no other variants give that weapon any bonuses. Also, since it comes stock with SRM4 launchers I'd have seen those being buffed too. The general quirks would have buffed LRMs for anyone who uses the VA as an LRM boat.
Disagree with SRM4 buff. I'm usind the VA with LBX, x2 LL's and x4 SRM6 with XL300 and it's a deadly CQB machine, firing that 24 missiles and LBX in close range is impressive. Tried to use VA as an LRM boat - wasn't impressed. V was much better with x3 LRM15+A and x2 LL's.
P.S. - I have K,V and VA, running all of them with XL300 and I don't see any problems using it. Also was trying STD300 on K - haven't seen much survivability increase with it.
Edited by Dimitry Matveyev, 26 November 2014 - 07:21 AM.
#14
Posted 26 November 2014 - 09:49 AM
Dimitry Matveyev, on 26 November 2014 - 07:15 AM, said:
Disagree with SRM4 buff. I'm usind the VA with LBX, x2 LL's and x4 SRM6 with XL300 and it's a deadly CQB machine, firing that 24 missiles and LBX in close range is impressive. Tried to use VA as an LRM boat - wasn't impressed. V was much better with x3 LRM15+A and x2 LL's.
P.S. - I have K,V and VA, running all of them with XL300 and I don't see any problems using it. Also was trying STD300 on K - haven't seen much survivability increase with it.
Sounds like a powerful build indeed. The LBX + SRM combo is always fun with my only minor gripe being that the LB rounds travel so much faster that it sometimes spreads the damage even more when you alpha everything. Better off shooting in separate bursts to maximize damage when you've got to lead your shots.
Also, I've always prefered the SRM4 to the SRM6 due to tighter spread, recycle rate and ammo consumption. Whenever I use SRM6 packs I feel like they need artemis to be worth it where as the 4 packs can work fine without it but of course this up to personal preference.
If I was to run something like you propose I'd probably do this : ON1-VA
#15
Posted 26 November 2014 - 11:14 AM
Napes339, on 26 November 2014 - 09:49 AM, said:
Have been trying something like that, but mediums haven't worked for me. This is ON1-VA I'm using.
It's hot, if firing everything, but I can live with that. I'm using LL's for long range, LBX+LL's for middle range and SRM's + LBX in close range (SRM's 1 by 1). At ~70m or closer I fire all SRM's and LBX in one shot. Works for me
P.S. My ON1-K and ON1-V
Edited by Dimitry Matveyev, 26 November 2014 - 11:17 AM.
#16
Posted 30 November 2014 - 11:21 AM
ExplodedZombie, on 25 November 2014 - 08:53 AM, said:
I've been running my protector as a pocket Atlas and having great results with it. AC20, 2x A-SRM6 and 2x medium lasers all pushed along by a STD300 engine. It's durable, fast enough when speed tweaked and kicks out a surprising close range punch. Add an AC20 cooldown module and a medium laser range module and you've got a nice brawling mech for soaking damage and getting stuck in.
#17
Posted 01 December 2014 - 08:53 PM
Mostly it just feels like I have no ability to actually control an engagement. Of course, then I get impatient and end up doing something stupid but it seems extra dangerous with this mech.
EDIT: Getting annoyed and had to mix things up. 3 LLas, LB10X. Can poke out with the lasers and once I'm in close boom, boom, boom! Much better for now while I get this thing elited.
Edited by Napes339, 01 December 2014 - 09:42 PM.
#18
Posted 01 December 2014 - 09:21 PM
#19
Posted 01 December 2014 - 10:51 PM
Have fun with these OP builds while they last.
Edited by Punk Oblivion, 01 December 2014 - 10:52 PM.
#20
Posted 02 December 2014 - 06:08 PM
Moonlander, on 01 December 2014 - 09:21 PM, said:
They best not nix my new love. The DRN-1N is beastmode.
shhhh.......
Kurita mech with a punch. Makes me happy.
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