So, the quirk system has done a lot to bring back previously dead variants and encourage different play styles. Definitely the best change in a long while. However, I've noticed almost all of the quirks are for straight combat weapons - the support stuff seems utterly ignored. I think this would be a great chance to put them in the works.
For example, the Raven 3L could get a +25% bonus to TAG lock speed or +25% to TAG range; perhaps the Kintaro could get a velocity bonus to NARC launchers, etc.
It'd even be nice seeing some variants giving heat transfer bonuses to the flamer, to make them specialized at the role of hurting the other guy's heat, and allow flamers to be powerful without making them across the board buffed.
Finally, is there any reason this has to stop with weapons? What about modules? Perhaps, say, certain models of the locust could gain an additional 10 second to their UAV, or 50% more range to their Seismic Sensors? Equipment could get on this too, such as ECM and BAP advantages.
It seems like a lot of potential scout builds could see a huge benefit from this and really add some more stand out variants, which benefits everyone.
TL/DR: More quirks to non-weapons!


Recon Quirks: Let's See More Variants Get Support Quirks!
Started by Victor Morson, Nov 28 2014 06:39 AM
Balance Gameplay Loadout
8 replies to this topic
#1
Posted 28 November 2014 - 06:39 AM
#2
Posted 28 November 2014 - 06:41 AM
I agree with the general idea, but not the specifics in modules and consumables. Quirks such as faster target info, lock on, short-range rear arc radar, etc. would be most welcome.
#3
Posted 28 November 2014 - 07:40 AM
The Boz, on 28 November 2014 - 06:41 AM, said:
I agree with the general idea, but not the specifics in modules and consumables. Quirks such as faster target info, lock on, short-range rear arc radar, etc. would be most welcome.
Oh absolutely. Those were just rough examples; I'd just like to see more support-gear quirks in general, of all varities. There's a lot of canon recon 'mechs that aren't seeing use right now, and this would be a nice big step up for some of them, no question.
#4
Posted 28 November 2014 - 07:40 AM
I agree to this
#5
Posted 28 November 2014 - 08:00 AM
I support the idea =)
#6
Posted 28 November 2014 - 08:50 AM
I like the idea. However....
For said quirks to be more useful there would have to be a use to begin with. This is from a person who plays "scouts" and bought into the Founder's package because of the Electronic Warfare they described but we never saw. Sure would like some better skill trees, maps that make scouting more useful, and these suggestions though.
For said quirks to be more useful there would have to be a use to begin with. This is from a person who plays "scouts" and bought into the Founder's package because of the Electronic Warfare they described but we never saw. Sure would like some better skill trees, maps that make scouting more useful, and these suggestions though.
#7
Posted 28 November 2014 - 09:49 AM
I just want MG RoF quirks like how AMS gets a RoF module. Speaking of which, I wants an MG RoF module too.

#8
Posted 28 November 2014 - 11:29 AM
FupDup, on 28 November 2014 - 09:49 AM, said:
I just want MG RoF quirks like how AMS gets a RoF module. Speaking of which, I wants an MG RoF module too. 

I get the feeling something like that would be in the pipeline... including duration reduction for lasers or projectile improvements for the Clan UACs and even... "lowered COF" for LBX.
Feels like Lostech at this rate though.
#9
Posted 28 November 2014 - 11:49 AM
Sensor Range increases for the lighter scouts could be really great buffs as well.
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