Firstly, the speed at which you gain information about a target is dictated by the range from the target. However this relationship is not linear: it's a set of three hard range bands (the times given here are for unmodified sensors):
- > 500 m takes 5 seconds to gather info
- 500 - 100 m takes 3.5 seconds to gather info
- < 100 m takes ~1 - 1.5 second to gather info (I couldn't dial this value in using my stopwatch)
These times are then modified by the various pieces of EWAR Equipment (IE: BAP will decrease these times, while ECM increases them).
What I noticed was that the Range Bands never changed. For instance, I expected that when I mounted a BAP, I would get the 3.5 second gathering (which would be ~2.63 seconds with BAP), from a distance of ~625m (since BAP extends sensor range by 25%). However this was not the case - BAP still used the same range bands (>500, 500 - 100, <100) as the basic sensors.
I think it would be interesting for equipment (and modules) that affect Sensor Range to also affect the ranges involved in Target Information Gathering. This would make the battlefield a little bit more dynamic, and allow for increased scouting roles since scouts (that mounted BAP, CC or the Adv. Sensor Module) would gather information faster from longer ranges.
For instance, a mech carrying the Adv. Sensor Module (and nothing else) would gather information in 3.5 seconds @ 625 meters, whereas a mech with nothing would gather information in 3.5 seconds @ 500 meters.
Edited by Artgathan, 02 December 2014 - 06:10 PM.