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Cw And Player Observation.


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#41 Sandpit

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Posted 02 December 2014 - 04:22 PM

View PostJohnny Z, on 02 December 2014 - 04:19 PM, said:


I wouldnt know, but I have seen about 20 or more replies saying "dont bother going to the new faction wars expansion if your not in a guild", which isnt true from what I have heard about the expansion.

It's not.
CW is all inclusive, it just isn't as "easy" to participate in as the pub queue so you get people wanting it to be easier to win in. Some want to translate "it's going to be much harder" to somehow mean they can't play in it

#42 Linkin

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Posted 02 December 2014 - 08:59 PM

View PostSandpit, on 02 December 2014 - 04:22 PM, said:

It's not.
CW is all inclusive, it just isn't as "easy" to participate in as the pub queue so you get people wanting it to be easier to win in. Some want to translate "it's going to be much harder" to somehow mean they can't play in it


Sounds kind of like how group que seems like now for small groups (no complaint, just an observation). Don't need an easy shot, just a shot ;)



#43 Davegt27

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Posted 02 December 2014 - 10:58 PM

question

does the group/faction have control of who they let join there group?

and in the group area do you feel there are already enough players for CW??

#44 DjPush

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Posted 02 December 2014 - 11:01 PM

View PostSaobh, on 02 December 2014 - 02:53 AM, said:

As groups + solos are going to be mixed up and there still isn't any real way to give orders in game (command wheel or other )

I await a lot of really harsh stomps, its really going to be a massacre ... as the team which will have the most people with comms during a match is going to blow the unorganized one to smithereens each match.

PUGs life ^^


Even if you could give orders. Chances are they won't listen.

#45 Elizander

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Posted 02 December 2014 - 11:13 PM

A similar situation to this would be from an old game called Ragnarok Online. It had a feature called War of Emperium and when the event ran, there would be over 20+ castles to be conquered by guilds. Now there are better castles and there are crappy castles, but they are all still castles.

What would happen is that the most powerful guilds would fight over the best ones and the smaller and more casual guilds fought over the castles that the top guilds did not pay any attention to. Sometimes they would run events where Castle (X) would be very appealing and massive fights from top guilds would happen there and this opened up other castles for weaker guilds to battle over instead of being stomped by the big ones.

There were usually enough castles that most serious guilds managed to get one on a regular basis, even if they couldn't hold it 100% of the time.

Now how does this apply here? Manpower is limited. If there is a planet that has better stuff then it's in a powerful units best interest (pride, rewards, whatever) to fight there. This will attract the top teams and leave the relatively smaller/minor rewards planets open for the rest of the casualnoobsauce population to fight over.

Edited by Elizander, 02 December 2014 - 11:15 PM.


#46 Rufus Ingram

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Posted 02 December 2014 - 11:15 PM

View PostCoolant, on 02 December 2014 - 02:26 PM, said:


I'm just asking about modules, because I have some friends that just started playing within the past two weeks and they are more interested in buying mechs at this time than shell out 3 million - 6 million for modules. And I'm not about to tell them what to buy, and yes they are interested in CW. My question still hasn't been answered from earlier in the thread: the OP said modules are mandatory from what I read, and is that true or not true? (and link please)....

Modules are not mandatory. Useful, but not mandatory. They are not mandatory. No CW update says you have to use them to drop.

#47 Elizander

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Posted 02 December 2014 - 11:17 PM

View PostRufus Ingram, on 02 December 2014 - 11:15 PM, said:

Modules are not mandatory. Useful, but not mandatory. They are not mandatory. No CW update says you have to use them to drop.


People are only discussing Modules as being necessary because the top teams will have them on all four mechs. 4 radar derps, 4 seismic sensors, weapon modules up the wazoo and UAV+Arty on all four mechs for every single mech that the entire team has.

The game will allow anyone to participate without modules. It will even let you bring trial mechs.

#48 Rufus Ingram

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Posted 02 December 2014 - 11:22 PM

View PostXtrekker, on 02 December 2014 - 10:57 AM, said:

Some restrictions I'd like to see for CW participation:

1) Restrictions on minimum eligible roster size based on unit type: House (24), Clan (20), Periphery (16), Merc (12), Pirate (12). Yes I pulled those numbers from my posterior.



I may be misunderstanding this, so feel free to correct me regarding this suggestion. I reiterate, I'm responding to a suggestion.

I haven't paid $90 to not be able to participate in a big, and growing part of the game fighting for the faction of my choice that we've been waiting 2 years for, regardless of the size of my group.

My 2 cents. (Not to be confused with my 4 Centurions that will be in CW on December 16: woot)

#49 Sandpit

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Posted 02 December 2014 - 11:29 PM

View PostDavegt27, on 02 December 2014 - 10:58 PM, said:

question

does the group/faction have control of who they let join there group?

and in the group area do you feel there are already enough players for CW??

No
Groups won't be able to exclude anyone. CW isn't "for" groups. It's for anyone who wants to play.

#50 Davegt27

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Posted 02 December 2014 - 11:38 PM

wow that's a surprise
I used to have like a 85% disco rate and during the lance challenge it was a real problem

I think a lot of us pugs would like to at least try CW but most of us don't want to hamper a try hard team/guild/faction

#51 Kirkland Langue

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Posted 02 December 2014 - 11:52 PM

View PostDavegt27, on 02 December 2014 - 10:58 PM, said:

question

does the group/faction have control of who they let join there group?

and in the group area do you feel there are already enough players for CW??

1. Sure, just drop in groups of 12 and the group gets 100% control over who they drop with. Other than that, you get about as much control as dropping soloqueue in pug - basically none.

