*Note: numbers in within these brackets [ ] are obviously examples only.
- Narc is destroyed after [60] Streak or LRM damage, or when the narc expires, which would be [1-2] seconds shorter than it is now. <-- click to see my reasoning behind why I think we need this.
- Narc ammo increased to 10/ton.
- Narc ammo has been upgraded and now includes a seismic/motion detection module. (Yes! Missed narcs are not a total loss after all!
)
When shot at the ground, the narc pulses the most currently recorded enemy movement every [2] global seconds within [250]m radius of the narc to all members of the team, lasting for [4] pulses. (yes, essentially a disposable seismic sensor). Every mech detected per pulse rewards [25]cb and [1]xp per pulse. The narc will flash red with every pulse, and mechs that step on the narc or shoot it will destroy it.
Reward Example (contingent on the example numbers above, this if for example purposes):
If 12 mechs were detected each pulse, that would yield a total of 1200cb and 48xp.
If 4 mechs, then 6 mechs, then 6 mechs, and then 8 mechs were detected, that would yield a total of 600cb and 24xp
Exploitation Prevention (this is the importance of the global cooldown/pulse!!!):
Launching another narc within the same radius as another narc will not ping separately from the other that was launched previously. The narc’s pulses are on a global cooldown, every 2 seconds, and the amount of pulses dictates the narc’s lifespan, not a time limit. The benefit to launching more than one narc into the ground, though, would simply be to cover more ground, and not to acquire more pings (which would overlap rewards and could add up to ridiculous amounts.) Over lapping radius’ would not yield any benefit.
Rewards For Overlapping Narcs Shot From The Same Or Different Persons:
If two narcs overlap an area, the narc launched first will reward the shooter. The narc launched second will not reward the other shooter, until the first narc expires or until it detects a mech that is within an area that is not overlapping any pre-existing areas.
Post thoughts and discussion below, will later ask this to be moved to Feature Suggestions if you like it, or after any changes...
Edited by MoonUnitBeta, 01 December 2014 - 11:44 AM.