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Debate: Currently, Are The Is Mechs, In Total, Superior To Clan Mechs?


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#401 Bishop Steiner

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Posted 02 December 2014 - 11:39 AM

View PostBrody319, on 02 December 2014 - 11:28 AM, said:



Someone should make a video with an angelic quire singing while 6-7 AMS shoot down waves of LRMs.

Make a neat little hero mech called the Guardian Angel that has modest offensive firepower but 6-8 AMS, ecm and good speed & JJs. 45 tons or so, lol.

View PostBrody319, on 02 December 2014 - 11:32 AM, said:


Because no mech anywhere is better off with a STD engine over an XL engine. Yup, no mech can properly mount a formidable loadout that matches clan levels of damage without bringing an XL engine.

my PP-FLD jackhammerring Can Opener HBK-4G would like to disagree. I'll take it over a Nova (my clan counterpart) any time, and actually be pretty happy against most SCs, even.

#402 SaltBeef

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Posted 02 December 2014 - 11:39 AM

Adder prime should get Erppc quirks for heat dissapation like the awsome.
Added flamer damage.
The 4 missile adder is pretty tough just a flamer perk.

Summoner would benefit from 2 energy hardpoints 1 for each torso. The arm that has only 1 e hardpoint should have something else added. Same for the pod with only the ballistic. Jump perks.

Nova better heat dissapation and jump distance perks. Added durability to the arms.

Kit fox increase leg durability.

Better auto cannons , lesser heat penalties for medium to small lasers. Leave high for larger Energy weapons.

Warhawk , torso durability



Dire wolf , turn speed increase or trade off larger engine for less weapons.

Myst linx , arm durability.

Ice ferret , arm durability.

Edited by SaltBeef, 02 December 2014 - 11:43 AM.


#403 Brody319

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Posted 02 December 2014 - 11:39 AM

View PostBishop Steiner, on 02 December 2014 - 11:39 AM, said:

Make a neat little hero mech called the Guardian Angel that has modest offensive firepower but 6-8 AMS, ecm and good speed & JJs. 45 tons or so, lol.


my PP-FLD jackhammerring Can Opener HBK-4G would like to disagree. I'll take it over a Nova (my clan counterpart) any time, and actually be pretty happy against most SCs, even.



That second comment was a sarcastic response.

#404 Bishop Steiner

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Posted 02 December 2014 - 11:41 AM

View PostBrody319, on 02 December 2014 - 11:39 AM, said:



That second comment was a sarcastic response.

ah so! Missed the context actually, so my bad, lol!

View PostSaltBeef, on 02 December 2014 - 11:39 AM, said:

Adder prime should get Erppc quirks for heat dissapation like the awsome.
Added flamer damage.
The 4 missile adder is pretty tough just a flamer perk.

Summoner would benefit from 2 energy hardpoints 1 for each torso. The arm that has only 1 e hardpoint should have something else added. Same for the pod with only the ballistic. Jump perks.

Nova better heat dissapation and jump distance perks. Added durability to the arms.

Kit fox increase leg durability.

Better auto cannons , lesser heat penalties for medium to small lasers. Leavd high for larger Energy weapons.

Warhawk , torso durability



Dire wolf , turn speed increase or trade off larger engine for less weapons.

Myst linx , arm durability.

Ice ferret , arm durability.

DW is fine where at, better mobility would make it a tier 0 like the TW, instead of a tier 1

#405 SaltBeef

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Posted 02 December 2014 - 11:51 AM

Is should get Better ranged sensors, Stronger ECM, lesser Bap. Some better quirks for a few of the chassis. MOST OF THE QUIRKS WERE GREAT. Feedback from players on which ones to change.

Edited by SaltBeef, 02 December 2014 - 11:53 AM.


#406 WarHippy

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Posted 02 December 2014 - 11:52 AM

View PostBishop Steiner, on 02 December 2014 - 11:39 AM, said:

Make a neat little hero mech called the Guardian Angel that has modest offensive firepower but 6-8 AMS, ecm and good speed & JJs. 45 tons or so, lol.
Hmm... I'm now picturing a humanoid looking mech with 3 AMS in each side torso placed so that they form wing like structures starting from the top of the shoulder down the back and off to the sides. Give it one medium laser and one medium pulse laser in each arm, and 8 max jump jets. Maybe even add ECM to one of the variants. Sounds like fun if you ask me.

#407 Bishop Steiner

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Posted 02 December 2014 - 11:52 AM

View PostSaltBeef, on 02 December 2014 - 11:51 AM, said:

Is should get Better ranged sensors, Stronger ECM, lesser Bap. Somer better quirks for a few of the chassis. MOST OF THE QUIRKS WERE GREAT. Feedback from players on which ones to change.

I would like deeper quirks. Sensors, jump distance and agility. Flamers get some work on, etc.

