Some Performance Tests
#201
Posted 05 February 2015 - 04:04 AM
#203
Posted 05 February 2015 - 11:02 AM
DV McKenna, on 05 February 2015 - 03:46 AM, said:
Have you tried a loaded user.cfg yet? Or, at the very lest, a framerate limit to go with v-sync?
And thanks: I'd wondered where teh reporting on these CPUs had gotten off to …
#204
Posted 05 February 2015 - 11:04 AM
Goose, on 05 February 2015 - 11:02 AM, said:
And thanks: I'd wondered where teh reporting on these CPUs had gotten off to …
Not yet, i started playing the telltale GoT thing...and wasted my whole day.
#205
Posted 24 February 2015 - 01:50 AM
So: All ye i7s' need a copy of ParkControl to go with Bill2's ProcessManager, so you can disable all the EPA, and Framerate Like A Boss …
#206
Posted 25 February 2015 - 04:32 PM
#207
Posted 25 February 2015 - 07:46 PM
I did have CorParkingManager45 installed, but it seemed redundant and silly awhile ago, just showing the Maximum processor state under Power Options (Processor power management;) Somehow, I had it in my head it handled the minimum, too.
I still have no clue how I thought I was addressing it back then: ParkControl didn't work at all for me prior, but I think I'd grabbed some kink'a beta …
So now "Process Lasso or ProcessManager," complicated by CacheMan, ProcessExplorer, and the Windows timer resolution tool in the form of a system service.
Edited by Goose, 25 February 2015 - 07:48 PM.
#208
Posted 25 February 2015 - 10:07 PM
Whereas the red line is with the improved lack of core parking, it's also PostAA; The other two are still 50% parking, and FIIK-levels of MSAA+CSAA+TrAA, done in nVidia Inspector; I think green line is 4+4+4, so the blue might be 8+24+8-sparse grid?
Anyway: MSAA loads up ca_thread0Affinity?
#209
Posted 26 February 2015 - 05:30 PM
#211
Posted 06 March 2015 - 02:11 PM
xWiredx, on 01 December 2014 - 08:52 PM, said:
Indeed...this last patch took my rig from 50 and ok looking to 30 with kicks in the electronic crotch single digits
To the point, I really cant play that much without getting sick- yeah...that bad
sigh
#212
Posted 06 March 2015 - 09:54 PM
Edited by POOTYTANGASAUR, 06 March 2015 - 09:55 PM.
#213
Posted 06 March 2015 - 10:53 PM
#215
Posted 14 March 2015 - 09:31 PM
Goose, on 05 March 2015 - 02:11 PM, said:
… Shaders back up to Very, and a bump to Objects, for hitss'n grins, next …
Forest was hard, right?
Pick one of the three AAs (Multi, Cover, or Transparency-Super Sampling Sparse Grid) and boost that, I guess; I don't dare up Particles or Environment, and turning on Glow seems like borrowing trouble …
#218
Posted 18 March 2015 - 07:55 PM
EDIT: actually, I have more eye candy turned on in my user.cfg that I completely forgot about, so this might actually be higher settings beyond very high in the in-game settings now... feeling even better about the numbers.
gp_option_ShowCockpitGlass=0 r_HDRGrainAmount=0 cl_fov=68 r_DynTexAtlasCloudsMaxSize = 128 r_DynTexAtlasSpritesMaxSize = 128 r_EnvTexUpdateInterval = 0.001 r_VegetationSpritesTexRes = 512 e_TerrainTextureLodRatio = 3 e_CoverageBufferReproj = 1 e_TerrainTextureStreamingPoolItemsNum = 512 e_LodRatio = 32
The low max and high min for Terra Therma is a bit odd I guess, at least compared to the other two. It is visually different from them, too, though, so it might make sense. Either way, not a single dip below 60 playing it, and staying above 60 for the vast majority of the time overall. Pretty happy, and apparently the improvements PGI has made so far have actually been improvements. That's kind of a new thing for them. Lookin' good!
EDIT #2: and again, testing with the 32-bit client, so the tiny performance gain I might see from the 64-bit client is absent here. In addition, I think I might throw up some test numbers from my laptop, as those types of things seem to be completely missing from the forums and could be of use.
Edited by xWiredx, 18 March 2015 - 08:00 PM.
#219
Posted 19 March 2015 - 07:03 AM
Canyon Network 11 94 57.89
Veridian Bog 25 69 43.25
Mining Collective 45 90 74.64
Frozen City 20 77 54.87
crimson strait 50 101 78.54
forest colony snow 38 88 66.12
Here are my laptop numbers.
First 2 tests: DX11, High preset.
Second 2 tests: DX11, High preset, Core parking fix enabled
Third 2 tests: DX11, Medium preset, Core parking fix enabled
All tests on fresh install, no custom user.cfg
Laptop: Gigabyte P25W V2
Core i7 4710MQ, 16GB DDR3-1600 9-9-9-24, GTX 870M 3GB, 1x 1TB HDD, 2x 250GB Samsung 840 EVO mSATA SSD RAID0
Hyperthreading is on, cannot be disabled in the BIOS. Latest Nvidia drivers. No OC on the GPU/VRAM. Fan at MAX. Stock thermal compound (this is important because I know I experienced at least a tiny bit of throttling based on temps, was watching with GPU-Z).
Running the 64-bit client on Windows 8.1, fps measured with FRAPS (doesn't have the issue with locking the client like my desktop does).
Conclusion: medium settings should be fine for anybody with a mobile i7 or i5 Haswell chip and a GTX 860 or better. It won't be perfectly smooth, but it is playable. Had decent 1-3 kill rounds with 250-700dmg in my DWF-S through these 6 rounds. Would NOT trade my desktop for a laptop, though. Not for this game. No way.
Edited by xWiredx, 19 March 2015 - 07:09 AM.
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