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Pgi: Reminder - The Pinpoint Skill

Balance Skills Metagame

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#21 Nightmare1

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Posted 02 December 2014 - 07:16 PM

View PostBrody319, on 02 December 2014 - 02:41 PM, said:

They said they are replacing it with one that increases weapon health.




#22 Victor Morson

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Posted 02 December 2014 - 07:57 PM

View PostDaZur, on 02 December 2014 - 02:53 PM, said:

If I'm recalling correctly, this is exactly how it was "pitched", back in the days of pillar-discussion... In short the skill system was supposed to directly enhance the particular role the mech chassis was designed around...

Blah..blah..blah... Something about best laid plans. :rolleyes:


Remember when there was going to be a pilot tree that'd let you specialize in brawler, recon, etc. skills? And that things like Speed Tweak were going to be apart of the Recon path, so people could customize their overall play style on top of their 'mech?

:(

#23 aniviron

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Posted 03 December 2014 - 03:44 AM

View PostVictor Morson, on 02 December 2014 - 07:57 PM, said:


Remember when there was going to be a pilot tree that'd let you specialize in brawler, recon, etc. skills? And that things like Speed Tweak were going to be apart of the Recon path, so people could customize their overall play style on top of their 'mech?

:(


Not to toot my own horn too much, but I would love to see something like that implemented (you can scroll down about halfway if you don't care about how ECM factors into the picture).

#24 Vassago Rain

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Posted 03 December 2014 - 04:53 AM

60 to 90 days.

#25 Joseph Mallan

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Posted 03 December 2014 - 05:36 AM

View PostVictor Morson, on 02 December 2014 - 07:57 PM, said:


Remember when there was going to be a pilot tree that'd let you specialize in brawler, recon, etc. skills? And that things like Speed Tweak were going to be apart of the Recon path, so people could customize their overall play style on top of their 'mech?

:(

barely. :(





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