#408 Xythius

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Posted 02 December 2014 - 11:56 AM

Personally - & I'm sure I'm in a very small minority - I actually like the clan UAC's. I do agree that the IS AC/UAC's are superior, however. I think a good change may be giving the Clan AC/UAC's two projectiles instead of 4. UAC2 has two projectiles of 1 dmg each; UAC5, two projectiles of 2.5, etc. Perhaps increase the speed & decrease the time between projectiles. This way it keeps them different from the IS ballistics. Other than that, I kinda feel that the parity between IS/Clan is pretty close. If PGI removes the negative quirks & maybe add some small positive quirks from the omni-pods (nothing on the scale the IS recieved, but small, maybe 5% to various weapon attributes) & give us add'l variant omni-pods, we'd be pretty much there, I think.

But realistically, we're gonna have wait for CW to know for sure.

~Xythius

#409 Timuroslav

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Posted 02 December 2014 - 12:00 PM

Something about a Flamer just roasting a Battletech tank, and watching the crew bail out because its too hot, and burning alive just sounds so brutally METAL. It's like NASCAR except nobody actually dies; which makes it fun and beautiful.

Edited by Timuroslav, 02 December 2014 - 12:01 PM.


#410 SaltBeef

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Posted 02 December 2014 - 12:00 PM

I feel you are the monority opinion but you have some good ideas and i agree less projectiles faster travel speed.

#411 Timuroslav

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Posted 02 December 2014 - 12:09 PM

Ok, I have one more firey Idea topic; before I wedge out.

How do we feel about Clan targeting Computers and Inner sphere command console?
Honestly, I don't believe the Atlas DDC should have the ECM, but we still have it. So meh.

Clan Targeting Computers: I feel like you sacrifice a lot of Firepower, for some pretty amazing rewards. So I don't know
Innersphere Command console feels like crap though.

3 Tons and minus a module slot seems kind of harsh for something that sucks away your firepower.

Why does it increase weapon capability in the first place?
Shouldn't it be an Information Warfare item?
What do you guys think it should do?

Edited by Timuroslav, 02 December 2014 - 12:13 PM.


#412 Andi Nagasia

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Posted 02 December 2014 - 12:15 PM

until CW and true IS vs Clan we wont know for sure,
there are things that will come in 3054 that will change MWO,
such as IS-Light-Engines, IS-MRM's and Clan-ATM's,
but all this would be after CW starts and Time-Jump,

#413 Bishop Steiner

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Posted 02 December 2014 - 12:28 PM

View PostTimuroslav, on 02 December 2014 - 12:09 PM, said:

Ok, I have one more firey Idea topic; before I wedge out.

How do we feel about Clan targeting Computers and Inner sphere command console?
Honestly, I don't believe the Atlas DDC should have the ECM, but we still have it. So meh.

Clan Targeting Computers: I feel like you sacrifice a lot of Firepower, for some pretty amazing rewards. So I don't know
Innersphere Command console feels like crap though.

3 Tons and minus a module slot seems kind of harsh for something that sucks away your firepower.

Why does it increase weapon capability in the first place?
Shouldn't it be an Information Warfare item?
What do you guys think it should do?

Command Console should be replaced with C3 master computer, and required to share targeting info between units, IMO. (unless target is tagged or narcd.)

Edited by Bishop Steiner, 02 December 2014 - 12:28 PM.


#414 Bishop Steiner

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Posted 02 December 2014 - 12:56 PM

View PostWarHippy, on 02 December 2014 - 11:52 AM, said:

Hmm... I'm now picturing a humanoid looking mech with 3 AMS in each side torso placed so that they form wing like structures starting from the top of the shoulder down the back and off to the sides. Give it one medium laser and one medium pulse laser in each arm, and 8 max jump jets. Maybe even add ECM to one of the variants. Sounds like fun if you ask me.

Posted Image
Posted Image

#415 Brody319

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Posted 02 December 2014 - 12:57 PM

View PostBishop Steiner, on 02 December 2014 - 12:56 PM, said:

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It is beautiful

#416 KharnZor

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Posted 02 December 2014 - 01:02 PM

View PostBishop Steiner, on 02 December 2014 - 12:56 PM, said:

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That is...disturbing.

#417 WarHippy

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Posted 02 December 2014 - 01:03 PM

View PostBishop Steiner, on 02 December 2014 - 12:56 PM, said:

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Yes!!!

#418 Bishop Steiner

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Posted 02 December 2014 - 01:04 PM

View PostKharnZor, on 02 December 2014 - 01:02 PM, said:

That is...disturbing.

:D

#419 SaltBeef

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Posted 02 December 2014 - 01:04 PM

Everyone would probably drop some Ams's switch to med pulses and add heatsinks. A New Wubber Duckie!

#420 CDLord HHGD

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Posted 02 December 2014 - 01:05 PM

View PostBishop Steiner, on 02 December 2014 - 12:56 PM, said:

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This NEEDS to be a Hero mech and I will buy it immediately. PGI, make it so!

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