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Light Mech VS Assault Class Mech


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#21 Haeso

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Posted 22 November 2011 - 05:44 PM

The assault puts his back to a building/wall/anything the light can't cross over and now the light is screwed. Not to mention lance mates, two assaults can easily kill 4+ lights if they work together without taking much damage if they're loaded out with high damage/long reload weapons, they won't be able to track onto a light at short range long enough to utilize things like UAC2/RAC2/Pulse weapons, and with high damage/long reload if they try and poptart in and around buildings you just need to nail them once and they're either on the ground or limping. I tend to like multiple LBX20 in Mercs, 3 LBX20 (Non clan, 5s recycle rather than 6s on clan in exchange for extra weight) and you'll hit them before they get back up and any decent speed, or x4 CLBX20 on an annihilator in pairs.


Playing an assault in an urban environment is harder surely, but more than doable.

#22 CaveMan

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Posted 22 November 2011 - 06:08 PM

If you go slow, you die. Expecting the light 'Mech to stand around and trade blows with you is going to get you killed.

Of course, if they implement melee attacks, leghumping won't be a valid strategy anymore. Ever seen what an Atlas' kick does to a 20 ton 'Mech?

#23 Agent 0 Fortune

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Posted 22 November 2011 - 06:10 PM

View PostCaveMan, on 22 November 2011 - 06:08 PM, said:

Of course, if they implement melee attacks, leghumping won't be a valid strategy anymore. Ever seen what an Atlas' kick does to a 20 ton 'Mech?


Something like a bunny slipper?

#24 Haeso

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Posted 22 November 2011 - 07:01 PM

View PostCaveMan, on 22 November 2011 - 06:08 PM, said:

If you go slow, you die. Expecting the light 'Mech to stand around and trade blows with you is going to get you killed.

Of course, if they implement melee attacks, leghumping won't be a valid strategy anymore. Ever seen what an Atlas' kick does to a 20 ton 'Mech?


20 ton projectile?

#25 name51875

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Posted 22 November 2011 - 07:50 PM

View PostCaveMan, on 22 November 2011 - 06:08 PM, said:

Of course, if they implement melee attacks, leghumping won't be a valid strategy anymore. Ever seen what an Atlas' kick does to a 20 ton 'Mech?

A nice 20 Tons projectile with Fusion Nuclear Reactor = A nuclear grenade

#26 Karyudo ds

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Posted 22 November 2011 - 07:56 PM

View PostCaveMan, on 22 November 2011 - 06:08 PM, said:

Of course, if they implement melee attacks, leghumping won't be a valid strategy anymore. Ever seen what an Atlas' kick does to a 20 ton 'Mech?


This. This is one of those reasons I wish they would put in melee, a good kick or charge attack and boom goes the circling light mech.

According to the boardgame the SLOWEST official mechs walking speed would let it do a 180 degree turn, factor in being able to twist 30 degrees left OR right so in a one-on-one battle it was almost impossible for a fast mech to actually use speed to avoid being hit.

Obviously this is a digital game but the circle strafing only existed in the video games unless you ganged up on a mech. The thing though, is that they've mentioned focusing on urban settings to avoid this as much as they can. I think an assault mech in a city would have a decent advantage against anything coming down the street if it were paying attention.

#27 Phades

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Posted 22 November 2011 - 08:33 PM

Quickest and easiest reason to allow the inclusion of melee attacks such as punches and kicks. Being out of their firing arc is one thing, dry humping their leg like a dog and expecting no ability to retaliate is something else entirely allies within the game or not. Simply denying them the ability to move in certain directions is bad enough on its own.

#28 Kristof Bowen

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Posted 22 November 2011 - 08:48 PM

Are we already ******** about Light Mechs before we even see them in action?

Wow. Really people.

Besides it serves them right for using Land/Flying Pigs.

Even in real life it isn't necessarily better to pilot the biggest war machines around.
True you usually have more firepower and armor, but you are often slower and a larger/easier target.

Speed is the key to most warfare. Get in fast, take out your target, and get out fast.
The less time you spend in the combat area the bigger likelihood of survival and the ability to go on another mission.

#29 Barbaric Soul

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Posted 22 November 2011 - 09:11 PM

To any one of you, and I do mean ANYONE, that believes the very first post in this thread, I invite you to join me in a MW4 server. I promise you that no body in this world that plays MW4 can take a flea and kill a atlas I am piloting in a 1 on 1 fight. Infact, I'd be willing to go 10 waves against any flea pilot and will bet money the flea pilot will not score a single kill, nor I suicide. pure-tech or mix-tech, stock or custon config, ffp or 3pv, it won't matter.
And this is coming from someone that doesn't even drive a atlas.

#30 Bloody

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Posted 22 November 2011 - 09:12 PM

Mechs should not be balanced in terms of 1 v 1. 4 v 4 should be the model. If folk want to run around in 4 Assault and or 4 Light then go for it.

There is no exploit if a Light can circle strafe the assault to bits. I call that strategy.

#31 EDMW CSN

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Posted 22 November 2011 - 09:15 PM

View PostPhades, on 22 November 2011 - 08:33 PM, said:

Quickest and easiest reason to allow the inclusion of melee attacks such as punches and kicks. Being out of their firing arc is one thing, dry humping their leg like a dog and expecting no ability to retaliate is something else entirely allies within the game or not. Simply denying them the ability to move in certain directions is bad enough on its own.


I relish at the idea of light mechs going 8/12 doing drop kicks on assaults.
When the assault goes down, let's play stomp the assault.

