Map Rotation Still Needs Work
#1
Posted 30 November 2014 - 03:22 PM
#2
Posted 30 November 2014 - 03:27 PM
#3
Posted 30 November 2014 - 03:35 PM
#4
Posted 30 November 2014 - 03:39 PM
Monkey Lover, on 30 November 2014 - 03:35 PM, said:
uh huh
what about the people who would min.max their builds and only play on the 1-2 maps optimized for their exclusive builds?
We've already had these discussions monkey, it's been explained why that would be a bad solution. It's been explained why it wouldn't work. It's been explained why it would throw game balance out. it's been explained why repeatedly.
Min/max users would exploit it and only drop on the one or two maps that were exclusively beneficial for their builds. It cuts down on mech and build diversity. You've been in those threads. You know that idea won't work. You know that idea isn't going to be implemented so why would you continue to suggest it?
#5
Posted 30 November 2014 - 03:42 PM
Edited by Louis Brofist, 30 November 2014 - 03:42 PM.
#6
Posted 30 November 2014 - 03:44 PM
Sandpit, on 30 November 2014 - 03:39 PM, said:
what about the people who would min.max their builds and only play on the 1-2 maps optimized for their exclusive builds?
We've already had these discussions monkey, it's been explained why that would be a bad solution. It's been explained why it wouldn't work. It's been explained why it would throw game balance out. it's been explained why repeatedly.
Min/max users would exploit it and only drop on the one or two maps that were exclusively beneficial for their builds. It cuts down on mech and build diversity. You've been in those threads. You know that idea won't work. You know that idea isn't going to be implemented so why would you continue to suggest it?
Still doesn't stop people at least not me from loading up tons of heat or all lrms and hoping for a map hehe
Ya we're getting old i think we talked about this a few times
#7
Posted 30 November 2014 - 03:45 PM
Louis Brofist, on 30 November 2014 - 03:42 PM, said:
I know, I'm just pointing out more reasons and showing why it would happen here. Monkey in particular has been involved in more than one thread about this very subject. He just continues to suggest it over and over again regardless of how it's been show it won't work and various other ways it would wreak havoc with the MM system.
#8
Posted 30 November 2014 - 03:45 PM
Louis Brofist, on 30 November 2014 - 03:42 PM, said:
Only for a few weeks then thay would get bored of it. I can't stand playing the same map over and over.
#9
Posted 30 November 2014 - 03:45 PM
Monkey Lover, on 30 November 2014 - 03:44 PM, said:
Still doesn't stop people at least not me from loading up tons of heat or all lrms and hoping for a map hehe
Ya we're getting old i think we talked about this a few times
Just saying, instead of suggesting something we know won't work why not come up with ideas that MIGHT work sir
#10
Posted 30 November 2014 - 03:46 PM
Then again, days of raining LRMs down on unsuspecting people on caustic, Alpine and a few other maps does sound tempting.
#11
Posted 30 November 2014 - 04:28 PM
Sandpit, on 30 November 2014 - 03:45 PM, said:
I hoping CW is going to fix my problems with the map rotation but we will see.
Edited by Monkey Lover, 30 November 2014 - 04:28 PM.
#13
Posted 01 December 2014 - 06:13 PM
I have all of the settings for matchmaking wide open and I played three different classes of mech over these games. I did everything I could think of including wait several minutes between matches. I did everything I could in game and I am reporting to developers via the official forums a problem that I have with what they made. If you have another idea on how to solve what I see as a problem I am open to suggestions.
#14
Posted 01 December 2014 - 06:32 PM
Yes, we need a map voting system, but it needs to be simple: allow us to only vote one map up and one map down. Try it for a few days and see if it works. The system we tried for game modes didn't work, so we need to start experimenting.
Also, if you want to cast your vote, I compiled a list of the most issuous maps and the most voted reasons that need improved. http://mwomercs.com/...maker-to-avoid/
Edited by Tarogato, 01 December 2014 - 06:34 PM.
#15
Posted 02 December 2014 - 06:27 PM
I think a map voting system is a great idea that would neatly solve this problem.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users