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Hit Reg


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#1 Zomboyd

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Posted 14 November 2014 - 07:15 PM

The hit reg for high ping players is still terrible and getting almost unplayable at times. I had to lead a Timberwolf by 1.5cm to even reg a hit with lasers the other day, this is getting beyond a joke and with the amount of money some of us HIGH PING players have put into the game you would think this problem would be higher on the agenda as it has been around for about 2 years now

#2 ShinVector

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Posted 15 November 2014 - 06:54 PM

I HEAR YOU DUDE... !! :o

I kept escalating the issue from what used to be their IGP support, devs and recently all the way to Russ. (He had a post about Laser Hit reg in general discussion.. Been removed since the server fps/tick rate issue didn't fix the problem for all of us.)

I hope PGI keeps that promise that their Hit Reg guy looks into this problem after his work with CW was done. (They stated this Nov previously..)

Edited by ShinVector, 15 November 2014 - 06:56 PM.


#3 Zomboyd

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Posted 17 November 2014 - 05:25 AM

Agree mate, i swear it seems to get worse every patch not better.

#4 Summon3r

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Posted 17 November 2014 - 08:36 AM

u mean there is supposed to be hit reg? tbh it doesnt matter what your ping is mine is 80ish and hitting a direwolf/atlas is 50/50 for dmg per visual hit with ppc's of all varieties

Edited by Summon3r, 18 November 2014 - 08:38 AM.


#5 B0oN

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Posted 18 November 2014 - 02:21 AM

Summon3er has a valid point there .
Just rethink last weekend with "Faction Challenge 3" .
Did anyone have "good/well working" hitreg in that challenge, please pray tell :
-from where
-via what routing does he connect to PGI server
-average FPS (averaged over 12 battles or more please in min/max/avg)
-average latencies
-hit-reg observations of any kind

My games (about a dozen or so) were mostly atrocious, killing motivation to play on last weekend instantly, because what use does it have to try and partake in a challenge when all you hit is warm air although my screen shows hits on target .
My guess is : clients get shown each other at different points in time, e.g.:
Writhen in his smallpulse-FS standing less than 140m away and slightly in cover around a corner to my 9o´clock (2erlrg,4ermed TW, TC4) .
He moves out of cover, I see him, we both open fire more or less simultaneous (at least from what I saw on my screen), hitting each other in the chest .
Writhen does this all in all 3 times, coring me out in the process while still, unbelievable having only taking superficial damage to his mech, albeit being hit 3 times by a 54-point alpha at comforting close range distance for both of us .

My deduction from this is : models/hitboxes are getting shown wrong, either time-wise or location-wise, both is unbearable for any form of "competetive" play (yea ... im still darkly smirking at this arrogant use of something that won´t ever happen in MW:O, but hey) and seemingly hands out a big advantage to whoever is lucky enough to have it shown correctly for him .
Honestly I´d rathr have CB´s lag-hit-reg again, that at least was a stable, non-erratically moving erroneous function of mechspeed, influencing the separation from hitbox and mechmodel, not making hitboxes jump and jitter all over the place .

All said, PGI, for the umpteenth time .
Ball´s in your court ONCE AGAIN ...

#6 JayKay17

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Posted 18 November 2014 - 02:30 AM

What bugs me most about the problem is, that it is so inconsistent. I play from Germany with a ping about 110 and I have games were hit reg is not perfect, but Ok and other games were you shoot a standing Mech and almost nothing happens. There is defintively the bug/exploit with firing MGs, but sometimes I really do think that there is another exploit, that is not so well known and used by some players, but maybe its just the netcode that doesn't work well when on high load.

#7 Pineapple Salad

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Posted 18 November 2014 - 05:35 AM

This is a problem that can ultimately only be fixed with regional servers, allowing players from anywhere in the world to play at reasonable pings. We europeans do not have it as bad as some others, but ~150 is definitely in the upper end of tolerable for any kind of action oriented game.

#8 Mr D One

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Posted 18 November 2014 - 06:10 AM

The dream is a ping of <10.

A realistic dream is a local server for each country.

But if you have a ping of 289 (good day) to 320 (normal)[for me]. Tag is a good lead timing indicator for your direct fire weapons.

(which is why you see me with a tag on all of my mechs that have an energy hard point)

If you have a 320 ping with a direct fire mech focus on the sub 64 km speed mech. Hit reg is .... better. On a light mech, forget about it unless you get a bit of luck and it shuts down in front of you. (Especially if he is warping.)

Also if you can see your opponents ping vs your own, this will give you a good hint as to what will effectively register.

