

Clan Side-Torso Loss-Fix... Worked?
#1
Posted 02 December 2014 - 08:49 AM
I haven't heard anyone talking about this for a while. So is everyone happy with this?
#2
Posted 02 December 2014 - 08:52 AM
However, once said torso is loss, you have eliminated half of what caused the heat in the first place, thus, probably no real difference what-so-ever.
Personal Experience: I have not notice any differences; yet when faced with half my weapons gone, and half the generated heat, and most likely in a position that is going down hill fast, I fail to notice any appreciable differences.
Edited by Aphoticus, 02 December 2014 - 08:54 AM.
#3
Posted 02 December 2014 - 08:53 AM
#4
Posted 02 December 2014 - 08:54 AM
#5
Posted 02 December 2014 - 08:55 AM
#6
Posted 02 December 2014 - 08:56 AM
I am surprised that knocking-out 2/3 of the engine's health is penalized so lightly.
#7
Posted 02 December 2014 - 08:58 AM
For mechs with standard engines this is fine, but for broken XL STs this 50% damage transfer shield needs a lower percentage.
#8
Posted 02 December 2014 - 09:04 AM
Energy Weapons should take longer to come back online to fire
Speed should be reduced
maybe even aim affected for balistics as recoil may be affected and not compensated appropriately by gyro, etc. due to the loss of an entire side of a mech and engine's ability to power said mech).
These kinds of things should be rampet throughout all mechs though whereby we have detrimental affects the more damaged we get.
#9
Posted 02 December 2014 - 09:06 AM
Aphoticus, on 02 December 2014 - 09:04 AM, said:
Energy Weapons should take longer to come back online to fire
Speed should be reduced
maybe even aim affected for balistics as recoil may be affected and not compensated appropriately by gyro, etc. due to the loss of an entire side of a mech and engine's ability to power said mech).
These kinds of things should be rampet throughout all mechs though whereby we have detrimental affects the more damaged we get.
or maybe like, a big penalty to heat dissipation, not just 3 DHS worth, but enough to make frozen city feel like Mordor.
#10
Posted 02 December 2014 - 09:19 AM
#11
Posted 02 December 2014 - 09:21 AM
#12
Posted 02 December 2014 - 09:29 AM
Aphoticus, on 02 December 2014 - 08:52 AM, said:
.
Asymmetric builds are usually the most optimal and often at the heart if true meta builds.
These builds are the most affected, which is good.
If you were running a symmetrical build and therefore not metagaming your build, then you are hurt less - but you were suboptimal to begin with.
That seems rather elegant to me.
Edited by Ultimatum X, 02 December 2014 - 09:31 AM.
#13
Posted 02 December 2014 - 09:33 AM
Ultimatum X, on 02 December 2014 - 09:29 AM, said:
These builds are the most affected, which is good.
If you were running a symmetrical build and therefore not metagaming your build, then you are hurt less - but you were suboptimal to begin with.
That seems rather elegant to me.
When I build the asymmetrical meta builds, I try and place any other heat sinks in the same location, so, I don't experience any drawback from the loss of the side that doesn't matter.
The affect is really only useful for data gathering or slower game play or precision game play; in the heat of battle, this effect is never noticed.
#14
Posted 02 December 2014 - 09:33 AM
so the combination of the heat increase for losing a side torso and balancing quirks should bring clan mechs into better parity with IS mechs.
#16
Posted 02 December 2014 - 09:38 AM
Aphoticus, on 02 December 2014 - 09:33 AM, said:
When I build the asymmetrical meta builds, I try and place any other heat sinks in the same location, so, I don't experience any drawback from the loss of the side that doesn't matter.
The affect is really only useful for data gathering or slower game play or precision game play; in the heat of battle, this effect is never noticed.
You are still losing some internal, 2.0, DHS.
Edited by Ultimatum X, 02 December 2014 - 09:39 AM.
#17
Posted 02 December 2014 - 09:42 AM
#18
Posted 02 December 2014 - 09:42 AM
#19
Posted 02 December 2014 - 09:44 AM
Ultimatum X, on 02 December 2014 - 09:38 AM, said:
I've been playing some pretty hot builds lately in my Dires and tend to favor one side over the other with hot weapons instead of equaling them out on each side; like balistics converging on the left and energy on the right for actuator, etc., and people invariably like to blow out the balistic side more often than not, and I have seen no appreciable difference in heat firing those energy weapons.
However, I bet, if I could pull combat logs of these efficiencies in action during the heat of battle, these affects might be tied to scales tipping to one side at the right moment on close battles.
I am sure they make a difference, it is just not easy to see it or feel it in battle.
I do recall one Dire and Atlas face off I swore I had, but he got me first, and instead of concentrating on my CT, he took out one side than the other; this particular build was 3 CUAC 20, and he took out the right side (only one CUAC 20), and I might have felt that there could have been more heat generated from my timed outburst of the two remaining CUAC20 as I did overheat at the end, and he won)...so, like I said, appreciable, noticeable, hard to tell, but certainly not without detailed merit at some point. It could very have been that the loss of my right side caused my heat to not dissapate fast enough to handle the two CUAC20 chain firing with occassional double-tap.
I play this build a lot and know how to fire all three continously for nearly a minute (may be slightly exagerated, but the point is the same) without overheating on the hottest maps; but it is a fine enough line that loosing a side can make or break that rythm.
Edited by Aphoticus, 02 December 2014 - 09:51 AM.
#20
Posted 02 December 2014 - 10:04 AM
Hmm. I wonder if they added a mechanic similar to losing a leg... If that would do it. (I mean... You're losing 1/2 of your engine... You really shouldn't be able to drive at full speed right?)
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