To balance assault physical punch and kick power, maybe they can only swing once every 8 seconds while lights have a melee cool down of only 2 seconds. Mediums 4 and Heavies 6.

Edited by [EDMW]CSN, 22 November 2011 - 09:16 PM.


#32 CaveMan

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Posted 22 November 2011 - 09:17 PM

View Post[EDMW]CSN, on 22 November 2011 - 09:15 PM, said:

To balance assault physical punch and kick power, maybe they can only swing once every 8 seconds while lights have a melee cool down of only 2 seconds. Mediums 4 and Heavies 6.


Why bother? Lights and mediums are already fast enough to not have to slug it out with assaults at close range. If you don't want your block knocked off by an Atlas, DON'T STAND NEXT TO ONE. ^_^

#33 EDMW CSN

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Posted 22 November 2011 - 09:23 PM

View PostCaveMan, on 22 November 2011 - 09:17 PM, said:


Why bother? Lights and mediums are already fast enough to not have to slug it out with assaults at close range. If you don't want your block knocked off by an Atlas, DON'T STAND NEXT TO ONE. ^_^


Because it is fun to overheat an AS7-K, knock him down and then kick on him with a bunch of locusts till his LRM ammo / GR crits and explodes. :(

Edited by [EDMW]CSN, 22 November 2011 - 09:24 PM.


#34 UncleKulikov

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Posted 22 November 2011 - 09:54 PM

View PostKnowBuddy, on 22 November 2011 - 09:28 AM, said:

I don't think it's necessary to prevent this from happening. If you choose to use an assault for more firepower at the expense of speed and turning rate, you should naturally have difficulty hitting a smaller, much more nimble opponent. The fact that it would take that smaller opponent quite a while to chip away at your vastly superior armor just reinforces the sound tactical wisdom of not lone-wolfing or Leeroy Jenkins-ing.

Not that the MW4 implementation was great, but from what we've heard from Pirahna, it sounds like they'll be working hard to make sure light and medium mechs stay viable in some way even when assaults are common.

The issue mentioned wasn't that it was hard to hit the flea, but that it couldn't once the flea got to point blank range. That is unacceptable. There shouldn't be a situation where a mech cannot respond to an enemy because of x/y axis.

Edited by UncleKulikov, 22 November 2011 - 09:54 PM.


#35 Traejun DiSanctis

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Posted 22 November 2011 - 09:56 PM

Yes - a Flea can kill an Atlas 1v1. Of course, the Atlas pilot would have to be asleep or dead in front of his computer....but it can be done.

Light mech hhhhhooooooooooooooooooooooooooooooooooooooooooooooo!!!!

#36 mcgrunt

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Posted 22 November 2011 - 10:00 PM

In MW4 Mercs, Light mechs don't stand a chance against Assaults armed with Long Toms no matter how close they can get. Everybody knows that.

There is no need to hit the Light mechs directly, just fire the explosive round so it will land close enough to the Light mechs so they will be located within the splash radius of the explosion and they are done. At he same time make sure you do not fire the round too close to you in order for the splash not to cause heavy damage to your (Assault) mech.

Also remember that Long Toms have, to some extent, penetrating damage effect trough walls and buildings, so if a Light mech is located too close to the other side of a wall or building, the Assault with the help of radar, only needs to fire one or two rounds against the wall or building, and they are toast.

Additionally, maybe it's just me, but the Assault mechs seemed to rotate faster when moving in full reverse.

Of course, all this in MW4 Mercs context.

#37 Traejun DiSanctis

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Posted 22 November 2011 - 10:02 PM

Yes, of course, when I'm taking on a light mech, I am always sure to equip my long toms.

If you are so bad that you need long toms to kill a light mech...uninstall.

#38 CaveMan

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Posted 22 November 2011 - 10:08 PM

View PostTraejun DiSanctis, on 22 November 2011 - 10:02 PM, said:

Yes, of course, when I'm taking on a light mech, I am always sure to equip my long toms.

If you are so bad that you need long toms to kill a light mech...uninstall.


Heh yeah. A few well-placed Gauss rounds will cripple a leg and then that light 'Mech is cannon fodder. Long Tom is for people who can't aim.

#39 Traejun DiSanctis

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Posted 22 November 2011 - 10:12 PM

View PostCaveMan, on 22 November 2011 - 10:08 PM, said:


Heh yeah. A few well-placed Gauss rounds will cripple a leg and then that light 'Mech is cannon fodder. Long Tom is for people who can't aim.


You don't even need Gauss rounds. Any weapon that an Assault Mech would realistically carry will do. Besides, an Assault Mechs' job is not to tackle the lights. It's to handle the heavies and other Assaults...or lay waste to armies of mediums. Your smaller lancemates handle the little gnats for you so that you can focus on wasting big boys.

#40 mcgrunt

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Posted 22 November 2011 - 10:47 PM

I am sorry to have to bring you guys back to reality, obviously you don't know what you are talking about, or have been living under a rock for quite some time. All I see is some very asinine flame-bait/trolling comments without contributing any knowledge. LOL

Explain how you are able to defend a "slow" Assault mech from a "very fast" Light mech going circles around your feet only using Gausses and Lasers. You must be kidding me. Oh I get it, you just aim and shoot...hmm...very clever.

And who said you bring Long Toms into a battle only for killing Light mechs. It's pretty obvious your lack of knowledge in the use of this type of weapons.

Edited by mcgrunt, 22 November 2011 - 10:49 PM.






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