(More tips in to be released in my e-book on amazon - "How to play MWO effectively with a dial up connection")

That's why for the faction challenge to get into the top 100, I used a Mad Cat with a bit of lrm, small pulses, mgs and streaks.

These weapons have the best chance of "point padding" due to the way they register.

Zomboyd is right, the hit reg is just like playing the lottery. Some tickets give you nothing, some give you small wins, and sometimes you get the big wins.

Edited by Dar1ng One, 18 November 2014 - 06:11 AM.


#9 Kiyoshi Amaya

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Posted 27 November 2014 - 06:19 AM

Hit reg is now completely broken. I can't get anywhere with this game. It's basically unplayable.

#10 Cyborne Elemental

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Posted 27 November 2014 - 06:33 AM

Its not like Hitreg has all of a sudden gotten horrible.

Its been bad for a long time.

old news, and we'll be waiting until after CW is out of the pipe before we see anything.

#11 Chemie

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Posted 27 November 2014 - 06:54 AM

I am 30 ping player and laser hitreg has all but disappeared in many games

#12 Revorn

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Posted 27 November 2014 - 07:07 AM

Yeah, Hittreg isnt at its Best atm.

#13 Kiyoshi Amaya

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Posted 27 November 2014 - 07:11 AM

It's now back but still very patchy. I'm just gonna blame the coding and servers. I've been playing with my router firewall settings (which are now back to what they were originally), and graphics but found no problems so it's not my pc or connection at fault.

#14 occusoj

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Posted 27 November 2014 - 07:58 AM

Hitreg is bad and inconsistent. Seems like you have to lead each player differently, based on his latency.
But even with stationary targets its unreliable, especially with lots of weapons fired at once. The more you shoot, the worse it gets.

Whats staggering is how it became worse patch by patch. I remember it beeing much better after the clan release.

#15 GalmOne

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Posted 27 November 2014 - 10:36 AM

I remember once in my Firestarter-A with 8spl , i was following another player from Lords with my exact setup
Long story short, we engaged the same targets all round and fired more or less the same number of times
But at the end of the match i was sitting on 280 dmg while he was little more than 400
I had 100 ping, he had 60

Might also explain why sometimes on my dual UAC5 tbr i go for 700+ dmg and other times it stays around 400

#16 QuantumButler

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Posted 27 November 2014 - 10:38 AM

View PostMister D, on 27 November 2014 - 06:33 AM, said:

Its not like Hitreg has all of a sudden gotten horrible.

Its been bad for a long time.

old news, and we'll be waiting until after CW is out of the pipe before we see anything.


It has though.

It was far far far better than it is now just 2 patches ago, then it got worse again.

#17 Appogee

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Posted 27 November 2014 - 10:46 AM

Laser hitreg is horrible. Given Clan Mechs rely on lasers so much, I basically have gone back to IS Mechs and I'm constrained to ballistic (good) and LRM (hate) builds.

It's hugely disappointing to have sunk >$1K into a game only to find hitreg has degraded to the point where I'm constrained in the loadouts I can play effectively in, and am always at an unfair disadvantage vs those in the US.

#18 Mr D One

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Posted 02 December 2014 - 05:48 AM

View PostAppogee, on 27 November 2014 - 10:46 AM, said:

have sunk >$1K into a game...


Amateur.... :P

#19 Andi Nagasia

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Posted 02 December 2014 - 12:37 PM

so story time, i wanted to run gauss,
so i bought a gauss and equipped it to my mech,
went to training mode- trained and tested my Gauss skills,
learning the cool-down and charge up and how to use it,
my game in training runs at maybe 30-40Fps,

enter a real match my Fps drops to 10-20Fps,
i charge my gauss and fire it, my mech rocks,...
1second later the gauss round flies, WFT?

ive had similar problems with most ballistics,
making AC's unplayable for me, and some times they hit and ho hit reg,
they do work in Training but not in live play, so im thinking HSR problem,


i have a AMD, my brother has a computer same specs but intel,
but where i get 10-20Fps & 90-300ping, he gets 55-65Fps & 50-60Ping,
both of us are running on the same internet source, but im having problems,
my AMD is equivalent to his Intel, or so Internet says,

Edit- System Specs,

Edited by Andi Nagasia, 02 December 2014 - 08:25 PM.


#20 Nightmare1

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Posted 02 December 2014 - 01:02 PM

1.5 cm?

Holy cow, how did you figure that exact amount? Did you have a buddy hold a tape measure up there while you led your target??? :lol:

Seriously though, the hit reg has been getting bad. I don't normally have problems with it, but, lately, I've been noticing it a lot. :(





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