I think people are missing the core idea of Battlemechs in the Battletech universe
Many Factions rely on Tanks, ships , turrets, Infantry, and Artillery IF they HAVE the Man-Power to deploy them. All those equipment are cheap and they only take a lot of Man-power for the amount of fire power they have. In a lot of Cases they have More Fire power than regular Mechs. See the Demolisher, Paladin, and Daimyo HQ Battle vehicles. Any of those would blow the living poop out of the Vehicle.
you Deploy Battlemechs into combat for several reasons.
Prestige and fame.
You don't have a lot of man-power
you have a lot of money
You need to quickly fight on multiple different planets with different types of terrain.
You need a multi-tool combat vehicle that does Multiple roles not just one. Battleships are water locked. Tanks are land locked. Hover craft lack armor. Infantry are easily killed, Aerofighters are countered by Turrets.
Battlemechs do EVERYTHING. Land-Air-Mechs.
You deploy everything else if you have Population, but not money.
Scratch that Starships are the most Effing Expensive and crucial thing in the whole Cosmos of Battletech.
Battlemechs in the Battlemech universe are the Cadillacs of the Battlefield; they're the Multi tools. Mechs with Arms are used to move equipment around in Dropships, they weren't just placed there to look humanoid ish.
that said the most Realistic mechs would probable be the Commando, Spider, Jagermech, Cataphract, and Catapult.
the Timberwolf would be the most Imbalanced mech lol the legs are behind it's center of gravity and it's all nose weight. I'd love to fight that thing as knocking it on the nose would cause it to fall over.
Edited by Timuroslav, 30 November 2014 - 12:52 PM.