2. This is the $64,000 question. PGI probably has the numbers, but players have little more than a gut feeling. Some players will tell you "yes", other players will tell you "no". I'll tell you this, which has already been confirmed from PGI and is more important a topic to be discussing right now than CW, PGI is planning on launching on Steam in the first half of next year. The impression I got was April timeframe.

The entire community should jump into CW and then be very very frank with PGI on how the first drop in CW feels. When the Steam players show up, they'll play pug queue for just enough to buy and fit out their first "real" mech, and then they are immediately going to want to drop in CW using trial mechs as filler. Whatever their impression of CW is on that VERY FIRST DROP, is going to be what they write their Steam review saying.

#52 Grantham Besat

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Posted 02 December 2014 - 11:55 PM

They are letting anyone play but that dosnt make a person who insists on dropping a crappy set of mechs win. I am sorry but CW will be play to win even if it is pug friendly because there is a point to wining for the first time ever. They have already told us it is large open maps so go ahead and bring your short ranged no module mechs just dont cry when you get wrecked. Every game has to have some form of end game content and for MWO that will be CW. It takes effort to play the end game of any title you care to name.

Edited by Grantham Besat, 03 December 2014 - 12:06 AM.


#53 Haxburch

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Posted 03 December 2014 - 12:01 AM

Trail mechs should not be possible in CW ! CW simulate the real invasion wars around 3050 and trail mechs are not self owned training mechs . CW drop should ongly accept self owned mech setups. This also will limet the epic fail and dont care players.

#54 Grantham Besat

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Posted 03 December 2014 - 12:36 AM

I wish it would stop the not care players but you have people posting about drop decks designed to be weak in the deck choice thread. You have a group of people who will not run strong builds because they hate meta. Even if we get a voip you have a group who have vocally stated they wouldnt use it. Not all pugs are bad but there is a group in the game that will not ever do anything except what pleases their own fun even if it continuously gimps their team.

#55 Sandpit

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Posted 03 December 2014 - 01:45 AM

View PostGrantham Besat, on 03 December 2014 - 12:36 AM, said:

I wish it would stop the not care players but you have people posting about drop decks designed to be weak in the deck choice thread. You have a group of people who will not run strong builds because they hate meta. Even if we get a voip you have a group who have vocally stated they wouldnt use it. Not all pugs are bad but there is a group in the game that will not ever do anything except what pleases their own fun even if it continuously gimps their team.

Lol
And this?
This is why elitists are not and should not dictate who can do what in this game

#56 Grantham Besat

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Posted 03 December 2014 - 02:35 AM

View PostSandpit, on 03 December 2014 - 01:45 AM, said:

Lol
And this?
This is why elitists are not and should not dictate who can do what in this game
So I cant dictate what people can and can not do but I can ask if you going to enjoy the stomps those elitist can and will give you match after match? CW will attract every try hard the game has and will draw back sone who are semi inactive just waiting for it. Every new player with a try hard mindset will go there and stay. Unless you get a quee that keeps them separate from the rest your nothing but a target. So I simply submit that we know every game that has CW the pattern is try hards win. Why expect a different result here.

#57 Ursh

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Posted 03 December 2014 - 03:11 AM

View PostHaxburch, on 03 December 2014 - 12:01 AM, said:

Trail mechs should not be possible in CW ! CW simulate the real invasion wars around 3050 and trail mechs are not self owned training mechs . CW drop should ongly accept self owned mech setups. This also will limet the epic fail and dont care players.


Okay, hyper-customized IS mechs that have almost zero in common with the TRO versions of that mech shouldn't be allowed to drop in CW either. After all, it's supposed to simulate the real invasion wars around 3050, right?

#58 Popper100

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Posted 03 December 2014 - 03:15 AM

I love reading this stuff. Ultra competitive teams leading the way and dominating 24/7? Don't make me laugh, never happens in a persistent or semi persistent world. The reality is that the highest average skill group is going to take the day in a majority of instances.

And when the difference between a good team and a bad team is access to VOIP, you are doing something wrong. This simple thing that seems to get harped on and on is eventually going to get implemented in-game. Then what happens? Do you say "oh, we work best as a team in other circumstances," when you lose? There are a lot of us friendless losers out there who are possibly insanely good but hampered by an omission in basic PvP design. Don't go spouting nonsense while you have an uncorrected oversight in your favor, it might bite you in the behind.

#59 Haxburch

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Posted 03 December 2014 - 03:31 AM

View PostUrsh, on 03 December 2014 - 03:11 AM, said:


Okay, hyper-customized IS mechs that have almost zero in common with the TRO versions of that mech shouldn't be allowed to drop in CW either.  After all, it's supposed to simulate the real invasion wars around 3050, right?
Some little bitter clanboy?You can say this and if you believe this hurt me then you dream. All what i do if this rule would count i join the clans. IF not i figth for a IS house because i love the good boys and underdogs.

#60 Grantham Besat

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Posted 03 December 2014 - 03:31 AM

The world is set to a limited number of hours a day and those try hards will form alliances to ensure their win. World of tanks has an ingame VOIP and you know what? It isnt used much at all. You cant possibly believe that there will be some sort of upset where pugs beat organized groups. Even if pugs have massive numbers they still cant use them because to fight they need a 12 man on the other side. So lets assume 60 teams quee a planet of which 10 are try hard and 50 are pug. 100 defender teams quee of which 10 are try hard. Well congrats because of those extra 40 pug teams their 10 try hards will play fewer matches. Now true try hards will eventually migrate into a few large powerful groups because basically we want to win at all costs. That is we get cursed at in the group quee organized and all playing meta. There is no elo so there is no protection for anyone at all. So tell me which side won that planet and in the end who wins Cw. Someone has to win it is a competition not a feel good pug quee.

Edited by Grantham Besat, 03 December 2014 - 03:35 AM.






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