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#101
Posted 29 November 2014 - 03:52 PM
#102
Posted 29 November 2014 - 04:07 PM
#103
Posted 29 November 2014 - 04:17 PM
Sagamore, on 29 November 2014 - 03:52 PM, said:
I'd say this is much worse.
Back then they didn't mess up the headbox.
Quite literally, "the head is the head."
They made the head as the head.
It just has a big freaking head.
This hitbox thing is a total "wtf?"
#104
Posted 29 November 2014 - 04:45 PM
I'm so glad i spent money to get these (so far) pathetic mechs
#105
Posted 29 November 2014 - 04:49 PM
#106
Posted 29 November 2014 - 04:49 PM
People just quit trying to ST any clan mechs because right now that's pointless. Losing some of your cooling when you've just lost half or more of your weapons is zero penalty and a bad joke. CT all day, every day.
(Unless your a Stormcrow, with its ridiculous hitboxes, in which case your CT is unhit-able. SWEEP THE LEGS Johnny!)
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#108
Posted 29 November 2014 - 04:53 PM
#109
Posted 29 November 2014 - 04:56 PM
Whine. Get a buff. Mission accomplished.
#110
Posted 29 November 2014 - 04:58 PM
#112
Posted 29 November 2014 - 05:04 PM
Hillslam, on 29 November 2014 - 04:56 PM, said:
Whine. Get a buff. Mission accomplished.
Dude, are you even looking at the hitbox map in this thread?
It's NOT fine.
If you insist the Hellbringer's hitboxes aren't broken, then you're deluded or trolling.
That said, I don't have an opinion whether properly working hitboxes would need a smaller CT or not. I think right now the most important thing is to FIX the obvious errors and then see if further adjustments may be needed.
#113
Posted 29 November 2014 - 05:08 PM
Heck, despite that its working its way into being my favorite clan mech. Gotta love a heavy with ECM.
#115
Posted 29 November 2014 - 05:36 PM
Koniving, on 29 November 2014 - 04:17 PM, said:
Back then they didn't mess up the headbox.
Quite literally, "the head is the head."
They made the head as the head.
It just has a big freaking head.
This hitbox thing is a total "wtf?"
In the game, the head equates to the cockpit, not the shape of the mech, so yes, they did mess up a hitbox with the Atlas back then.
#117
Posted 29 November 2014 - 06:05 PM
jay35, on 29 November 2014 - 05:36 PM, said:
In their original design, the head equated to the head. PGI said it themselves.
It doesn't make sense to have 33 health (18 armor + 15 structure) dedicated to a window of transplast (transparent metal) when your body has a total of 20 armor on the front, 4 armor on the rear, and 12 structure (total 36) for the rest of your mech's body (Locust).
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It really doesn't.
That purple area has 20 front CT armor, 4 rear CT armor, and 12 structure. That SUPER TINY ITTY BITTY BABY BOX... has 33 health total (18 armor, 15 structure).
In what way does that make sense? Especially since Transplast, the transparent alloy used, is noteworthy as 'slightly weaker' than standard armor.
However, rather than the head always being 'the entire head', it should be a series of 'weaker' points in the head. This would substantially reduce the CT size of the Atlas, allowing the ST sizes to be reduced some as well, and allowing the mech to live longer.
Edited by Koniving, 29 November 2014 - 06:08 PM.
#118
Posted 29 November 2014 - 06:12 PM
Grrzoot, on 28 November 2014 - 07:02 PM, said:
qft
It's a bit too big. Gets hit easily from 400-500 meters even when turned away. Not much payload. Just the ECM as a benefit.
#119
Posted 29 November 2014 - 06:12 PM
#120
Posted 29 November 2014 - 06:18 PM
Sagamore, on 29 November 2014 - 03:52 PM, said:
I cant even remember when i have last seen a Atlas get headshot... My point being, don't over correct things.
Hopefully they will find a nice balance
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