I looked at 12 vs 12 and tonnage equivalent with optimal Clan and Inner Sphere drops and then a table of more typical drops. Considering the wide difference in mech builds in MWO, the BV2 in the tables was taken from the typical mech variants on Sarna. You see that equivalent drop weights (with 3/3/3/3) don’t achieve balance with the Clan BV2 10737 greater than the IS BV2. Worse is a comparison of an optimal Clan drop against a more typical IS drop which yields a difference in BV of 11505 in favor of the clans.
Going to 12 Vs 10 (2/2/3/3) drop yields a BV difference of 5288 in favor of the Clans. Better but still unbalanced; however a well-run IS team could prevail. More could be done by also favoring tonnage towards the IS which may help balance. However without a BV comparison you will NEVER know if a drop is reasonably balanced or not.
I don’t know why PGI didn’t implement BV from the start and I suspect that now they have painted themselves in a corner that they can’t code out of very easily. What that means for us is continued complaints about balance and likely endless rounds of nerfing.
I didn't add the tables to the post since I can't seem to add the spreadsheets.
Edited by Haroldwolf, 30 November 2014 - 03:02 PM.